Factorio

seeders: 1
leechers: 0
Added on September 12, 2014 by SaintRow007in Games > PC
Torrent verified.



Factorio (Size: 128.7 MB)
 setup.exe128.7 MB


Description

Factorio is a game in which you build and maintain factories. You will be mining resources, researching technologies, building infrastructure, automating production and fighting enemies. Use your imagination to design your factory, combine simple elements into ingenious structures, apply management skills to keep it working and finally show your combat skills in encounters with creatures who don't really like you.
Factorio 0.10.9 has just been released, we consider this a stable candidate.

Bugfixes:
Fixed crash when the map exchange string is not valid. If is not valid, text color is changed to red.
Fixed the loading of saves containing inner saves (used in tightspot scenario) (viewtopic.php?f=7&t=5482).
Fixed that unresearching quickbar slots crashed the game (viewtopic.php?t=5466).
Fixed crash in map editor when building transport belts after building diagonal rail tracks (viewtopic.php&t=5462).
Fixed crash when entity with no icon shown in the electric network statistics, error icon is shown instead in that case (viewtopic.php?t=5490).
Fixed crash when some modded entity attack_reaction effect killed the attacking biter.
Fixed various problems of not loadable save when energy source type of entities changed or mod specifying entities with energy source missing. (viewtopic.php?f=7&t=5511).
Removed so called "item bomb" effect. It happened When the player tried to a mine chest that contained items that couldn't fit his inventory. Instead of dropping all the items on the ground around (which could be A LOT of items in some cases), the mining just fails, while player gets as many items from the chest as possible.
Fixed performance when cancelling large crafting queues and the player has no room to hold the items. This also fixes performance when a loot-enabled entity dies and drops a large amount of loot.
Fixed bug when sometimes rail segments were messed up by placing rail signals from blueprint (viewtopic.php?f=7&t=5350). Also blueprint which would place two signals next two each other cannot be placed.
Fixed bug when train was self-damaging when driving backwards at the end of the rail (viewtopic.php?f=7&t=5179). This also fixes the resulting crash when the wagon was destroyed.
Fixed bug when train with 2 locomotives with opposite directions was not moving backwards when first locomotive had no coal.
Fixed that laser turrets were not working when built near chunk boundaries (viewtopic.php?f=7&t=5362).
Saving the crc in the replay only once per second, so the replay (and save) size shouldn't grow so fast.
Fixed that the beacon rotating animation was sometimes drawn under the beacon (viewtopic.php?f=7&t=5431).
Fixed bug where placing assembling machine over assembling machine of the same type could result into repetitve placing (posting.php?mode=reply&f=7&t=5479).
Fixed the problem with deconstruction of transport belt with inserter (or something other) putting items on it (viewtopic.php?t=3090)
Fixed that logistic robots were confused when inserting into storage with damaged items (viewtopic.php?t=5326).
Fixed that construction/logistic robots inside a network that was removed weren't re-assigned to the closest logistic network (viewtopic.php?t=3088).
The created effect of entities is not applied in map editor, to avoid too much freezed smoke particles at the same time that slows the render (viewtopic.php?f=7&t=5492).
Worms don't collide with the world during the dying animation (viewtopic.php?t=5409).
Worms don't show healthbar and don't regenerate health during the dying animation.
Fixed scrolling with sliders in game (viewtopic.php?f=7&t=5392).
Fixed bug when some controls didn't work with mouse over the gui (viewtopic.php?f=7&t=5130) Now they work just fine unless there is a gui action (i.e. crafting, transfer) with the same binding.
Fixed extremely low placement probabilities of worms.
Fixed resetting key bindings when changing keyboard layouts (viewtopic.php?f=30&t=5192)
Fixed bug when using deconstruction tool broke the replay (viewtopic.php?f=7&t=5570&p=42998#p42998).
Fixed that pausing the game closed the opened gui (viewtopic.php?t=5563)
Fixed that setting more than 65535 value in the logistics request gui didn't work properly.
Fixed that the number in the logistic gui wasn't set to 0 when the slot was cleared (viewtopic.php?t=5565).
Map map2scenario reports errors correctly instead of crashing.
Using map2scenario no longer resets researched technologies and unlocked recipes.
Migrations are applied even when using map2scenario.
Fixed bug when blueprints were "looting" the items from transport belt to grounds (viewtopic.php?f=7&t=5587).

Debugging:
Added show_active_chunks debug option, shows which chunks are active on the big map.

