Factorio 0.12.13 Windows x64 & x86

seeders: 1
leechers: 4
Added on October 23, 2015 by mariomanZ28in Games
Torrent verified.



Factorio 0.12.13 Windows x64 & x86 (Size: 381.69 MB)
 Factorio_0.12.13 x64.7z191.28 MB
 Factorio_0.12.13 x86.7z190.41 MB


Description

Factorio version 0.12.13 for both Windows x64 and x86. Just extract to your current Factorio directory to update or an empty directory for a new install. Use WinRAR 5 or 7zip to extract. Enjoy!

ChangelogVersion: 0.12.13Date: 23. 10. 2015 Bugfixes: - Fixed that blueprint gates were colliding with ghost gates with same type and direction. (http://www.factorioforums.com/forum/viewtopic.php?t=17151) - Fixed that LuaEntity::clear_request_slot and set_request_slot wouldn't update the logistics GUI if it happened to be opened at the same time. This time it's fixed for logistic chests as well. (http://www.factorioforums.com/forum/viewtopic.php?t=17196) - Fixed crash when trying to open car GUIs in the map editor. (http://www.factorioforums.com/forum/viewtopic.php?t=17148) - Fixed the desync issues related to converting floating point numbers to string in lua. (http://www.factorioforums.com/forum/viewtopic.php?t=16638) Note: until 0.13 other special values like nan, inf etc. are not solved properly, so they shouldn't be used. - Fixed crash when loading a savegame with self recursive table elements. (http://www.factorioforums.com/forum/viewtopic.php?t=17204) - Fixed that furnaces deactivated improperly when switching products. (http://www.factorioforums.com/forum/viewtopic.php?t=17146) - Fixed crashes on linux (when download failed, after Lua error, ...)---------------------------------------------------------------------------------------------------Version: 0.12.12Date: 20. 10. 2015 Bugfixes: - Fixed another solar panel counting error. (http://www.factorioforums.com/forum/viewtopic.php?t=17138) - Fixed that locale values in zip packages weren't loaded. (http://www.factorioforums.com/forum/posting.php?t=17098) - Fixed pushing of compound localised strings into lua. (http://www.factorioforums.com/forum/viewtopic.php?t=17134) - Tweaked train path finding values for trains waiting on signals (http://www.factorioforums.com/forum/viewtopic.php?t=17069). Scripting: - game.get_localised_entity_name is replaced by LuaEntityPrototype::localised_name read property. The same for technology and item.

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381.69 MB
seeders:1
leechers:4
Factorio 0.12.13 Windows x64 & x86

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