Kenshi 0.74.4E

seeders: 18
leechers: 31
Added on May 18, 2015 by Coder008in Games > PC
Torrent verified.



Kenshi 0.74.4E (Size: 4.24 GB)
 AdVantageLibR.dll162.5 KB
 animerror.log9.2 KB
 ArmAccess64.dll58 KB
 caelum.dll463.5 KB
 cg.dll5.36 MB
 ChangeLog.txt73.31 KB
 controls.cfg1.05 KB
 crashhunter.log64 bytes
 cudart32_30_9.dll283.6 KB
 cudart64_30_9.dll396.1 KB
 CurrentVersion.txt25 bytes
 DEBUG.cfg289 bytes
 DialogConditionControl.dll55 KB
 forgotten construction set.exe486.5 KB
 getting_started.htm2.3 KB
 havok.log6.54 KB
 havok_input.hkt2.23 MB
 havok_interior.hkt9.02 KB
 kenshi_STEAM.exe20.03 MB
 Manual.htm5.43 KB
 mygui.log25.21 KB
 MyGUIEngine.dll1.74 MB
 MyGUIEngine_x64.dll4.26 MB
 MyGUIEngine64.dll1.85 MB
 NxCharacter.dll105.34 KB
 Ogre.cfg830 bytes
 OgreMain.dll6.62 MB
 OgreMain_x64.dll15.56 MB
 OgreMeshLodGenerator_x64.dll586.5 KB
 OgreOverlay_x64.dll1.08 MB
 _dog1_fur.mesh1.67 MB
 antilop250.mesh595.84 KB
 antilop250.skeleton19.79 KB
 Bull.mesh1021.18 KB
 Bull.skeleton599.9 KB
 DOG1.mesh1.98 MB
 DOG1.skeleton373.93 KB
 dog1_fur.mesh1.63 MB
 dog1_fur.skeleton2.52 KB
 elephant_turtle.mesh819.1 KB
 Bull.phs23.39 KB
 DOG1.phs25.32 KB
 elephant_turtle.phs29.15 KB
 goat.phs18.65 KB
 Mammal_beak.phs29.08 KB
 pack_beast.phs26.27 KB
 WHALE2.phs15.76 KB
 Bull_diffuse.dds1.33 MB
 bull_normal.dds1.33 MB
 Dog_D.dds1.33 MB
 dog_n.dds1.33 MB
 Dog1_Fur_D_LO.dds85.48 KB
 Dog1_Fur_N.dds341.48 KB
 elephant_turtle_diffuse_HI.dds5.33 MB
 elephant_turtle_normal_HI.dds1.33 MB
 goat_diffuse_HI.dds1.33 MB
 goat_normal_HI.dds341.48 KB
 Dunes_Music_Bank.bnk224.17 MB
 Dunes_Music_Bank.txt17.72 KB
 Init.bnk1.15 KB
 Init.txt1.93 KB
 MT_Music_Bank.bnk46.84 MB
 MT_Music_Bank.txt520 bytes
 plugininfo.xml198 bytes
 SFX_Bank.bnk158.63 MB
 SFX_Bank.txt113.58 KB
 SoundbanksInfo.xml93.21 KB
 armsA.material236 bytes
 armsA.mesh143.34 KB
 armsA.phs2.35 KB
 armsA.scene624 bytes
 Box02.mesh238.92 KB
 objpolySurface72.mesh143.34 KB
 Object06-decomposition-1.bin1.11 KB
 Object06-decomposition-2.bin1.15 KB
 Object06-decomposition-3.bin1.6 KB
 Object06-decomposition-4.bin1.5 KB
 Object06-decomposition-5.bin1.75 KB
 Object06-decomposition-6.bin3.02 KB
 Object06-decomposition-7.bin2.96 KB
 Concrete13.dds451.77 KB
 Concrete13.jpg502.92 KB
 marketdome_floor.mesh79.19 KB
 marketdome_floor.phs7.06 KB
 marketdome_frame.mesh5.22 MB
 marketdome_interior.mesh223.76 KB
 marketdome_sides.mesh310.11 KB
 marketdome_stone.mesh770.75 KB
 METAL14.dds341.48 KB
 METAL14.jpg567.01 KB
 cgcg01-hull-1.bin2.23 KB
 cgcgggg-hull-1.bin10.37 KB
 cgcg-hull-1.bin2.42 KB
 dom-hull-3.bin11.56 KB
 moorhouse02-base-hull-2.bin3.05 KB
 moorhouse02-base-hull-3.bin564 bytes
 thththd-hull-3.bin3.3 KB
 ttt-decomposition-10.bin9.42 KB
 ttt-decomposition-11.bin2.43 KB
 ttt-decomposition-12.bin1.35 KB
