Learning NGUI for Unity 2014.pdf

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Added on February 22, 2015 by pencilazin Books
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Learning NGUI for Unity 2014.pdf (Size: 4.69 MB)
 Learning NGUI for Unity 2014.pdf4.69 MB


Description

About This Book

Get to grips with NGUI for both PC and mobile devices
Create fully functional 2D and 3D cross-platform user interfaces
A step-by-step guide, full of examples to help you quickly build widgets and user-friendly GUI for your games

Who This Book Is For

If you are a Unity 3D developer who wants to create an effective and user-friendly GUI using NGUI for Unity, then this book is for you. Prior knowledge of C# scripting is expected; however, no knowledge of NGUI is required.
Table of Contents
1: Getting Started with NGUI
2: Creating NGUI Widgets
3: Enhancing Your UI
4: C# with NGUI
5: Atlas and Font Customization
6: The In-game User Interface
7: 3D User Interface
8: Going Mobile
9: Screen Sizes and Aspect Ratios
10: User Experience and Best Practices
What You Will Learn

Build customizable 2D and 3D in-game user interfaces
Use NGUI to save options, implement volume modification, launch animations, and change variables
Enhance your UI using draggable panels, animations, content alignment, and localization
Implement your own sprites and fonts to customize your user interface
Move elements through code and handle collisions to create a game
Create an effective and user-friendly cross-platform main menu
Deal with different screen sizes and aspect ratios

In Detail

NGUI is a robust UI system both powerful and optimized. It is an effective plugin for Unity, which gives you the power to create beautiful and complex user interfaces while reducing performance costs.

This book is a practical tutorial that will guide you through creating a fully functional and localized main menu along with 2D and 3D in-game user interfaces. The book starts by teaching you about NGUI's workflow and creating a basic UI, before gradually moving on to building widgets and enhancing your UI. You will then switch to the Android platform to take care of different issues mobile devices may encounter. By the end of this book, you will have the knowledge to create ergonomic user interfaces for your existing and future PC or mobile games and applications developed with Unity 3D and NGUI.
Authors
Charles Pearson

Charles Pearson has a Bachelor's degree in Game Design and Level Design from ISART Digital, a video-game school located in Paris, France.

This book is both an update and an upgrade of NGUI for Unity, the first book he wrote concerning this plugin.

With 4 years of experience as a game designer, level designer, and Unity developer at Cyanide Studio, Playsoft, and Airbus, Charles has worked on the PC versions of Blood Bowl, Dungeonbowl, and Confrontation. He has also worked on mobile games, such as Space Run 3D, Oggy, and Psycho Gnomes, and is currently working on PlayStation 4 and Xbox One projects as a freelance Unity 3D developer and game designer.



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Learning NGUI for Unity 2014.pdf