Changelog:
Mechanics - you can now configure priority of crafting items. Click the "Priorities" button in the "Crafting" panel. Mechanics - when a task is far and the survivor needs to eat/sleep soon, they will instead eat/sleep right away and only then do the task. Mechanics - guard towers no longer provide cover against melee attacks. You will need to block enemy access to the towers with barricades to defend from melee attacks. Visuals - notifications now appear in a different, smaller background. Visuals - occult weapons now have their own in-game models. Usability - when switching between base, map or combat, the last camera position and zoom will be remembered. Usability - when equipping survivors for a mission/defense, the list is now sorted by combat skill, and then by weapon dps. Usability - changed usage of medkits so it is more straight forward. Equipping a medkit now removes it from inventory, and does not require a medkit in the inventory when actually using it. After using in combat, a new one will replace it if avialable, otherwise it will be unequipped. Fixed bug - dragging to set task priorities would sometimes not follow the mouse cursor in lower resolutions Fixed bug - when a survivor is attacked and then retreats, the next attack on a new target would still hit the retreating survivor. Fixed bug - order of survivors in the HUD would sometimes change randomly. Fixed bug - when using mouse scroll in keyboard configuration panel the camera would zoom in/out. Fixed bug - when loading, then saving a new save, then loading that new save and so on, there was a leak causing the save file to grow and the game to lag after many iterations.