 cgcg.mesh16.48 KB
 CGCG01.mesh16.48 KB
 cgcgggg.mesh148.25 KB
 cgcggggrrrr.mesh636.08 KB
 DOM.mesh161.29 KB
 moorhouse02-base.mesh61.51 KB
 moorhouse02-interior.mesh49.53 KB
 nth.material448 bytes
 thththd.mesh173.36 KB
 TTT.mesh394.25 KB
 tttttttt.mesh410.9 KB
 moor71-0.bin4.61 KB
 moor-71-0.mesh445.5 KB
 moor71-0.xml32.22 KB
 moor71-1.bin9.53 KB
 moor71-1.mesh565.31 KB
 moor71-1.xml94.54 KB
 moor71-2.bin7.66 KB
 moor71-2.mesh306.12 KB
 moor71-2.xml51.8 KB
 moor71-black1.mesh34.18 KB
 moor27-0.bin7.52 KB
 moor27-0.mesh515.26 KB
 moor27-0.xml63.47 KB
 moor27-1.bin14.74 KB
 moor27-1.mesh381.38 KB
 moor27-1.xml103.06 KB
 moor27-2.bin8.18 KB
 moor27-2.mesh610.04 KB
 moor27-2.xml54.15 KB
 moor27-black1.mesh25.72 KB
 _moorhouse02.phs24.99 KB
 barrel01.mesh97.17 KB
 barrel02.mesh97.17 KB
 bgirder.mesh126.35 KB
 Box01.mesh86.21 KB
 bunkershop.mesh386.92 KB
 counter01.mesh42.02 KB
 counter01_top.mesh5.5 KB
 Cylinder01.mesh8.99 KB
 Cylinder07.mesh97.17 KB
 Cannibal Camp Big Building base.mesh3 MB
 Cannibal Camp Big Building upper.mesh1.15 MB
 Cannibal Camp Big Building.bin3.87 KB
 Cannibal Camp Big Building.xml21.5 KB
 Cannibal Camp Big Building_interior_Trigger.bin3.47 KB
 Cannibal Camp Big Building_interior_Trigger.fbx4 MB
 Cannibal Camp Big Building_interior_Trigger.xml16.76 KB
 Cannibal Camp Big Building_upper col.bin4.56 KB
 Cannibal Camp Big Building_upper col.fbx3.99 MB
 Cannibal Camp Big Building_upper col.xml30.72 KB
 rock1-hull-0.bin11.92 KB
 rock1-hull-0-1.bin11.92 KB
 Smithy-hull-0-1.bin1.29 KB
 chainleathermachinebench_atlas_HI.dds21.33 MB
 chainleathermachinebench_atlas_NM_HI.dds21.33 MB
 ResearchBench_d.dds5.33 MB
 ResearchBench_n.dds2.67 MB
 Smithy_Bench_D.dds5.33 MB
 Smithy_Bench_N.dds2.67 MB
 storages_D_HI.dds2.67 MB
 storages_N_HI.dds1.33 MB
 texBench_D.dds5.33 MB
 texBench_N.dds5.33 MB
 Bench clothing.mesh2 MB
 Bench machinery.mesh2.12 MB
 Bench tanning leather.mesh2.14 MB
 Bench_Chainmail.mesh1.57 MB
 clothbench.mesh2.26 MB
 clothingbench.bin3.46 KB
 clothingbench.xml17.5 KB
 fabrication.bin3.68 KB
 fabrication.xml20.51 KB
 leatherarmourbench.mesh2.21 MB
 bravo-door.bin3.53 KB
 bravo-door.mesh149.11 KB
 bravo-door.xml18.5 KB
 bravo-doorbit.mesh79.48 KB
 door_n.dds170.8 KB
 door_Texture.dds341.48 KB
 hpg-door.bin3.54 KB
 hpg-door.mesh139.65 KB
 hpg-door.xml18.45 KB
 hpg-doorbit.mesh97.41 KB
 barrel01-hull-0.bin9.41 KB
 metaltable01-hull-0.bin4.16 KB
 shelves01-hull-0.bin1.77 KB
 stool01-hull-0.bin9.89 KB
 weaponstand-hull-0.bin2.09 KB
 bed_tex.dds341.48 KB
 bed_tex_n.dds170.8 KB
 Chest.dds341.48 KB
 chest_n.dds170.8 KB
 CHEST1.dds341.48 KB
 chest1_n.dds170.8 KB
 CHEST2.dds341.48 KB
 chest2_n.dds170.8 KB
 medicrate_d.dds1.33 MB
 medicrate_nm.dds682.8 KB
 animal_sign.mesh28.08 KB
 armor_sign.mesh23.44 KB
 armor_sign_support.mesh150.29 KB
