Fragmented Build 16.4.11

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leechers: 0
Added on May 5, 2016 by Rocky_45in Games
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Fragmented Build 16.4.11 (Size: 2.28 GB)
 data-a.bin2.26 GB
 setup.exe5.74 MB
 dxwebsetup.exe292.84 KB
 vcredist_x64.exe6.85 MB
 vcredist_x86.exe6.25 MB


Description





Changelog:
Adversarial Camps Fixed collision on wood shack.Combat Increased NPC damage scaling upwards by a small amount.GM Added /gm popupmsg to send an info popup to the whole server.Graphics Increased the brightness of the dropped bag model. Increased the height of walls. Fixed normal map issues in some of the buildings.Housing Introduced new Force Gates. These are a new type of force field which is designed for use with walls, rather than blocking off doorways. It is matched to the size of the new walls. Gave turrets a huge hit point and armor boost.Items and Fittings Increased the storage size of Lurker Pouches.Miscellaneous Exposed a new "skillGainMod" configuration option to servers. This mod will tweak the amount of skill points that players gain per level. Examples: 1.5 = 150% normal rate, 0.3 = 30% normal rate.NPCs Higher level variations of the Haywire Robots are now named Malfunctioning Robots.Optimization We've implemented a caching system for player data which should reduce networking footprint. Adjusted npcs to fully despawn after a certain time period vs staying in a hibernated state. This hopefully will lead to better performance over time on the servers.Skills and Abilities You can now use /wipeme respec to reset your skills and retrain them using a new spec. Unlike /wipeme skills this version does not reset you to level 1. Increased the amount of skills granted as you gain levels slightly. This is not noticeable at early ranks but by high levels it a small increase. It allows you to master 6 skills instead of 4 as the baseline. Older players can use /wipeme respec to upgrade reset their skills to respec.Trade Skills Calibrite Picks can now be created with a crafting skill of 4. Steel Picks can now be crafted with a Refining skill of 8. Compost Bins and Farming Plots now require 9 Refining skill, where the Carbon and Nitrogen Fertilizers are both a 10 skill requirement now. You can now create Force Gates with an Electronics skill of just 2. These are intended to gate off your walls. Cloth Pouches can now be created with a skill level of 3, instead of 4. Lurker Pouches can now be created with 5 Textiles skill, instead of 7.User Interface When mousing over skills that you can train on the Character Sheet it will now tell you how many points it will cost to train the next rank. Disabled the guild manager temporarily to address an issue. Corrected calculations used for applying mouse sensitivity. Expect slower mouse movement than before. Gave the camera controls a pass, correcting an issue where changes to pitch did not occur at the same rate as changes to yaw, tweaking some camera collision behaviors, and some small improvements to the camera views while riding in a vehicle. The guild window has had a few cosmetic changes.Vehicles and Mounts Use of the Off-Road Vehicle key has been temporarily disabled. It will be reactivated after some major vehicle issues are resolved.Bug Fixes Fixed an issue that could allow the camera to move thru and see behind walls. The music system has seen a number of improvements to correct issues of it becoming out of synch. Fixed an issue with sources (trees, rocks, plants, etc) and how they were being hidden and reintroduced in the game. This was causing for example rocks that you could run through or invisible rocks that you were only getting an outline for. Fixed Cloth Backpack, Lurker Backpack, Leather Pouch, and Lurker Pouch so they can be properly dropped. Fixed the issue where some harvestable plants and bushes were difficult to target. Fixed the bad physics on dropped armor items. Fixed the bad physics on numerous dropped items. Phosphori Beasts had their level tables corrected, they were not scaling at all previously. You no longer mario bounce turrets off the top of your head, they are now placed in front of the direction you are looking. Fixed an issue with camera movement in first person scope view, that could cause the camera pitch to move back to a central location. Fixed it so you cannot place turrets through objects. You should no longer be able to jump and crouch at the same time.

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Fragmented Build 16.4.11

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Good :)