Factorio version 0.12.8 for both Windows x64 and x86. Just extract to your current Factorio directory to update or an empty directory for a new install. Enjoy!
WARNING!!! Shotguns are sort of broken at the moment. They can only fire in 8 locked directions. The developers are aware of this and it is fixed in 0.12.9.
Upgrade at your own risk, you have been warned.
ChangelogVersion: 0.12.8Date: 16. 09. 2015 Graphics: - New graphics of the steel furnaces. Bugfixes: - Fixed that it was possible to spawn inside an entity in multiplayer (http://www.factorioforums.com/forum/viewtopic.php?p=106810). - Fixed that the amount of slots shown in the right panel didn't depend on its with. (Which is indirectly dependent on resolution and ui scale.) (http://www.factorioforums.com/forum/viewtopic.php?t=15513) - Fixed desync issue related to mod event registration and saving/loading. - Fixed enemy units getting stuck on transport belts (http://www.factorioforums.com/forum/viewtopic.php?t=16148). - Fixed a crash caused by icon = "" in a prototype definition (http://www.factorioforums.com/forum/viewtopic.php?t=16154). - Fixed a crash related to assembling machine not being re-setup when recipe changes due to mod changes. (http://www.factorioforums.com/forum/viewtopic.php?t=16108) - Fixed LuaItemStack::set_blueprint_entities(nil) erasing tiles in blueprints. - Fixed crash when fast-transferring ammo while in vehicles. (http://www.factorioforums.com/forum/viewtopic.php?t=16137) - Fixed trains stopping on green signals (http://www.factorioforums.com/forum/viewtopic.php?t=16033). - Fixed crash when changing the force of a player who is currently not connected (http://www.factorioforums.com/forum/viewtopic.php?p=107755). - Fixed another problem with the missing maximise button after fullscreen. (http://www.factorioforums.com/forum/viewtopic.php?t=16123) - Fixed desync problem related to duplicite order string in inventory groups leading to non-deterministic inventory sorting. (http://www.factorioforums.com/forum/viewtopic.php?t=16041) - Fixed putting a blueprint on transport belt could corrupt game save (http://www.factorioforums.com/forum/viewtopic.php?t=16186). - Fixed CTD that could happen when removing focused widget (rarely). (http://www.factorioforums.com/forum/viewtopic.php?t=16129) - Fixed that the tank tower rotation center wasn't aligned with the visible rotation center. (http://www.factorioforums.com/forum/viewtopic.php?t=16312) - Fixed wrong coordination of the tank cannon direction and shooting direction when aiming on near the tank. (http://www.factorioforums.com/forum/viewtopic.php?t=16312) Scripting: - Beams can now be created via create_entity. You need to specify source/source_position and target/target_position, you can also specify duration (ticks), max_length and source_offset (vector). Position of the created entity does not matter. - Added LuaItemStack::set_blueprint_tiles/get_blueprint_tiles - the counterpart to get/set_blueprint_entities. - LuaEntity::insert/remove_item and LuaInventory::insert/remove now return counts of inserted/removed items. - Added LuaTrain::insert, remove_item, get_contents, clear_items_inside, get_item_count methods which interact on the cargo wagons of the train. - Added LuaItemStack::cost_to_build - the cost in items to build a given blueprint. Modding: - The minimal energy_required for a recipe is 0.001 to avoid wrong behavior with values close to 0.
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