 armor_stand1.mesh39.69 KB
 armor_stand1.xml21.27 KB
 bar_sign.mesh640 bytes
 bar_sign_support.mesh142.94 KB
 BED1.mesh116.64 KB
 BED1.xml21.25 KB
 bench1.mesh60.57 KB
 armor_stand1.mesh39.86 KB
 BED1.mesh116.99 KB
 bench1.mesh60.91 KB
 cabinet1.mesh145.82 KB
 cabinet2.mesh145.6 KB
 chair1.mesh18.95 KB
 chair2.mesh18.2 KB
 display_stand.mesh60.91 KB
 ottos_chest1.mesh68.09 KB
 safe1.mesh109.25 KB
 barrel.bin3.46 KB
 barrel.xml17.47 KB
 barrel01.mesh97.17 KB
 barrel01.phs2.83 KB
 barrel02.mesh97.17 KB
 barrel03.mesh97.17 KB
 barrel04.mesh97.17 KB
 barrel05.mesh97.17 KB
 barrelTable.bin5.03 KB
 barrelTable.mesh97.17 KB
 hangar-base-decomposition-1.bin1.18 KB
 hangar-base-decomposition-2.bin1.18 KB
 hangar-base-decomposition-3.bin1.22 KB
 hangar-base-decomposition-4.bin1.18 KB
 hangar-base-decomposition-5.bin1.18 KB
 hangar-base-decomposition-6.bin1.18 KB
 hangar-base-decomposition-7.bin1.36 KB
 hangar-base-decomposition-8.bin1.31 KB
 hangar-base-decomposition-9.bin1.18 KB
 hangar-base-decomposition-10.bin1.35 KB
 hangar-base-decomposition-11.bin1.31 KB
 HANGAR02.mesh4.23 MB
 hangar02_floor.mesh617.11 KB
 hangar-base.mesh40.42 KB
 hangar-base.phs6.72 KB
 hangar-base01.mesh40.42 KB
 NH.material235 bytes
 NH.scene1.32 KB
 highfort01-hull-0-1.bin11.53 KB
 house02-hull-0.bin3.07 KB
 hq0-hull-0.bin2.64 KB
 hq2-hull-0.bin8.22 KB
 mill02-base-hull-0.bin4.13 KB
 mill02-part2-hull-0.bin9.83 KB
 h.material180 bytes
 h.scene830 bytes
 highfort01.mesh2.8 MB
 highfort01.phs2.82 KB
 hq 2.phs1.29 KB
 hq.material236 bytes
 hq.phs1.89 KB
 hq.scene618 bytes
 hq0.mesh31.63 KB
 hq0.phs1.91 KB
 GeneratorSmall.fbx32.61 MB
 GeneratorSmall.pxproj1.03 KB
 indoor_lamp1.bin3.79 KB
 indoor_lamp1.mesh69.61 KB
 indoor_lamp1.scene1.6 KB
 indoor_lamp1.xml21.27 KB
 indoor_lamp2.bin3.39 KB
 indoor_lamp2.material160 bytes
 indoor_lamp2.mesh39.44 KB
 indoor_lamp2.pxproj1.01 KB
 Atlas1.dds16 MB
 ATLAS1_NRM.dds8 MB
 box.mesh2.65 KB
 Bravo_LightNodes.scene6.22 KB
 DoubleHouse_LightNodes.scene4.87 KB
 GateLevel01_LightNodes.scene1.43 KB
 GateLevel02_LightNodes.scene2 KB
 GateLevel03_LightNodes.scene2.65 KB
 GateLevel04_LightNodes.scene3.05 KB
 House-LightNodes.scene1.66 KB
 bland.bod21.89 KB
 flick.bod22.63 KB
 bigfatty.body56 bytes
 Cannibal.body665 bytes
 default.bod21.33 KB
 Ethal.bod21.39 KB
 Fatso.body711 bytes
 Female.body651 bytes
 GANGLY.body712 bytes
 garp.body653 bytes
 Generic helper NPC 4613.body649 bytes
 humax.bod21.06 KB
 Haircut_Bone_Female09.mesh125.58 KB
 Haircut_Bone_Female09.skeleton1.75 KB
 Haircut_Bone_Female10.mesh269.3 KB
 Haircut_Bone_Female10.skeleton1.75 KB
 Haircut_Bone_Female23.mesh82.19 KB
 Haircut_Bone_Female23.skeleton1.75 KB
 afroHair.mesh74.87 KB
 beard02.mesh58.3 KB
 beard02.skeleton1.76 KB
 beard03.mesh159 KB
 beard03.skeleton1.76 KB
