Changelog:
Switch between two sets of weapons with a key press unconsciousness mechanic in story mode Greatly improved combat movement control and smoothness More precise and predictable control over dashes Removed sways and stumbles when ending dashes No more falling over from huge lunging swingsMore realistic and satisfying character reactions to hits Improved physics and behaviours when losing balance and falling Reduced graphical output lag from simulation Improved supersampling motion smoothing Improvements to piercing and crushing damage mechanics Improved thrusting with 2 handed weapons Numerous animation improvements AI combat and pathfinding improvements Removed speedup after the simulation fails to remain synched Many bug fixes and tweaks