Changelog:
http://steamcommunity.com/ga...ts/detail/841419792792280045
Changes Mod checksums are calculated when the game starts and are compared with other peers when joining a multiplayer game. This is to ensure everyone has exactly the same mod in order to prevent desyncs caused by local changes made to mod files. Bufixes Fixed strange outer corner rendering for terrains with the same layer. more[forums.factorio.com] Fixed Factorio timing out of a multiplayer game when closed by pressing the X button more[forums.factorio.com] Building things after quitting a multiplayer game is no longer possible and no longer crashes the game. more[forums.factorio.com] Fixed memory leak with special signals in the circuit network. Fixed crash when killing the player in on_built_entity. more[forums.factorio.com] Fixed crash when making blueprints of ghosts with some now-invalid circuit connections to other ghosts. more[forums.factorio.com] Fixed player's shooting target not updating properly when the target's force became friendly more[forums.factorio.com] Fixed the documentation of CircuitCondition more[forums.factorio.com] Fixed that the ignore_planner field of Command would expect an integer instead of a boolean. more[forums.factorio.com] Starting value of progress bar is now properly set based on the input. more[forums.factorio.com] Fixed crash when destroying entity with empty corpse string. more[forums.factorio.com] Fixed mining drills getting stuck when built pointing at rails and then rotated. more[forums.factorio.com] Fixed remote.call() within the same mod passing invalid data. more[forums.factorio.com]Fixed the typo in the error "mulitplayer.cannot-load-downloaded-map", the cause of the error wasn't displayed because of it. more[forums.factorio.com] Fixed that the server could get desynced and in a state where he has no one to download from. more[forums.factorio.com] Fixed that the train tooltip was showing the current station as the next one when in the station. more[forums.factorio.com] Fixed crash when a Lua function was used as a value in a table in data.raw more[forums.factorio.com] Fixed the tooltip of the inventory limit feature to "Limit the inventory part to be filled by machines.", so it is clear, it limits only input, but not output. Fixed that cancelling a recipe in the crafting queue would reset the crafting timer unnecessarily more[forums.factorio.com] Fixed crash when a force other than player, enemy or neutral was used in autoplace specification more[forums.factorio.com] Fixed crash when a network interface is deactivated during multiplayer game more[forums.factorio.com] Fixed white bar on top of the screen was sometimes present in fullscreen on OS X more[forums.factorio.com] Unified the processing of savegame name in --load-game --start-server and --mp-load-game. It can all be supplied with or without the .zip Fixed that collision with point wasn't working properly for curved rail. more[forums.factorio.com] Modding Added LuaEntity::unit_group read-only attribute Proper error message when subgroup specified by empty string. more[forums.factorio.com] Fixed projectiles with negative acceleration would turn around, fly back and break the game. more[forums.factorio.com]