 beard05.mesh246.1 KB
 beard05.skeleton1.76 KB
 Beard07.mesh202 KB
 Beard07.skeleton1.76 KB
 Beard08.mesh139.97 KB
 aa.dds341.48 KB
 Bear 10 + Haircut Male 08_Beard_Alpha.tga3 MB
 Bear 10 + Haircut Male 08_Beard_Texture.tga3 MB
 beard10.dds1.33 MB
 BeardBaseHead_01_LO.dds1.33 MB
 BeardBaseHead_02_LO.dds1.33 MB
 BeardBaseHead_03_LO.dds1.33 MB
 BeardMod_Male01_LO.dds341.48 KB
 BeardMod_Male02_LO.dds341.48 KB
 h01.dds341.48 KB
 fem-hairattach.phs525 bytes
 hair.phs523 bytes
 m-hairattach.phs527 bytes
 settings.cfg32 bytes
 bone_female.mesh2.04 MB
 bone_female.skeleton6.15 KB
 bone_female_arrow dodge spin 2.skeleton114.46 KB
 bone_female_block left upper.skeleton37.64 KB
 bone_female_block up upper.skeleton38.75 KB
 bone_female_breathing noarms.skeleton249.16 KB
 bone_female_breathing.skeleton249.15 KB
 bone_female_carry me.skeleton5.34 KB
 bone_female_carrying left arm only.skeleton4.25 KB
 bone_female_carrying right arm only.skeleton4.25 KB
 bone_male.mesh1.99 MB
 bone_male.skeleton6.01 KB
 bone_male_arrow dodge spin 2.skeleton114.46 KB
 bone_male_block left upper.skeleton37.65 KB
 bone_male_block up upper.skeleton38.76 KB
 bone_male_breathing noarms.skeleton249.17 KB
 bone_male_breathing.skeleton249.16 KB
 bone_male_carry me.skeleton5.35 KB
 bone_male_carrying left arm only.skeleton4.25 KB
 bone_male_carrying right arm only.skeleton4.25 KB
 human_female.mesh1.7 MB
 human_female.skeleton6.25 KB
 human_female_arrow dodge spin 2.skeleton114.46 KB
 human_female_block left upper.skeleton37.64 KB
 human_female_block up upper.skeleton38.75 KB
 human_female_breathing noarms.skeleton249.16 KB
 human_female_breathing.skeleton249.15 KB
 human_female_carry me.skeleton5.34 KB
 human_female_carrying left arm only.skeleton4.25 KB
 human_female_carrying right arm only.skeleton4.25 KB
 human_male.mesh1.63 MB
 human_male.skeleton6.11 KB
 human_male_arrow dodge spin 2.skeleton114.46 KB
 human_male_block left upper.skeleton37.65 KB
 human_male_block up upper.skeleton38.76 KB
 human_male_breathing noarms.skeleton249.17 KB
 human_male_breathing.skeleton249.16 KB
 human_male_carry me.skeleton5.35 KB
 human_male_carrying left arm only.skeleton4.25 KB
 human_male_carrying right arm only.skeleton4.25 KB
 Stick_person.mesh946.88 KB
 Stick_person.skeleton6.3 KB
 Stick_person_arrow dodge spin 2.skeleton114.46 KB
 Stick_person_block left upper.skeleton37.65 KB
 Stick_person_block up upper.skeleton38.76 KB
 Stick_person_breathing noarms.skeleton249.17 KB
 Stick_person_breathing.skeleton249.16 KB
 Stick_person_carry me.skeleton5.35 KB
 Stick_person_carrying left arm only.skeleton4.25 KB
 Stick_person_carrying right arm only.skeleton4.25 KB
 Back_1.mesh66.84 KB
 blinn.cg16.51 KB
 Female05.mesh1.47 MB
 female05_arrow dodge spin 2.skeleton274.67 KB
