Dont Starve Update Rev 89685-FLTDOX

seeders: 10
leechers: 0
Added on November 21, 2013 by CrackingFirein Games
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Dont Starve Update Rev 89685-FLTDOX (Size: 38.28 MB)
 flt-dsur896854.77 MB
 flt-dsur896854.77 MB
 flt-dsur896854.77 MB
 flt-dsur896854.77 MB
 flt-dsur896854.77 MB
 flt-dsur896854.77 MB
 flt-dsur896854.77 MB
 flt-dsur896854.77 MB
 flt-dsur89685130.02 KB
 flt-dsur89685.sfv252 bytes
 fltdox.nfo10.58 KB


Description

_ _ _/ _ _+----- _ _ /_____ _/ -_ _____ /_ |/ / -+| / ___/ / / / / / / / / _/ _/ || __/ / _/ / / __/ __/ / __/ /  _ ||  /_ / /  _/_ /_ / |+---  / ----  /  / ------  / ----------  / -----  / ---+/ / / / / / (nw!)FairLight DOX Division Presents:Don't Starve Update Rev 89685 (c) Klei Entertainment: Cracked by: FAiRLiGHT : : Release Date: 19-11-13 :Packaged by: FAiRLiGHT # of Options: N/AType: [ ] Manual/Reference Card Type: Crack[ ] CD/Box Covers[ ] Walkthrough[ ] Strategy Guide: [X] Content :: [X] PatchNumber of archives: xUpdate Notes:=November 14, 2013 - Bugfix / Performance update EditGameplay fixes* Add naughtiness to smallish tallbird* shadow maxwells scare rabbits* wilson is invincible while sleeping* fix recipe prototyping to work with new tech level splits* fix for Winter is generated in spite of the 'Season' preset setting beingset to 'Only Summer'. in the 'World Menu'* fix for wolfgang saying how mighty he is and totally ruining everything inthe intro NIS* Make telelocator check for water when teleporting randomly* prevent infinite loot fountain from beaver-gnawed spiky tree* Stumps can now be lit on fire after loading.* Stumps now propagate fire.* fix for placing structures after eating a glow fruit* fix maxwell mine visibility* heatrocks work in backpacks* instead of clearing followers from saveindex on load which can result inthem being lost, clear followers on any save that is not an ascend/descend* fix crash when lureplants eat bees* Now reset the colour cube on load to deal with loading and saving betweeninsane and non insane games.* made evergreens and cave entrances non-clickable when they are firstworked to stop you from interacting with them by accident* Planted pine cone has different name from unplanted* Abigail is is now tagged as a "character", additionally the tentacle willretaliate against anything in range that is attacking it* lantern swap bug fix* lantern can't be turned on in pocket* killing a baby beefalo is very naughty* Made a "SelfStacker" component and added it to the houndstooth, monstermeat and spoiledfood to improve base clenliness and performance in verylong games* Rubble no longer crashes* Armour will always return 0 damage if the absorb percent is >= 1.* There is now only one "Sinkhole" room per task. This will remove the caseof regularly seeing two cave entrances near each other.* Made "characterspecific.lua" a component for items that are only supposedto be on one character. Added it to all character specific items.* fix bug where nightmare stuff was getting turned on in second overworlds* fix for occasional cave gen fail* Fix for wes talking* Walrus blow dart is no longer targettable/inspectable during flight* Fix for two bugs: Leif not exiting frozen once hit and minotaur beingstunlockable.* Made beefalo poop in the old way, and fixed a problem with their babiesnever showing up* Catcher now makes sure the projectile it's tracking is valid beforeattempting to preform functions with it.* Combat function now ensures that the entity it's on is still around beforecalling GetDistSqToInst.* Ham bat no longer loses durability from being used, but does spoil overtime* Ham bat and flower hat both display spoilage graphics instead of textpercentages in order to reflect that they are spoiling over time* fixed occasional invisible maxwell intro bug* properly report farm plot fertilization success* make the build placers opaque so that they show up better* make burnt trees more visible when they are highlighted* Deerclops will knock down anything he collides with that is tagged "tree",allowing him to pass through.* Divining rod will not disappear when attacking.* made hambat non-edible to avoid interface confusion. Gave it higher damageto compensate.* flower hat is not edible to reduce interface confusion* make dusk announcement more generic, so that it doesn't mention fire.* Inventory items that also have brains will now hibernate while they areheld by an owner.* Bees no should no longer buzz while in a container.* Fix for mandrake crash when travelling between cave levels.* Use consistent language for the settings screen in FE and pause menu* Fix for inventory items getting into a bad state when you try to put theminto an already-full chester* Birds can no longer be killed while flying away.* Shadow Creatures will not trigger tooth traps.