DigitalTutors - Creative Development : Texturing a Realistic Human in Maya and ZBrush with Cory Cosper

seeders: 4
leechers: 1
Added on October 8, 2012 by NepsterJayin Books
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DigitalTutors - Creative Development : Texturing a Realistic Human in Maya and ZBrush with Cory Cosper (Size: 1.54 GB)
 project_files.zip842.57 MB
 2 Developing the look of our character.flv127.92 MB
 5 Setting up our camera and lights.flv108.46 MB
 9 Using subsurface scattering.flv93.6 MB
 10 Compositing our final image.flv81.03 MB
 6 Adding hair to our character.flv75.02 MB
 7 Texturing our character with images.flv69.62 MB
 4 Painting a realistic skin map.flv65.17 MB
 8 Shading our inorganic elements.flv57.68 MB
 3 Adding asymmetry to our model.flv51.27 MB
 1 Introduction and project overview.flv4.88 MB


Description



In this tutorial we will be learning about the steps and processes involved in creating a realistic character portrait. Throughout the course we will be learning advanced techniques and workflows behind creating photorealistic skin textures and shaders. We will talk about sculpting the model and what to look for when developing your character's appearance, as well as setting up lights and cameras for our final composition.

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1.54 GB
seeders:4
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DigitalTutors - Creative Development : Texturing a Realistic Human in Maya and ZBrush with Cory Cosper

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GREAT TORRENT !Thanks for the Upload !