Factorio 0.11.14 Windows 32 & 64 Bitseeders: 82
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Factorio 0.11.14 Windows 32 & 64 Bit (Size: 274.67 MB)
Description
Factorio - Windows - 32 and 64 Bit Version: 0.11.14 Date: 02.02.2015 Bugfixes: - Proper handling of user paths containing non-asci characters. - Stack trace is written to log when the game crashes in windows (was non windows only until now). - Less restrictive (rail collisions related) train signal placement. - Fixed that the logistic robot storage bonus wasn't used when the full transport belt was being deconstructed. - Fixed that all the robots were sent for deconstruction of non empty objects with no logistic robot storage bonus research. - Fixed the required construction robot calculations related to deconstruction of chest/transport belts with mixed contents. - Fixed loading of save with different mod configuration that caused items to have different type. (viewtopic.php?t=5866) - Fixed the layer of drawing of pipe covers. - Fixed that the attempt to clear empty blueprint consumed electronic circuit (viewtopic.php?t=8143) - Optimised the situation when huge map needed to be recharted (sometimes needed when moving to newer version). - Optimised the lua garbage collection strategy. - Fixed few small problems with the building collision check logic. (viewtopic.php?t=8144) - Fixed the crash when viewing the stop distance debug info of train. - Fixed the inserter insertion logic when inserting mixed ingredients into the furnace. (viewtopic.php?t=8275) - Fixed water appearing in maps even when it is disabled. - Fixed that the deconstruction icon could be under the contents info icon for some entities. (viewtopic.php?t=8216) - Fixed that transport belts marked for deconstruction still moved the player/car/enemies. - Fix (theoretical) of the fast speed on 120Hz screens. - Further fixes of the manual train controls.(viewtopic.php?t=8241) - Fixed that the big numbers weren't visible in the electric/production statistics. - Fixed that vertical straight cables wasn't always visible when the game was zoomed out. Scripting: - Added write access to ammo amount left of item stack. - [] operator of LuaInventory returns LuaItemStack object instead of the simplified table. - LuaInventory::getitemstack was removed as the [] operator can be used instead. - Added read property LuaItemStack::prototype. - Added LuaItemStack::drainammo/addammo. - Fixed crash when assigning non-existent style. - Fixed crash when assigning invalid pointto in game.showmessagedialog. - Fixed that teleporting item stack on belt didn't register the item on the belt. - Removed LuaInventory.isValid() and added LuaInventory.valid for consistency - Added LuaStyle::name - returns the name of the style. - Reworked all LuaObjects that can be invalid to support the "valid" readable property. Modding: - Furnace never cleans the input/output fluid boxes on load. - Stable order of the input/output fluid boxes of crafting machines. Related Torrents
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