EE2_patch_110-120-130.zipseeders: 2
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EE2_patch_110-120-130.zip (Size: 265.74 KB)
Description
I put together this quick extracter & installer to install the Empire Earth game & patches
1.1, 1.2, and 1.3. You may have to disable your anti-virus programs, as I had to. Enjoy :) FEATURES: - New GameSpy lobby - Added ladder and rankings system - Added cut / paste functionality to in-game lobby - Increased character buffer to accommodate longer chat messages for in-game lobby - Added end-user scenario scripting system - Added documentation / example for making scripted scenarios (located in Scripting Docs folder) - Added bonus skirmish maps - Added an option for a simplified hot key map - CTRL+ALT+S will save the game - Ctrl+Alt+Q – quit to main screen from anywhere - Geography defaults to Random in skirmish setup - Added Random options for Rivers, Forestation, and Elevation (all default to Random) - Added an option to save favorite skirmish settings - Added profanity chat filter - Improved unit balance - Animals provide more food - Wall / tower sections can be selected more easily - All selected Wall Connectors will now upgrade to Wall Towers when the upgrade is selected, within resource and territory limits - Fixed bug with Attack Move where Ctrl+Right-Click with an enemy under the cursor was interpreted as an Attack order - Fixed Helicopters getting stuck on bridges - Fixed user's online name appearing as (null) to other players - Fixed incorrect unit titles in stats across multiple epoch games - Added epoch name to next epoch numerals - Fixed dead animal reappearing / replaying animation - Fixed team placement on continents - Fixed HERCs firing sound / ammo type issue - Game won't launch game if everyone is set as an observer - Updated art for modern Turkish infantry units - De-intensified weather effects for better visual recognition of units and buildings - Disabled scroll reset when new text is added to chat box - Fixed citizens not continuing to hunt after harvesting an animal - Improved pathing: units use roads more intelligently now - Rams are now placed at the front of formations - Mixed groups of ranged units and rams will no longer cause rams to spin in place when the group is ordered to attack - Units ordered to attack move which are already attacking something will NOT STOP attacking their target - Medics ordered to attack move with a group of combat units will now stop as soon as any unit can attack, and will heal their group members - Improvements to AI building walls / roads - AI units won't get stuck in Hold Position anymore - Deathmatch improvement - AI won't autobuild warehouses - AI won't try to build a wonder if they're under siege - Fixed bug where AI would start construction of the same wonder multiple times - AI deathmatch improvement: Devotes less citizens to wall buildings so as to get military buildings up faster - AI deathmatch improvement: Upgrades units to veteran/elite more frequently Related Torrents
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