Changelog:
What's new? Player: Added clickable event notification to warn of impending attack (mostly spiders at the mo); mob will be shown briefly, then Fog Of War will fade back Player: Increased size of wheat sprites Player: Double pressing on control group keys (0..9) will now zoom to that control group Player: Construction options now close when a villager/hero is selected Player: Added levelup sfx and vfx to heroes. Increased sound range for abilities Player: Changed the behaviour of the minimap back to what it was (which was less confusing) Player: Moved leather armor research from Blacksmith’s to Tailor’s Emporium Player: Moved bows research from Blacksmith to Hunting Lodge Map: Campaign: Overhauled Kenny’s Throne Room in the Bandit Caves to resolve pathfinding issues Map: Sandbox: Swamp: Removed annoying big tree near quarry, tweaked quarry and mine areas Workbench: Added SetCharacterAsHeroic node to mark monster as heroic (will show name and large healthbar)* Optimization: Improved performance of large villages by 8-9% (in addition to Work Scheduler fix below) Fix: Electrical magic impact sound effect not playing Fix: Removed production and equipment tabs from Storehouse Fix: Deer spawnpoints in Sandbox Swamp map now repeat Fix: Spiders could on rare occasions get stuck and freeze right after spawning Fix: Editor: Moving the whole world up/down now affects camera paths (so long as they are not being edited at the same time) Fix: Work scheduler was trying to assign characters to construction work points even after the buildings had been constructed (causing performance hit in large villages created during a single session without visiting other maps) Fix: Turned off match rotation on Bandit Kit door so characters don't spin around if they open it from the back Fix: CameraPath preview wasn’t working correctly Fix: Drawbridge now working as expected Fix: Building rotation using the mouse wheel is now frame rate independent Fix: Destructible objects were appearing as red minimap blips Fix: Removed debug output when pressing All Party select button to reduce CPU spike Fix: Added villager command voice when sending characters to repair structures Fix: Added coin sfx when initially purchasing a research item Fix: Smooth delta time could get severely out of sync sometimes and fail to get in sync again. This could sometimes happen if the player alt-tabbed to another location for a while and then alt-tabbed back Fix: When playing hit animations, characters are now prevented from rotating Fix: Scale of one of zombie anims was off, causing its lower half to appear below ground level during an attack Known Issues Willow can get stuck near the Goblin Village. As a temporary fix, please save your game, restart the game, and continue the saved game. Willow should then be able to move. Developer Notes: * Marking a monster as heroic is especially useful for scaled up mobs such as spiders. You can use it in conjunction with name fields in the InstantiateCharacterAt node to create custom named bosses. http://steamcommunity.com/ga...015154