Introduction to Game Development - Steve Rabin (2e)

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Introduction to Game Development, Second Edition

by Steve Rabin

ISBN-13: 978-1584506799
ISBN-10: 1584506792
Pages: 1008
Cengage Learning; 2 edition (June 26, 2009)

----------------------------------------------------------------------

Welcome to Introduction to Game Development, Second Edition, the new
edition of the book that combines the wisdom and expertise of
more than twenty game industry professionals to give you a unique
introduction to all aspects of game development, from design to
programming to business and production.

Organized around the curriculum guidelines of the International
Game Developers Association (IGDA), the book is divided into seven
independent sections, each featuring articles written by the experts
on those topics.

Suitable for both an introductory game development course or as a
reference for game developers and designers, the book offers coverage
of all the key concepts and ideas that encompass game development,
while providing real-life examples and practical insight.

Fully revised for today's technology, this second edition features an
expanded section on game design, a new chapter on game writing and
interactive storytelling, and much more. And the accompanying CD-ROM
contains all the source code, demos, art files, and other materials
referenced throughout the book.

Introduction to Game Development, Second Edition is a must-have
resource for anyone who wants to understand the entire game
development process.


About the Author
================
Steve Rabin is a Principal Software Engineer at Nintendo of America,
where he researches new techniques for Nintendo's next generation
systems, develops tools, and supports Nintendo developers. Before
Nintendo, Steve worked primarily as an AI engineer at several Seattle
start-ups including Gas Powered Games,WizBang Software Productions,
and Surreal Software. He managed and edited the AI Game Programming
Wisdom series of books, as well as the book Introduction to
Game Development, and has over a dozen articles published in the
Game Programming Gems series.

He's spoken at the Game Developers Conference and moderates the
AI roundtables. Steve teaches artificial intelligence at both the
University of Washington Extension and at the DigiPen Institute of
Technology. He earned a B.S. in Computer Engineering and an M.S. in
Computer Science, both from the University of Washington.

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Introduction to Game Development - Steve Rabin (2e)