* Fix woodie, chester contents, and beard issues when time catches up whenleaving / entering caves* Fix for dropping equippable tools under full-container conditions* Maxwell's Shadows will now die when he does.* Fix bee spawn scheduleController stuff* Added a controller debug menu* Improved attack/interaction picker* Added vibration (it can be toggled off)* added controller hints to the front end screens and made them moreconsoleish when a controller is attached* When using dpad to use un-equipped item on the scene, it will now beequipped if required* Fix for item-on-item interactions with controller* Fix "for science!" button controller focus when you beat the game* Inventory hint stays up longer* Added trigger tooltips to inventory and crafting bars* Controller tips for inventory and container items are at more sensibleoffsets* add louder controller focus change sound* added repeat rate for controller page/value changes* hooked up sounds to page flips* don't play scrolling sounds after the ends of the crafting menu* When using a controller pressing the "INVENTORY_USEONSELF" bind will nowfirst toggle deployable mode on (if applicable) a 2nd press will executeany action related to the bind if deployable mode was triggered.* Keep the crafting menu open as you open and close the map* make controller scrolling move a page at a time in the character selectscreen* changed the sense of the rotation buttons to be more logical* controller focus movement in FE has repeat when held* Use the correct string (based on type, not index) to name the controlleryou're configuring on the controls screen* Added default PS3 controller bindings on OSX* Added various missing control bindings across platforms* Split ui focus controls from movement* Split prev/next controls from prev/next page, bound to spinner* Controls screen listens for pgup/pgdown, scrolls by half-screens so youcan see some paired controls better* Deprecated "custom control" values which are unused inhouse, hopefullyunused in mods* Increment control mapping version, invalidating users' current mappingsettings (sorry!)* When hovering a stackable item over a stack of the same type the hint nowsays "Put" instead of "Swap" to match the behaviourPerformance* Re-enabled mipmapping on pc - the game should look much cleaner at lowresolutions now* Set up better timer code for osx and linux* Lots of GPU / shader optimizations - the game should run better on oldercards* made killer bee brains cheaper* made controller button popup checker cheaper* Fire fighting ) - Perf improvement with burning trees (lights in general).Light buffer is now quarter res (actually it's fixed res)* Lua spike prevention - no defered userdata cleanup, timeslicing "built-in"UI fixes* disable crafting/inventory opening when you are a beaver* adjust recipe description text over slightly* properly pause game when prompting the player to confirm activation ofadventure portal so that controller input isn't picked up by the game* The audio settings are automatically changed when starting a new game on afresh install* fix scrolling issue with crafting UI* Fix mousewheel zoom on map screen* clock is now more legible* Don't stop FE music when a character is selected* Updated fonts in inventory bar for legibility* Spoilable inventory items now also have a highlight outline behind theiricon/text* fix text cut-off in crafting menu* replaced big arrow button anims with image buttons* hide hud and squelch interaction when going through wormhole* map screen panning is smooth instead of chunky* Remove non-functional open/close prompt for equipped containers when usingcontroller* arrow added to hud for backpack* inventory bg is one solid image* move chester open menu up to the top of the screen* opening chester will close chests and vice-versa (so they don't overlap)* Display deaths recorded as "unknown" as "shenanigans" insteadMisc* Did full string pass - there should be no more missing strings* Player character Art is high-res for nicer closeupsInstructions:=* This release requires the following updates installed before you begin:Dont_Starve_Update_Six_Feet_Under-FLTDOXDont_Starve_Update_Alls_Well_That_Maxwell-FLTDOX* Now unrar the update.exe and run it ( point to your installationfolder if required )* Play the game/TEAM FAIRLIGHT+-+ Kindest regards - FairLight DOX 2013 +-+

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Dont Starve Update Rev 89685-FLTDOX

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Download WinRAR, install it, and double-click on the "flt.001" file, then click extract.
Completely legit and working perfectly. It's the latest patch for the game, highly recommended to update to. Thanks uploader.
Select winrar to open the file by default
or if you don't have winrar, download it.