Legend of Grimrock 2 (v.2.2.4 + Bonus Content, MULTI2) [FitGirl Repack]seeders: 1
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Legend of Grimrock 2 (v.2.2.4 + Bonus Content, MULTI2) [FitGirl Repack] (Size: 825.8 MB)
DescriptionLegend of Grimrock 2 v2.2.4/v2.1.18 Release Date: October 15, 2014; v2.2.4 - March 18 , 2015 Genres/Tags: RPG, Dungeon crawl, First-person, 3D, Round-based Developer: Almost Human Publisher: Almost Human Platform: PC [Repack] Engine: in-house Steam User Rating: 93% of user reviews are positive (based on 1,084 reviews) Interface Language: Russian (v2.1.18), English (v2.2.4) Audio Language: English Crack: CODEX for v2.1.18 / DRM-free for v2.2.4 Minimum requirements: Operating System: Windows XP Processor: Dual Core 2.33 GHz Intel or 3.0 GHz AMD RAM: 2 GB Video Card: Geforce GTX 8800, AMD Radeon 4850 or Intel HD Graphics 5200 or better (1GB graphics memory or more. Shader Model 3.0 needs to be supported). Minimum supported resolutions 1280?720 and 1024?768. DirectX: 9.0c HDD Space: 1.1 GB (+419 MB in Windows user docs folder if you will install custom dungeons) Screenshots - click to enlarge Description: Legend of Grimrock 2 is a dungeon crawling role playing game with a modern execution but an oldschool heart. A group of four prisoners have shipwrecked on the secluded Isle of Nex. The island is filled with ancient crumbled ruins, mysterious shrines and a vast underground network of dungeons and mines. If the prisoners wish to make it out alive, they have to overcome the challenges devised by the ominous mastermind of the island. Powers of perception and logic are more important than sheer force is, since Legend of Grimrock 2 puts a heavy emphasis on exploration, survival and challenging puzzles. Discover powerful ancient artifacts from hidden secret chambers and buried treasures. Arm your champions, cast spells and craft enchanted potions and bombs to aid you in fighting the dreadful monsters in highly tactical real-time combat. Design, share and play custom scenarios with the included Dungeon Editor! Create your own adventures and fill them with puzzles, traps, or even totally new items, monsters and environments with custom graphics and audio! Get ready to venture forth and uncover the secrets of Nex! Game Features
Repack Features
Update 2.2.4 – optimized performance of the graphics engine – added max draw distance option to grimrock.cfg – optimized input latency especially when frame rate drops below 60 fps – added touchscreen mode to game options (enables attacking with left mouse button) – improved dynamic lighting effects when using low quality rendering mode – bug fix: tomb of guardians puzzle could end up in an incorrect state – bug fix: projectiles don’t pass through open cemetery gate – bug fix: a monster standing in a monster blocker square can’t be melee attacked – bug fix: skeleton archers can be poisoned – bug fix: projectiles stuck in a fire elemental are lost when the elemental hits the party and explodes – bug fix: snakes inside force fields can be hit with projectiles – bug fix: knockback can move the party while falling – bug fix: spell panel remains open when using bare hands to cast and items are equipped into mage’s hands – bug fix: loot dropped by monsters is sometimes (very rarely) spawned in wrong square – bug fix: non-stackable throwing items stack when auto-picked up – bug fix: removed “invisible” energy potion in shipwreck beach – bug fix: click zones of menu options in main menu and pause menu are slightly off Modding: – improved error handling of illegal object references in scripts – video *.ivf files are now automatically exported to mods – added support for drawing portraits using the gui context – added defineCondition function for creating custom conditions – added 35 new scripting functions and hooks – ItemComponent:setGameEffect() now accepts nil parameter – bug fix: FirearmAttackComponent:setBaseDamageStats() has an incorrect argument type – bug fix: ProjectileComponent:setCastByChampion() has an incorrect argument type – bug fix: MaterialEx:setTexture() does not work for standard textures (diffuseMap, specularMap, normalMap, emissiveMap) – bug fix: calling setDoorState() after the level has been loaded does not work – bug fix: TeleporterComponent:getTeleportTarget() and StairComponent:getTeleportTarget() do not support multiple return values Problems during installation? If you experience errors (Xdelta or Unarc ones) during installation, try the following things:
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