 female05_breathing noarms.skeleton597.96 KB
 female05_breathing.skeleton597.96 KB
 female05_combat stance ref.skeleton467.04 KB
 female05_drunken walk.skeleton699.49 KB
 female05_flying big chop 3.skeleton312.07 KB
 female05_gotobed.skeleton333.44 KB
 portrait_alert.png773 bytes
 portrait_s.png4.08 KB
 bone_female_body_diffuse.dds1.33 MB
 bone_female_body_mask.dds170.8 KB
 bone_female_body_normal.dds1.33 MB
 bone_female_body_normal_muscular.dds1.33 MB
 bone_female_body_normal_skinny.dds1.33 MB
 bone_female_head_diffuse.dds341.48 KB
 bone_female_head_diffuse_variant2.dds341.48 KB
 bone_female_head_diffuse_variant3.dds341.48 KB
 bone_female_head_mask.dds170.8 KB
 bone_female_head_mask_variant2.dds170.8 KB
 bone_male_body_diffuse.dds1.33 MB
 bone_male_body_mask.dds170.8 KB
 bone_male_body_normal.dds1.33 MB
 bone_male_body_normal_muscular.dds1.33 MB
 bone_male_body_normal_skinny.dds1.33 MB
 bone_male_head_diffuse.dds341.48 KB
 bone_male_head_diffuse_variant2.dds341.48 KB
 bone_male_head_diffuse_variant3.dds341.48 KB
 bone_male_head_mask.dds170.8 KB
 bone_male_head_mask_variant2.dds170.8 KB
 fem-ca-head.dds5.33 MB
 m-ca-head.dds5.33 MB
 ca Female Body fit_NM.dds2.67 MB
 ca Female Body unfit_NM.dds2.67 MB
 cannibal-female.dds5.33 MB
 cannibal-MaleBody_D.dds5.33 MB
 female_editor.cfg1.3 KB
 f-head-n.dds2.67 MB
 male_editor.cfg1.29 KB
 m-head-n.dds2.67 MB
 cannibal_female_body_diffuse.dds1.33 MB
 cannibal_female_body_mask.dds170.8 KB
 cannibal_female_body_normal.dds1.33 MB
 cannibal_female_body_normal_muscular.dds1.33 MB
 cannibal_female_body_normal_skinny.dds1.33 MB
 cannibal_female_head_diffuse.dds341.48 KB
 cannibal_female_head_mask.dds170.8 KB
 cannibal_male_body_diffuse.dds1.33 MB
 cannibal_male_body_mask.dds170.8 KB
 cannibal_male_body_normal.dds1.33 MB
 cannibal_male_body_normal_muscular.dds1.33 MB
 cannibal_male_body_normal_skinny.dds1.33 MB
 cannibal_male_head_diffuse.dds341.48 KB
 cannibal_male_head_mask.dds170.8 KB
 fem-face00_D.dds1.33 MB
 fem-face01_D.dds1.33 MB
 fem-face02_D.dds1.33 MB
 fem-face03_D.dds1.33 MB
 m-head.dds1.33 MB
 m-head01.dds1.33 MB
 m-head02.dds1.33 MB
 bodyM.dds2.67 MB
 Female Body Fit_NM.dds2.67 MB
 Female Body Skinny_NM.dds2.67 MB
 Female Body unfit_NM.dds2.67 MB
 Female Body_D.dds2.67 MB
 f-head-n.dds2.67 MB
 hu-m-body_n.dds2.67 MB
 hu-m-body-strong_n.dds2.67 MB
 hu-m-body-weak_n.dds2.67 MB
 m-head-n.dds2.67 MB
 human_female_body_diffuse.dds1.33 MB
 human_female_body_mask.dds170.8 KB
 human_female_body_normal.dds1.33 MB
 human_female_body_normal_muscular.dds1.33 MB
 human_female_body_normal_skinny.dds1.33 MB
 human_female_head_diffuse.dds341.48 KB
 human_female_head_mask.dds170.8 KB
 human_female_head_normal.dds341.48 KB
 human_female_head_variant2_diffuse.dds341.48 KB
 human_female_head_variant3_diffuse.dds341.48 KB
