God Mode is a humorous co-op third person shooter with non-linear gameplay, fast and frantic shooting, hordes of on-screen enemies, and stunning visuals-INSTALL-* Install Full Game* Install fix pkg* (Tova moje i bez nego varvi si) Copy edat file to / dev_hdd0/home/0000000x/exdata /RELEASED BY EbootleggerJOE ALL CREDIT GOES TO HIM!Developer: Saber InteractiveDistributor: Saber InteractiveRelease date: 19.04.2013Genre: Third-Person ShooterType: ArcadeREGION: FreeHack: CFWDescriptionGod Mode is set in a twisted version of Greek mythology and the afterlife. The player is a descendant of an ancient God whose family has been banished by Hades from Mt. Olympus and turned into a mere mortal. To avoid an afterlife of eternal damnnation, the player must battle through this purgatory known as the Maze of Hades against an army of the underworld.God Mode combines non-linear gameplay, fast and frantic shooting, hordes of on-screen enemies, and a fully functional online coop mode. Matches rarely ever play out the same, as dozens of in-game modifiers can significantly alter the gameplay on the fly. Characters are fully customizable, both in appearance and equipment, which continually evolve. Gold and experience is constantly accrued and used to unlock new satisfying weaponry and unique powerful abilities, both of which can be further upgraded.God Mode, Old School Games' arcade inspired run-and-gunner, will arrive on the PlayStation Network for PS3 next week, the developers revealed this morning on PlayStation Blog.The game, which launches later today on Steam for Windows and Xbox Live Arcade, will arrive on the PlayStation Store Tuesday, April 23, where it will cost $ 9.99. God Mode is a fast-paced third-person shooter featuring a number of over-the-top weapons like rail guns and plasma launchers, which players will need to use to fend off the waves of monsters the game throws their way. The combination is a result of the developer's focus on action over narrative, Old School Games producer Nick Madonna wrote on PlayStation Blog."After making this decision early on in the design process, the designers really let their ideas flow," Madonna wrote. "When you tell a game designer to 'go nuts without thinking about story,' something unique and original begins to take shape."
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