fxphd 201 Cinema 4D and Design(bttrove.org)

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fxphd 201 Cinema 4D and Design(bttrove.org) (Size: 986.26 MB)
 circleGroup.ai336.97 KB
 top100.ai334.24 KB
 c4d201-class01.mov49.4 MB
 C4D201-Class02-End.c4d454.74 KB
 C4D201-Class02-Start.c4d82.24 KB
 TP Emitter Timed.c4d36.27 KB
 top100.aec422 bytes
 top100_object_1.mov2.56 MB
 top100_rgb.mov116.86 MB
 top100_specular.mov4.01 MB
 c4d201-class02.mov75.52 MB
 ClonerSortMode.c4d95.98 KB
 Matrix_TPGroups.c4d57.84 KB
 TP_Matrix_LogoTransition.c4d1.84 MB
 particlesFalloff.c4d92.72 KB
 c4d201-class03.mov85.96 MB
 C4D201-Class04-01.c4d51.23 KB
 c4d201-class04.mov62.69 MB
 C4D201-Class05-end.c4d407.33 KB
 C4D201-Class05-start.c4d173.66 KB
 c4d201-class05.mov93.56 MB
 explosionFx.c4d299.19 KB
 FractureExplosionFX.c4d402.68 KB
 PBlurp.c4d379.15 KB
 PFragment.c4d752.28 KB
 TP Emitter Basic.c4d61.15 KB
 c4d201-class06.mov71.4 MB
 BouncyHairyCloth.c4d1.44 MB
 CloneWithHair.c4d108.74 KB
 ClothFixingPoints.c4d3.34 MB
 c4d201-class07.mov78.41 MB
 cinema01.ai321.14 KB
 cinema_buildingNeon.ai316.01 KB
 everyWeek.ai343.44 KB
 fridays_logo.ai325.68 KB
 Fridays_star.ai323.26 KB
 adultNight_logo.ai328.6 KB
 c4d201-class08.mov65.07 MB
 cinema_building.ai320.11 KB
 friday_doorFrame.ai317.04 KB
 night_outline.ai325.84 KB
 c4d201-class09.mov90.88 MB
 BuildingFence_lathe.ai313.51 KB
 roofElements.ai322.72 KB
 tallBuilding.ai313.63 KB
 window.ai314.98 KB
 c4d201-class10.mov106.83 MB
 c4d201-class10b.mov58.24 MB
 timlayout.l4d154.73 KB
 timlayout.zip6.87 KB


Description

C4D201 - Cinema 4D and Design
The main focus of the course will be using Cinema4D to create motion graphics. Through all the classes, general workflow and project management will be discussed, including organizing the object manager, use of layers, XRefs, and managing layouts. We will look at practical uses for many of the available modules, including MoGraph, Thinking Particles, Hair, Cloth and Sketch and Toon. This will also involve use of Xpresso, materials, some post effects and lighting and rendering techniques.

Professor: Tim Clapham (hypatim)

Class 1: Part 1 of 2 - Building a 3 second logotype animation in Cinema4D using Mograph and Thinking Particles

Class 2: Part 2 of 2: Building a 3 second logotype animation in Cinema4D using Mograph and Thinking Particles

Class 3: A workshop exploring the use of MoGraph and Particles

Class 4: Creating a logo, part 1 of 2

Class 5: Creating a logo, part 2 of 2

Class 6: This week we will look at different methods of breaking objects apart. This will include the ExplosionFX deformer, PBlurp, PFragment and lastly a look at using MoGraph in combination with deformers to achieve similar results.

Class 7: A look at uses for Cloth and Hair. We will first of all make a bouncy hairy letter using cloth and hair. Then we will look at ways of fixing points on cloth and cloning onto the cloth using MoGraph. Finally we will look at cloning polygon object with hair.

Class 8: Part 1 of 3: Taking a concept and developing it into a completed animation. Week 1: look at some simple storyboards and artwork, break it into separate files ready to be imported into Cinema4D, use XRefs to create various logo types and copy, and setup a camera rig and block out the first stage of the animation.

Class 9: Part 2 of 3: We'll add detail to the logotypes we've already created, use MoGraph to add some detail, and adjust the F-Curves to fine tune the camera path we have already made.

Class 10: For the final week we will add in a few more details to the scene, animate some of the elements using mograph, then render out some passes and also export the 3D data to After Effects. The final part of the class will be taking the passes and 3D data into AE to add some effects.


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fxphd 201 Cinema 4D and Design(bttrove.org)

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