 human_male_body_diffuse.dds1.33 MB
 human_male_body_mask.dds170.8 KB
 human_male_body_normal.dds1.33 MB
 human_male_body_normal_muscular.dds1.33 MB
 human_male_body_normal_skinny.dds1.33 MB
 human_male_head_diffuse.dds341.48 KB
 human_male_head_mask.dds170.8 KB
 human_male_head_normal.dds341.48 KB
 human_male_head_variant2_diffuse.dds341.48 KB
 human_male_head_variant3_diffuse.dds341.48 KB
 human_male_head_variant5_diffuse.dds341.48 KB
 FemaleMask_Default.dds85.48 KB
 MaleMask_Default.dds85.48 KB
 fem-sh_faceF.dds682.8 KB
 fem-sh_faceF02.dds682.8 KB
 sh_faceM.dds170.8 KB
 female_editor.cfg1.3 KB
 male_editor.cfg1.29 KB
 sh_bodyF_D.dds2.67 MB
 sh_bodyM_D.dds10.8 KB
 fem-face00_D.dds1.33 MB
 fem-face01_D.dds1.33 MB
 fem-face02_D.dds1.33 MB
 fem-face03_D.dds1.33 MB
 m-head.dds1.33 MB
 m-head01.dds1.33 MB
 m-head02.dds1.33 MB
 bodyM_st.dds2.67 MB
 female_editor.cfg1.29 KB
 male_editor.cfg1.29 KB
 important.txt317 bytes
 PhotoshopMathFP.hlsl6.35 KB
 eye_diffuse.jpg40.91 KB
 hu_f_head_n.dds341.48 KB
 editor_data.xsd1.48 KB
 editor_data_bone_people.xml3.85 KB
 editor_data_cannibal.xml5.26 KB
 editor_data_human.xml5.24 KB
 GrassColourmap_Blue.png182.08 KB
 GrassColourmap_Green.png165.22 KB
 GrassColourmap_light.png315.95 KB
 [old, unusued]bush01.mesh6.45 KB
 2DRocksandPlant.mesh596 bytes
 Agave&Grass.mesh60.06 KB
 Agave.mesh5.14 KB
 agave01.mesh1.29 KB
 Agave02.mesh24.46 KB
 Aizoaceae.mesh1.01 KB
 bgrass.mesh5.52 KB
 Bush01.mesh36.76 KB
 Bush02.mesh18.89 KB
 [unused] Hipoly_rock_l_01.mesh172.88 KB
 [unused] MineralCrystal.mesh150.91 KB
 [unused] Odd rock formation.mesh204.19 KB
 canyonrock.mesh59.97 KB
 formation.phs31.25 KB
 formation02.bin11.16 KB
 formation02.phs33.44 KB
 formation02.xml42.6 KB
 formation03x.mesh2.02 MB
 formationtwin.bin16.3 KB
 clutter.dds10.67 MB
 Crystal.dds2.67 MB
 crystal_n.dds2.67 MB
 DeadBark.dds170.75 KB
 DeadBark_n.dds170.8 KB
 deadtree01_N.dds10.67 MB
 Foliage_CoralGrass01_DIF_HI.dds5.33 MB
 Foliage_Hand-Plant_DIF_HI.dds5.33 MB
 Foliage_Hand-Plant01_DIF_HI.dds5.33 MB
 GenericRockTexture_DIF.dds1.33 MB
 [unusued]Agave.mesh17.21 KB
 [unusued]Agave02.mesh24.46 KB
 [unusued]bgrass.mesh5.52 KB
 [unusued]bush01 (2).mesh36.76 KB
 [unusued]bush01.mesh6.45 KB
 [unusued]bush02.mesh18.89 KB
 [unusued]Grass_green.mesh2.34 KB
 [unusued]PineBush.mesh126.49 KB
 1grass_brown-01_diffuse.dds1.33 MB
 22grass_brown-01_diffuse.dds1.33 MB
 [unused] DesertRose_branches.mesh17.1 KB
 [unused] DesertRoseTree_trunk, don't like.mesh132.26 KB
 [unused] jtree01, first variation i did.mesh297.9 KB
 [unused] Roots.mesh101.41 KB
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 [unusued, leaves only] Bigtree01_leaves.mesh158.94 KB
 [unusued] Jtree02_collision for the trunk.mesh9.23 KB
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Description

