I Shall Remain v0.8.6.1 hotfix -Early Access

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Added on December 23, 2014 by sl3yrin Games > PC
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I Shall Remain v0.8.6.1 hotfix -Early Access (Size: 404.29 MB)
 I_Shall_Remain_v0.8.6.1hotfix_setup.exe404.29 MB


Description



I Shall Remain is an action role-playing game with survival aspects. Set in an alternate history at the end of the Second World War, when Nazis managed to release a deadly virus over US territory, the game tells the story of two brothers and their intricate relation with the apocalyptic world that emerges in the wake of the disastrous Z0M81 pandemic.

Discover the truth about the infection and decide the future of the human race. Experience the story-driven, immersive gameplay enhanced by a dynamic real-time day-night system and the mood affecting weather system. You get to share your journey with as many as 7 other AI controlled teammates, each with their own story to tell, encounter multiple NPCs, traders and trainers and thousands Infected that you'll have to battle using over 30 weapons, from baseball bats to flame throwers and bazookas and - for a while at least - even tanks.

Weapons - The weapons in I Shall Remain are grouped in categories. We have melee weapons (knives, baseball bats, planks, crowbars), small weapons (pistols, submachie guns), rifles (shotguns, different kinds of rifles) and heavy ones (heavy machine guns, flamethrower, bazooka). The total number of weapons is over 30 with each weapon having at least 4 levels of configuration each level giving you different effects the weapon can have over the enemies and yourself when used or equipped. Ammo can as well be imbued with serum for additional damage.

Throwables - Aside weapons the player can throw grenades and plant mines for infected to step on and explode.

Pickables and explosives - The player can also pickup certain objects like barrels, crates and even other NPCs to carry and help. Some of the objects while not necessarily pick-able (some barrels are both packable and explosive) can be shot and they will explode allowing you to kill lots of infected without using resources. while others can be used to barricade yourself in small confined spaces.

Controllables - From time to time the game offers the player the possibility to enter tanks or other vehicles and use their weapons to defend himself or a larger area. Is up to the player to decide whether to use them or not and for how long.

Buildings - Many unique buildings throughout the city to explore, each you can use differently, find cover in or loot. There's a level of risk associated with entering an unknown building as well so you should be careful when doing so.

Character progression - In I Shall Remain the player gains experience as a result of taking actions. Each action in game, whether is shooting a monster, repairing a weapon or simply running will award the player with experience points in attributes and skills. The way you play the game will define what kind of character you are.

Doctrines - In I Shall Remain doctrines enable your character to improve your attributes and skills or give you new abilities. Each doctrine could be upgraded each upgrade increasing doctrine’s effects or even add new ones. Currently there's as much as 100 doctrines in the game.

Economy - Serum is the center pylon of the game economy system and the exchange currency. Within the game there are various traders that you can interact with by selling or buying items such as weapons, doctrines, medical kits, water, ammunition, scraps, ammo and lantern batteries. Certain traders will also offer you special kind of services (buy ammo, increase your skills level or advance skill ranks).

Quests - Like mostly everything in I Shall Remain, quests tend to resemble real-life scenarios thus everything is in to serve the purpose of the world and the story. That being said, most quests in I Shall Remain are story related but perhaps as much as 50% don’t relate to the main story branch. That's why, defining detailed side quests and stories became an important tool for us to allow the player to immerse himself into the game world and make it more believable.

Dialogs - The Discussion/dialog system in I Shall Remain is fully dependent on your choice thus drastically shaping the way your experience develops. Whole side story branches might never be touched if the player chooses not to.

Infection - The Virus is actually the main villain in the game. Everything happens because of it and you will have to deal with it on a daily basis. You cannot cure it but you can always reduce it so it won’t affect your skills and your character performance. For that not to happen though, you will always need to have a steady flow of Serum.

Tiredness - Tiredness determines how much fatigue your character gathered, increased levels of tiredness affecting your health and stamina regeneration rate as well as your chances of aiming correctly. Make sure you always take time to regularly rest inside a building out of any outside influence the weather being the main factor for it.

Scavenging - Throughout the game there are hundreds of places you can scavenge for resources, you just have to find those places and take the time to actually run the scavenge operation.

