learning unity api

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Added on February 2, 2013 by evander.bergmanin Other > Unsorted
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learning unity api (Size: 308.05 MB)
 Readme.txt945 bytes
 unity api part 1 01 ide setup.mp419.87 MB
 unity api part 1 02 unity scripting api.mp410.09 MB
 unity api part 1 03 gameObject.mp410.98 MB
 unity api part 1 04 dot notation and navigating the api.mp420.81 MB
 unity api part 1 05 translating a box.mp49.85 MB
 unity api part 1 06 assigning a material color to a box.mp412.03 MB
 unity api part 1 07 translate rotate.mp49.35 MB
 unity api part 1 08 1 time.deltaTime.mp44.95 MB
 unity api part 1 08 2 time speed.mp41.93 MB
 unity api part 1 08 3 time.Time.mp411.37 MB
 unity api part 1 08 4 time.timeScale.mp44.71 MB
 unity api part 1 08 5 time.realtimeSinceStartup.mp43.87 MB
 unity api part 1 08 6 time gui display.mp47 MB
 unity api part 1 09 accessing components.mp412.15 MB
 unity api part 1 10 accessing gameObjects through inspector.mp416.75 MB
 unity api part 1 11 accessing gameObjects through hierarchy.mp429.71 MB
 unity api part 1 12 accessing gameObjects through name or tag.mp426.63 MB
 unity api part 1 13 accessing gameObjects passed as a parameter.mp415.73 MB
 unity api part 1 14 accessing gameObjects through type(script).mp46 MB
 unity api part 1 15 vectors.mp441.46 MB
 unity api part 1 16 variables members globals.mp49.54 MB
 unity api part 1 17 instantiate.mp411.77 MB
 unity api part 1 18 coroutine yield.mp411.48 MB


Description

Start Learning unity api

Unity 3D Api (Application Programming Interface) - in HD

Part 1: IDE Setup
Part 2: Unity 3D Scripting API explained
Part 3: GameObjects - What are they?
Part 4: Dot notation and Navigating the API
Part 5: Translating a Box!
Part 6: Assigning a Material Color to a Box
Part 7: Translate Rotate
Part 8: Time - Introduction (time.deltaTime)
Part 9: Time - using a speed variable
Part 10: Time - time.Time
Part 11: Time - time.timeScale
Part 12: Time - time.realtimeSinceStartup
Part 13: Time - gui display
Part 14: Accessing Components
Part 15: Accessing GameObjects through the Inspector
Part 16: Accessing GameObjects through the Hierarchy
Part 17: Accessing GameObjects through the Name or Tag
Part 18: Accessing GameObjects passed as a Parameter
Part 19: Accessing GameObjects through Type (script)
Part 20: Vectors
Part 21: Variables, Members, Globals
Part 22: Instantiate
Part 23: Coroutine and Yield

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learning unity api