Kenshi
version: 0.74.4 Experimental


Temporary fix in character creator screen: as soon as the char creator shows up - press "confirm" button (I succeeded starting as cannibal hunters, and game was launched at dx9 with "Ex = true"). But NOTE - there still can be other crashes - that's why version is "Experimental"..

Note: I will try my best to update the future fixes as the files that were actually changed, cause my bandwidth is not so great. :)


Update logs:


0.74.4

If you get crashing in the character editor in DX11 mode, switch to DX9 instead, it’s more stable at the moment

  • -Fixed NPCs populating player buildings
  • -There were still spawns happening within walls, took extra measures to fix this
  • -Fixed the editor body limits for the Shek
  • -Fixed an AI bug that stopped shopkeepers opening up, jobs from working, and wandering traders doing their thing, and probably a lot of other problems too


0.74.3

FIXES

  • -Fixed the overly restrictive limits in the character editor
  • -Fixed the character editor applying the face morphs twice, resulting in deformed characters
  • -Towns are now populated dynamically on gamestart, rather than being pre-saved in the editor. This means changes to the town/faction population list will take immediate effect on a new game.
  • -This also solves the absence of town guards bug.
  • -Fixed a bug with inventory when moving stacks with the mouse
  • -Fixed the corrupted Tin Can helmet mesh
  • -Fixed the buildmode tech level selector
  • -Fixed some problems with turret placement
  • -Fixed trader windows sometimes opening up empty


0.74.2

Some of the DX11 issues we are still puzzling over. Overall if you use DX11 it will run faster, but if you run DX9 it will be less buggy.
FIXES

  • -Fixed backpack inventories not being loaded from a savegame
  • -Theoretically fixed NPC/animal squads spawning in towns and bases
  • -Fixed a couple more crashes, and found one more in the character editor too
  • -Fixed far away player squads not getting loaded
  • -Stopped the context menu going off the bottom of the screen
  • -Nice NPCs heal KO’ed neutrals they find


0.74.1

This version needs further stabilizing and is still not recommended for most players. Also note that the GUI and character editor still have work to be done in the future

FIXES

  • -Launching DX11 in fullscreen still crashes, but not if you run at your screens native resolution. Still trying to figure out the cause
  • -Fixed a character editor crash
  • -Fixed getting stuck in editor when recruiting someone
  • -Fixed the white character portraits in DX11
  • -Shops have more items in stock
  • -Fixed the inventory icons for items, not for armour yet
  • -Hostile patrols are 50% less likely to attack towns
  • -Cleaned up the launcher options
  • -Fixed some more AI system bugs, including animals not attacking
  • -Fixed characters getting stuck in idle mid-combat
  • -Fixed some random crashes


0.74.0 “SO BIG”

This is a super unstable version, it’s not ready for release but because there hasn’t been a release for a long time I’m putting it out in the “Experimental” branch so people who are interested can play around with it. If I try to fix everything first then I’ll just keep delaying it more and more until the players lynch me. If you’d prefer to play it when more stable, we recommend waiting a couple of weeks after patching.

