Changelog:
Changes/Additions : added a new variation for large 2x1 and small 2x2 town buildings (will spawn on newly created maps) lowered all building levels for town buildings (some had over 15 levels) larger cities now possible as max pop changed from 5000 to nearly 15000 added new traffic light system creates lights for streets with multiple paths changes state every few second (5sec) more realistic drivingtraffic limit optimized way more traffic as before as max limit changed from 5000 to 20000 fixes of car script and wrong curve movement optimized car code to be way faster to support all cars running in cities over whole map realtimeBug Fixes : a few more pathfinding fixes for trucks fixed an issue where data of building level wasn't removed sometimes fixed some issues with detecting actual population of a city (town centers didn't got added to pop) some adjustments to the town upgrade function (should take bit less performance/ less lag spikes) fixed a bunch of errors that could occur shader caused error on start with dx9 and 10 cards (removed DoF and Camera Blur Shader for the time being) vehicle window didn't had connection to vehicle data when selecting sometimes loadout trying to start research over max level was causing error some errors in new animation system for trucks and trains fixed some missing links to other scripts could cause rarely an error upgrade marker could cause error near end of map fixed a few errors that the player AI could cause while building
Year: 2015
Genre: Simulation, Strategy
Developer: Markus Fick
Platform: PC
Language: English
System requirements:
OS: Windows XP
Processor: Intel I5 2x2,2GHz / AMD 4x2,2GHz
Memory: 4 GB RAM
Graphics: Geforce GTX 460 1024MB / AMD Radeon HD 6770 1024MB
DirectX: Version 9.0
Hard Drive: 2400 MB available space