Scripting:
Fixed that caninsert method ignored set filters (viewtopic.php?f=7&t=5477).
Fixed that LuaForce:reset didn't reset all the force modifiers. Namely: inserter stack size bonus, logistic slots, quickBarCount, followingRobotsCount, ghost time to live.
Factorio 0.10.9 has just been released, we consider this a stable candidate.

Bugfixes:
Fixed crash when the map exchange string is not valid. If is not valid, text color is changed to red.
Fixed the loading of saves containing inner saves (used in tightspot scenario) (viewtopic.php?f=7&t=5482).
Fixed that unresearching quickbar slots crashed the game (viewtopic.php?t=5466).
Fixed crash in map editor when building transport belts after building diagonal rail tracks (viewtopic.php&t=5462).
Fixed crash when entity with no icon shown in the electric network statistics, error icon is shown instead in that case (viewtopic.php?t=5490).
Fixed crash when some modded entity attack_reaction effect killed the attacking biter.
Fixed various problems of not loadable save when energy source type of entities changed or mod specifying entities with energy source missing. (viewtopic.php?f=7&t=5511).
Removed so called "item bomb" effect. It happened When the player tried to a mine chest that contained items that couldn't fit his inventory. Instead of dropping all the items on the ground around (which could be A LOT of items in some cases), the mining just fails, while player gets as many items from the chest as possible.
Fixed performance when cancelling large crafting queues and the player has no room to hold the items. This also fixes performance when a loot-enabled entity dies and drops a large amount of loot.
Fixed bug when sometimes rail segments were messed up by placing rail signals from blueprint (viewtopic.php?f=7&t=5350). Also blueprint which would place two signals next two each other cannot be placed.
Fixed bug when train was self-damaging when driving backwards at the end of the rail (viewtopic.php?f=7&t=5179). This also fixes the resulting crash when the wagon was destroyed.
Fixed bug when train with 2 locomotives with opposite directions was not moving backwards when first locomotive had no coal.
Fixed that laser turrets were not working when built near chunk boundaries (viewtopic.php?f=7&t=5362).
Saving the crc in the replay only once per second, so the replay (and save) size shouldn't grow so fast.
Fixed that the beacon rotating animation was sometimes drawn under the beacon (viewtopic.php?f=7&t=5431).
Fixed bug where placing assembling machine over assembling machine of the same type could result into repetitve placing (posting.php?mode=reply&f=7&t=5479).
Fixed the problem with deconstruction of transport belt with inserter (or something other) putting items on it (viewtopic.php?t=3090)
Fixed that logistic robots were confused when inserting into storage with damaged items (viewtopic.php?t=5326).
Fixed that construction/logistic robots inside a network that was removed weren't re-assigned to the closest logistic network (viewtopic.php?t=3088).
The created effect of entities is not applied in map editor, to avoid too much freezed smoke particles at the same time that slows the render (viewtopic.php?f=7&t=5492).
Worms don't collide with the world during the dying animation (viewtopic.php?t=5409).
Worms don't show healthbar and don't regenerate health during the dying animation.
Fixed scrolling with sliders in game (viewtopic.php?f=7&t=5392).
Fixed bug when some controls didn't work with mouse over the gui (viewtopic.php?f=7&t=5130) Now they work just fine unless there is a gui action (i.e. crafting, transfer) with the same binding.
Fixed extremely low placement probabilities of worms.
Fixed resetting key bindings when changing keyboard layouts (viewtopic.php?f=30&t=5192)
Fixed bug when using deconstruction tool broke the replay (viewtopic.php?f=7&t=5570&p=42998#p42998).
Fixed that pausing the game closed the opened gui (viewtopic.php?t=5563)
Fixed that setting more than 65535 value in the logistics request gui didn't work properly.
Fixed that the number in the logistic gui wasn't set to 0 when the slot was cleared (viewtopic.php?t=5565).
Map map2scenario reports errors correctly instead of crashing.
Using map2scenario no longer resets researched technologies and unlocked recipes.
Migrations are applied even when using map2scenario.
Fixed bug when blueprints were "looting" the items from transport belt to grounds (viewtopic.php?f=7&t=5587).

Debugging:
Added show_active_chunks debug option, shows which chunks are active on the big map.

Scripting:
Fixed that caninsert method ignored set filters (viewtopic.php?f=7&t=5477).
Fixed that LuaForce:reset didn't reset all the force modifiers. Namely: inserter stack size bonus, logistic slots, quickBarCount, followingRobotsCount, ghost time to live.



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Factorio

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