LEGO Worlds EarlyUpdate.4 2015

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Added on August 12, 2015 by MahmudKalin Games > PC
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LEGO Worlds EarlyUpdate.4 2015 (Size: 1.48 GB)
 vcredist_x64.exe9.8 MB
 vcredist_x86.exe8.57 MB
 InstallScript.vdf919 bytes
 vcredist_x64.exe6.85 MB
 vcredist_x86.exe6.25 MB
 InstallScript.vdf909 bytes
 dxwebsetup.exe292.84 KB
 Game.dat1.38 GB
 LEGO_Worlds_DX11.exe36.94 MB
 LEGO_Worlds.exe30.23 MB
 d3dcompiler_46.dll3.69 MB
 steam_api64.dll615 KB
 steam_api.dll373 KB
 3DMGAME.ini2.08 KB
 __DISC__3 bytes


Description

Title: LEGO® Worlds
Genre: Adventure, Early Access
Developer: TT Games , Traveller's Tales
Publisher: Warner Bros. Interactive Entertainment
Release Date: 10 August, 2015

System Requirements
MINIMUM:
OS: Windows XP SP3
Processor: Intel Dual Core 2GHz
Memory: 2 GB RAM
Graphics: 512MB GPU with Shaders 3.0
DirectX: Version 9.0
Network: Broadband Internet connection
Hard Drive: 10 GB available space

RECOMMENDED:

OS: Windows 7
Processor: AMD or Intel Quad Core running at 2.6GHz
Memory: 4 GB RAM
Graphics: NVIDIA GeForce GTX 480 or ATI Radeon HD 5850 or better
DirectX: Version 11
Network: Broadband Internet connection
Hard Drive: 10 GB available space

About This Game
Announcement: Update 2 Details
10 August- TTCROSE
Hello everyone!

We think it’s about time we started to let you know what you’ll see in Update 2, which we aim to roll-out as soon as it’s worthy! This update is less focussed on adding new content and more on improving and opening up what’s there. We’re very pleased with the progress and check out our other post talking about some of the other stuff we’re working on – that’s still coming!

Before we dive into the details, note that you'll likely see a very small update come through today. This is just us setting up for the Update, so don't panic if you see this and can't see any difference in-game!

Anyway!

Here’s a breakdown of some of the things to expect:

• Underwater – Explore and build underwater. If you find yourself running out of air, try the sub or one of those characters that can breathe (or doesn’t need to breathe) underwater…

• Discoveries – For the first time, players will have to do a little more work to discover some of the characters and creatures. This is the first step to what we believe will be a more rewarding Discovery system. But what if you already have everything? Well, you’ll still see the same things but there’s also a new option to reset your save game – without affecting your worlds or brick builds, naturally – so you can start discovering again from scratch.

• Map – Never get lost again, unless like us you can’t actually read a map... Anyway, you can’t miss it – it’s got some great features like adding and removing waypoints ( also appear as beams in the world) and different zoom levels. You can tune it up or turn it off too, and just have the beams – let us know how you use it.

• The Camera Item – Snap happy users can take screenshots using the in-game Camera item to capture their favourite builds, creatures or rocks! Warning: taking a picture of a LEGO Jacket Potato doesn’t suddenly make it interesting!

• Virtual Floor – We’ve added a new sub-feature to Brick Building and Tools. This option is an easy way to build in the air, or add detail to a specific layer, or to keep some of your hard work protected while you go crazy creatively. We also slipped in a ‘free’ related feature on the mouse that allows you to place individual bricks in free space at the cross-hair cursor, rather like when using a controller, without altering the way it works normally.

• LXFML Export update – We’ve updated the LXFML export tool to now include props! Any props you place will now be stored within the model data, meaning you’re able to pack up your house and place exactly as it is anywhere you like! We wouldn’t recommend putting your perfect house too close to the Junkyard though, it’ll halve the value!

• Tracking Camera – We’ve added a new Camera Mode. This is a more rigid setup that requires the player to control rotation and distance a lot more, as opposed to the regular Chase Camera.

• GUI – The grids in the various menus have had a little bit of a summer clean and are now neater on screen and easier to see. This is in advance of a more significant set of improvements, coming soon to an awesome LEGO game near you.

• Info Box – You can now hold the BACK button (on a wired XBOX360 controller) to turn it on and off, instead of having to navigate the pointer. As with the GUI grids, this is a small convenience in advance of bigger improvements.

• Abilities – There are quite a few cool / awesome / funny little things going into this update. We might tease some of them, but for now you’ll have to wait.

• Content – Well, we said above there’s less emphasis on new content, but you can still expect a few new discoveries, plus the winning competition builds. And don’t forget ongoing new animations and audio!

• Fixes – An ongoing focus, especially as we get ready to push out an update, including (but not limited to!) improvements to stability, performance and terrain generation.


Once the update rolls out, we’ll have a more definitive patch notes for you to sift through, as there are plenty of other minor tweaks. There's no hard date for this update, as we're trying to ensure we catch as many bugs as we can, and ensure the new features are working as we intend, but we're hoping to have it with you soon! Until then let us know what your thoughts are on the update plans!

Thanks,
LEGO Worlds Team





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LEGO Worlds EarlyUpdate.4 2015

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