Don't Starve Beta (March 13, 2013) Updateseeders: 15
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Don't Starve Beta (March 13, 2013) Update (Size: 21.99 MB)
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Don't Starve Beta March 13 2013 "A Little Rain Must Fall" Update
Feb 26th "A Winter's Tale" to March 13 2013 "A Little Rain Must Fall" update You can apply this on -- February 26 -- March 1/2 Extract and overwrite your existing files Important note: Settings.ini has moved! If you have made changes to your settings.ini to turn off steam cloud, you will need to move them over to the new location in your mydocumentskleidonotstarve directory. New features Rain comes during the summer to ruin your fires and dampen your spirits. Watch out for lightning strikes! Sandbox custom mode sliders are all unlocked. You can make the game really, really hard now. Pathfinding works over long distances Day length changes throughout seasons Modders can bring up an interactive lua console with the ~ key Adventure mode Put in very rough sketches of the actual adventure levels. It’s very rough at this point, and the ‘story’ bits are missing, but the basic structure is in place. Added lots of little setpieces using new objects that try to impede your progress. New monsters The Knight Merms Guardian Pigs New stuff to build Meat racks and jerky Bandages Gunpowder One man band Purple gem Fire staff Shadow manipulator Rainometer Umbrella Hambat New stuff in the world Mushrooms (3 kinds) A bit of maxwell ground is starting to creep into the world around some teleportato parts Pig torches Wasp hives Variant berry bush (In)sanity obelisks that block areas when you are (in)sane Hound mound Two types of ponds - frog ponds and mosquito ponds Marble pillars (minable for currently useless marble) Evil flowers and petals Nitre Eggs Carpet Marble TIles Tuning Magical recipes have mostly been moved the shadow manipulator Icebox require gears to create Tallbirds spawn more often Ponds freeze in the winter, and stop spawning things Beefalo mating season is shorter, and there are fewer babies Ranged weapons actually shoot projectiles Treeguards drop special, magical wood that is used in some recipes Health and Sanity effects of foods have been reduced (you restore these by other means now) Monster meat perishes faster Blow dart causes more damage Graves have gems, gears, and nightmare fuel in them sometimes Bug fixes You can kill small creatures directly in your inventory / toss them into fires Season onsets work better in adventure mode AOE attacks cause area damage even if the targeted hit misses Deerclops can not be stunlocked, and doesn’t panic when he is lit on fire Koalefants can no longer fly across water when you aren’t watching Koalefant tracks point more accurately in the correct direction Attempting to store a weapon in Chester no longer attacks him Chester follows through wormholes when using a backpack Right click an equipped tool with another item no longer destroys the tool When wilson uses up a tool, he automatically equips a replacement if one is available You can no longer light Beefalo (or other creatures) on fire by using a torch on them Mandrakes get picked up properly when using Spacebar Related Torrents
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