Repairing - Every weapon in the game has a wearing off factor which determines how much you can actually use it until it breaks. There’s multiple ways of repairing your weapon, from doing it yourself using scraps or breaking other weapons to having a teammate do it for you or just get it to an NPC somewhere in the city to repair it.

Teaming up - There are as many as 7 special Teammates you can take with you in your journey. Playing alone is always fun and rewarding but playing with teammates will give you a different experience altogether. Manage them, give them weapons, increase their stats and choose their path. Is all up to you on what kind of team you will lead.

Senses - There's a certain threshold under which each infected type will not sense you. Walking will make you silent, using melee weapons instead of shooting ones will do it as well.

v0.8.6.1- Content adjustments to most maps - More textures updated - generally made everything more apocalyptic - Dialogs and quest texts adjusted in many places - Teammate experience and progress is shown on the Teammate UI in main player HUD now - Teammate broken weapons is shown on the Teammate UI in main player HUD now - Implemented logic for teammates that have something to tell to player (instead of reaching a certain location, their request to talk to you should appear at anytime if you advanced enough into the story) - Fixed the issues with taking CJ as a teammate - Fixed the issue where you coudln't talk to Stanley on Ellis Island - Mutations parameters adjusted (overall, new started games should give zombies higher chances for mutations to appear) - No requirement of a medical kit to revive teammates from now on (might leave it on harder difficulty levels) - Grass added to Ellis Island scnee, grass adjusted in other scenes - Goons save correctly now and will fight against you as well as against Infected - The last 3 music scores are in - Change Alphabet City's zone index from 5 to 1 (fast travelling uses this to determine how much will pass from one destination to another) - Fatigue regeneration increased around fire (is half of the rate inside buildings) - Alphabet City fire shelter added (was missing entirely) - Newport Shelter adjustments to scene geometry and collision shapes - Teammates receive now an experience bonus regarding main character leadership level (0.2*Leadership level). - Adjusted smoke and night fog effects - Infants book added to Central Park map - Thomas documents mutation information added - Andrea infected documents content added (will adjust on them further) - Ellis Island documents content added (will adjust on them further) - Run a sound when a quest starts (this way the player can see better when a quest starts and can look at the details) - Fix for osmosis where it was allocated to each unit but didn't show in UI (would have snown units healing themselves without having the mutation shown in the UI) - Fix for teammates to get positioned correctly near the main char when he dies and resets his position (sometimes the teammates would reset to the start of the map, not where the player was) - Adjust attack speed weapon bonus - Wilson boss spawns correctly once with its pack now - 25% chance for baby explode mutation by default - 2 new loading hints added - Put teammate icon in the right position after dismissing other teammate - At night zombies use only 75% of their visibility range (this makes it easier to sneak pass them) - Tank material adjusted when you are in (makes it easier to see which way you shoot at night) - Fix "doctrines aren't correctly shown' in case of a squad with size bigger than 1 - 'Do not count CJ in squad size' fixed - Rejuvenation applies 10% to boss, 20% to the rest of the units - Bosses generates at least rare weapon enhancers. - New weapon enhancer icon and stamp - overwritten the old one - Patrick Russel second ability only gives now 1% chance to instant kill not 2%. - Now the bullets go to a height suited to the zombie's height (beside the snipe and rifle ones, will fix those too in the future) - Two more parameters added to teammates AI to adjust their behavior - Teamamte sounds adjusted, women and men use correct sounds, no sounds when we enter a map - Change the color for selection in Infected list. - Creep material specular adjusted - Hovering text added for when a teammate needs assistance with its health - Locker added to bh1 scene - Remove "Pyromancer" and "Training day" doctrines from locker in Flatiron Shelter map - Taunt mutation effects removed for now - Fix "do not show warning message when moving weapon enhancer in a empty inventory slot" issue. - Count and use scraps from all squad members inventories for different mechanical actions. - Increase the weapon loot chance in Survive game mode. - Adjusted survive map a bit to avoid crashes which tell units to go out of the path map - Use proper icons for CJ and Tommy abilities. 


Enjoy and Please Seed!!
If you like the game, support the developer, buy it!
http://store.steampowered.com/app/293460/

Source : small-games.info










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I Shall Remain v0.8.6.1 hotfix -Early Access

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