Changelog:
Bugfixes Fixed craftable unit entities desyncing when held over belts. (https://forums.factorio.com/28730) Fixed character inventory size was limited at 255 instead of the correct 65536. (https://forums.factorio.com/28717) Fixed mouse wheel left/right bindings not working. Changed default blueprint book switching shortcut on OS X to Command + Mouse Wheel up/down Fixed aliens getting stuck sometimes. (https://forums.factorio.com/28653) Fixed inserters not putting fuel in modded burner assemblers in some situations (https://forums.factorio.com/28196) Fixed headless server would crash when loading save containing sprite-button. (https://forums.factorio.com/28736) Fixed maps loaded from versions < 0.13.7 not generating any more chunks (https://forums.factorio.com/28760) Fixed First Steps campaign character death error. (https://forums.factorio.com/27926) Scripting Reverted changes related to 0.13.7 fix for (https://forums.factorio.com/28564). If entity specified in sprite path doesn't have an icon, button will be created anyway, but no sprite will be drawn inside of it. Added LuaGui::is_valid_sprite_path() function Fixed that if a land mine got blown up and replaced by a robot, it wouldn't arm itself. (https://forums.factorio.com/28761) Added LuaPlayer::admin read - if the player is an admin.