Here is Factorio 0.12.5 for both Windows x64 and x86. Please keep in mind initial seeding is going to be slow and this is a fairly large upload for my horrible upload speed (768kbps), sorry nothing I can do about that.
Enjoy!
ChangelogVersion: 0.12.5Date: 28. 08. 2015 Features: - The armor window opening is included in the latency hiding. - Multiplayer broadcast (heartbeats) is done via a single message when not using peer2peer. - Added some new ambient sounds (wind, slow tunes). - Combinators blinking emit light. Changes: - Pasting newlines and tabs into Factorio console now no longer strips them. Instead they are replaced by spaces. - Continuous zoom is much slower in the chart mode. Only applicable when the zoom is setup to keys rather then scroll wheel. (http://www.factorioforums.com/forum/posting.php?t=14985) - Changed open/save dialog and the rail station list to use case insensitive natural ordering. - Inserter stack size bonus is added to the assembling machine stack limit, to avoid inserters being stuck in certain situations. (http://www.factorioforums.com/forum/viewtopic.php?t=15219) - Robots can charge from closer roboport when heading to distant roboport for stationing. (http://www.factorioforums.com/forum/viewtopic.php?f=7&t=15234) Optimizations: - Further optimizations in size of the Multiplayer heartbeat (message sent every tick). Bugfixes: - Fixed that editing tiles in the map editor on the edge of currently generated map could result in a corrupted scenario. - Fixed potential stability problems when fast-replacing roboports (mod related). - Fixed non-deterministic armor sorting which could cause desyncs. (http://www.factorioforums.com/forum/viewtopic.php?t=14892) - Fixed crash related to changing recipe prototypes used by entities in inactive chunks. (http://www.factorioforums.com/forum/viewtopic.php?t=14713) - Fixed circuit network contents sometimes being reset when removing connections or merging networks. (http://www.factorioforums.com/forum/viewtopic.php?t=14908) - Fixed crash when Ctrl-clicking items to the player's main inventory when no character is attached (http://www.factorioforums.com/forum/viewtopic.php?t=14952). - LatencyState is suspended when player is killed (and waiting for respawn) in the Multiplayer. - Fixed crash after finishing the game in MP with headless server (http://www.factorioforums.com/forum/viewtopic.php?t=14963). - Fixed crash related to displaying alerts from other surfaces (http://www.factorioforums.com/forum/viewtopic.php?t=15000). - Continuous zoom speed is independent of the game speed (http://www.factorioforums.com/forum/viewtopic.php?t=14985). - Fixed that it was possible to stack blueprints by inserting them into an assembling machine (http://www.factorioforums.com/forum/viewtopic.php?t=14999). - Fixed enemy expansion chunks not being updated properly (http://www.factorioforums.com/forum/viewtopic.php?t=14980). - Fixed trains changing state unnecessarily when reserving a signal when arriving to a station (http://www.factorioforums.com/forum/viewtopic.php?t=14758). - Fixed smart inserter not waking up when its filter was set from a script (http://www.factorioforums.com/forum/viewtopic.php?t=15172). - Fixed signal placement problems with diagonal rails (http://www.factorioforums.com/forum/viewtopic.php?t=14991 http://www.factorioforums.com/forum/viewtopic.php?t=14347). - Fixed last wagon of long train did not wake up inserter at its end (http://www.factorioforums.com/forum/viewtopic.php?f=7&t=14042). - Additional fix of the puff smoke appering on different surface. (http://www.factorioforums.com/forum/viewtopic.php?t=15117) - Fixed portions of previous surface visible after respawn when the player died on a different surface than is their spawn surface (http://www.factorioforums.com/forum/viewtopic.php?t=15118). - Fixed internal roboport connection inconsistency that could happen when migrating from 0.11 version. (http://www.factorioforums.com/forum/viewtopic.php?t=14723) - Fixed train still having path while being in NO_SCHEDULE state (http://www.factorioforums.com/forum/viewtopic.php?t=15226). - Fixed disconnecting roboport from roboport network caused all construction robots in the network to cancel orders (http://www.factorioforums.com/forum/viewtopic.php?f=7&t=15187). - Fixed that the game could crash when some mod tried to modify the gui in the on_save event. The game now disallows these kind of modifications while processing the on_save event. (http://www.factorioforums.com/forum/viewtopic.php?t=15066) - Fixed crash when changing recipes (mod related). (http://www.factorioforums.com/forum/viewtopic.php?t=15166) - Fixed solar energy source was not included in electric demand satisfaction. (http://www.factorioforums.com/forum/viewtopic.php?f=7&t=14927) - Finishing research should no longer interrupt GUI when "Singleplayer game stops when research is completed" is turned off (http://www.factorioforums.com/forum/viewtopic.php?t=14967). - Fixed Underground Belts graphics not tiling correctly. - Fixed recipes not displaying in the correct sort order when adding and removing mods from an existing game. - Fixed pathfinding penalty for trains with 1 stop in their schedule (http://www.factorioforums.com/forum/viewtopic.php?t=15241). - Fixed electric furnace still glowing with no power. (http://www.factorioforums.com/forum/viewtopic.php?t=15126) - Fix of loading a map that contains mod with tiles, while the mod is no longer present. - Fixed that it was not possible to use fast-replace when player was very close to the building. (http://www.factorioforums.com/forum/viewtopic.php?t=8144) - Right side selection info GUI has fixed size. Description and text properties properly wrap. (http://www.factorioforums.com/forum/viewtopic.php?t=15139) Scripting: - LuaForce::chart now creates a new chart if one doesn't exist yet, instead of erroring out (http://www.factorioforums.com/forum/viewtopic.php?t=15021). - Items now have a new optional attribute "stackable": When set to false, assembling machines won't be allowed to create stacks of the item. Currently only used with blueprints, to fix the "crafting machine stacks blueprints" bug. - Added LuaEntity::rocket_parts read/write, usable on Rocket Silo. - Added LuaEntity::launch_rocket(), usable on Rocket Silo. - Added LuaLogisticNetwork - an interface to logistic networks. - Added LuaLogisticCell - an interface to logistic cells (roboport/player logistic information). - Added LuaTransportLine::get_contents(). - Added LuaPlayer::connected read - true/false if the player is currently connected to the game. - Added LuaForce::kill_counts read, set_kill_count/get_kill_count methods to access and manipulate kill counts per force. - Constant combinators now export their wire connections in LuaItemStack::get_blueprint_entities. (http://www.factorioforums.com/forum/viewtopic.php?t=15189) - Added Prototype::order/group/subgroup read + LuaTechnology::order read. - Added LuaRecipe::force read - the force that owns recipe reference. - Added LuaEntity::chain_signal_state read - the chain state of chain signals. - Added LuaEntity::speed read/write - the speed of a car/tank.
Edit: Unfortunately they seem to be having some server troubles. Might be tomorrow before I can get the update, will try again later tonight.
Edit2: Downloads working again, new version will be up very soon.
Been refreshing the page since yesteday !