RECOMMENDATIONS:

Keep the “view distance” low, it has a drastic effect on performance. This is caused by the terrain engine, it’s getting fixed in a future update
Keeping the population size low will help performance too
Run the game fullscreen, disable civilian NPCs, turn off shadows will all improve the frame rate
Running the game in DirectX11 mode has a better frame rate
SLAVERY!

There is a slave camp in the west. Any newly captured slaves will be sent to the camp. Escape attempts will be met with harpoons. Intruders will be captured.
Slavers strip slaves and shave their heads. Confiscated items are put into storage. Slaves are kept in cages and made to work in the mines during the day.
Slaves have shackles locked onto their feet. They can’t be removed unless lock-picked or broken with tools.
Stolen items are now tagged and the original owner can recognise them
More limits to trading/looting things at a distance, can’t take items from other peoples storage without looting it directly
Disguises- If you wear the uniform of another faction, NPCs will think you are one of them. Until you get recognised
NPC towns can have gates, gate guards that challenge you on approach, and recognise unauthorised intruders and escaping prisoners
OTHER FEATURES

New race added, the Shek (People keep complaining that we are adding races instead of fixing bugs- The guy who makes the races is an artist, he’s not the same person as the ones fixing bugs!)
New character editor that uses morph targets for the facial features instead of bones. Looks better, gives more control, and has better in-game performance.
Character models overhauled, male and female faces look much better, less piggy.
New GUI re-skin and overhaul.
Turrets are faster at aiming. NPC guards can man turrets.
Lots of upgrades and features added to the construction set
Support added for level mods (to add towns and stuff to the map)
Support added for physics object attachment to characters and animals
AI system tune up- better performance and no task oscillation bugs
Added auto-job for the corpse furnace (careful, they’ll burn any loot too)
RENDERERING

DX11 mode (DX9 still supported, but will look crappier and run slower)
Lights! Night time is darker, buildings can have lights mounted on them
New global illumination ambient lighting model, and BRDF material shaders
FIXES OF NOTE

Improved the terrain collision accuracy
NPCs won’t loot someone who’s being carried
Fixed the bug where guards wouldn’t protect you from bandits
Ragdolls are now created on the background thread
Fixed the invisible ragdoll bug
Fixed missing upper body combat animations
Fixed harpoons getting stuck in mid-air
Stopped large animals trying to attack targets inside buildings
NEXT UPDATES

Will be focused on bug-fixing and stabilisation
Will have a new movement system to avoid the characters getting stuck, flickering, and random framerate drops caused by Havok, until then we’ve worked some quick-fixes into the current release to help things as best we can
After the performance issues are sorted out the wall placement problems will be looked at
CURRENT BUGS:

The gui is not 100% finished and full of cosmetic bugs
The pathfinder is super broken right now (movement flickers, getting stuck, no collision, and performance drags) because we aren’t quite finished with a re-write, it will be updated properly asap
Still needs more features for the lights, like more techs, types, power-related light brightness and stat penalties for working in the darkness, personal lanterns
Still needs more ways of getting enslaved
Performance is terrible, it will improve drastically with 2 future updates: The pathfinder (ETA: 2-3 weeks) and the terrain system fix (ETA: 1-2 months)

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Kenshi 0.74.4E

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All Comments

thanks for uploading, but this game is crashing everytime, unplayable. maybe they can fix this mess in a week or two.
hopefully
yeap - need to wait updates :/

I think - that part of crashes are made by some armour/weapon...
But still you can see the last (yet) stable version (0.69.2) in ThePirateBay. :)

Also uploaded by me
Currently it does not crash on character creator if you start with "Cannibal Hunters"....
I'm revalidating game files in steam - let's see..

update - no errors - no files changed...
Game crashes....
Yeah... well - I hope for soon release of a new version - I just now wanted to try the game - and it always crashes at the character creation... But I'll release an update as fast as there will be update in steam.:)
everytime i try to load, it crashes after choosing the two setup options.
Yeah - same here - I also just after the upload wanted to test → how fast animals will kill me - and how good are the new races. :)

But for me it always crashes in creation screen. :/
I think - I found a way how to get know - what files were modified - when my steam updates the game - so may I don't have a need to upload 4GB each time the update was released :)

Thou of course I will still upload whole 4GB's when new main versions are released :)