THE ULTIMATE SPELLCRAFTING/WIZARD-SECURITY-GUARD ADVENTURE
Magicmaker is a spellcrafting-focused platformer dungeon-crawler where you can be the wizard you've always wanted to be!
Literally 2 Million Different Spells to Craft
Magicmaker is powered by an amazing Spellcrafting system that can make nearly anything. Have you ever wanted to shoot poisonous lightning lasers? Throw freezing fireballs? Build turrets that fire waves of miniature suns? Or summon hordes of adorable jelly minions? How about firing lasers that shoot exploding black holes that suck out your enemies' life force? You can totally do that in Magicmaker.
How Do I Make Exploding Laser Black Holes That Steal Souls?
Or any of that other sweet stuff?!
Its super easy.
During your adventure you'll find materials.
Each material has a specific effect, like lifesteal, bouncing off walls, or lighting stuff on fire.
Combine materials to make spells and robes!
40 different materials means there's all kinds of fun interactions and combinations to make.
What kind of wizard will you be? Probably a really cool one, I bet.
The Greatest Adventure of All: Steady Employment
Listen: you're unemployed, you're three months late with the 8999 magic-dollar rent on your wizard apartment, and your highest qualification is a certificate from a 3 week cheesemaking course. If you can't find a job soon, your landlord's gonna kick you out and you'll probably have to go live in a tree or something. But don't worry too much! The World of Magic presents all kinds of opportunities, as long as you're willing to journey to the local temp agency and take whatever career the job placement spell picks for you. And you lucky soul, the job placement spell has decided you'll make an excellent Security Guard!
"A Security Guard??"
That's right! A Security Guard for the illustrious Dörwall Community College, the preeminent wizarding school of the greater Dörwall metropolitan area! Now you can enjoy the many luxuries of employment, such as a magical adventures, the quiet disdain of your co-workers, and a semi-regular paycheck!
LOOK AT ALL THESE BULLETPOINTS
Ya'll love bulletpoints, don't ya? Well feast your eyes on these:
Spellcrafting System that can create over 2 million combinations! I know I said that earlier, but hot dang, that's a huge number.
Robecrafting System for passive effects! That's right, there's 2 million unique combinations here too.
Equip special artifacts with unique powers! Check out these totes ancient and mystical relics.
Total Wizard Customization! Just go ahead and customize the heck out of your wizard. Totally.
Randomly Generated Levels! I mean, this is an indie game in 2014. Isn't that kind of required now?
Charming, colorful paper-craftesque art! There are at least 6 different colors. I counted.
. . .
Okay, I lied. There's actually 2,193,360 different combinations.
v1.0.5FEATURES:Added 5 new materials:Artichoke: On Spells: Spells have a chance to critically hit, dealing triple damage! On Robes: Allows you to heal beyond your maximum HP. This extra HP slowly wears off. Extract of Monday: On Spells: Projectiles start slow and weak, but speed up and increase spellpower over time.On Robes: A cloud follows you, pouring down damaging rain to enemies nearby and below!Green Belt: On Spells: Every third hit on a target delivers a knockout strike that deals bonus damage. On Robes: Build up speed as you run! After running a certain distance, an explosion triggers when you stop, damaging nearby enemies. One-Sided Coin: On Spells: Curses on hit. Curse grows stronger with each hit. Cursed targets explode on death, dealing damage to nearby enemies. On Robes: Charges a shield that grants immunity to negative status effects. Quiver: On Spells: Uses ammunition, instead of mana. Ammo can be retrieved after being used. On Robes: Creates a shield that negates all damage. Shield only recharges upon starting a new level.A new Alchemy color has been added: Pink. All new materials have an alchemy color of Pink. Added New Game+ ModeNew Game+ is unlocked after all story (gold) quests have been completed, the player has upgraded all of their equipment, and defeated the final boss. New Game+ starts the adventure over, but keeps all materials, artifacts, and previous unlocks Acquiring new unlocks increases the number of materials available in spells Monster health and damage increases as you progress further into New Game+ New Game+ is followed by New Game++ and New Game+++. Same rules apply. Players who have already met the unlock conditions for New Game+ must first defeat the final boss again.Each zone has a new rare, large monster:Forest Zone: Golem Castle Zone: Haunted Statue Desert Zone: Antlion Cavern Zone: Yeti Temple Zone: Phantom MaskInventory can now be sorted by material icon colorGAMEPLAY CHANGES:Necrom-nomicon's minions have been adjusted to increase diversity between high-power, single-summon spells and "slime swarm" spells.Minion damage has increased dependency on spellpower The minion type summoned determines its number of attacks, movement speed, and lifetime. Stronger spells summon higher tier minions. Slime minions have reduced movement speed, can only attack once before expiring, and quickly disappear if they haven't attacked. Doll minions have higher movement speed, can attack multiple times, and last longer. Robot minions last even longer and can attack many times.Vampire Tooth now restores a percentage of the player's maximum health instead of being based on enemy health. Reduced the dodge chance on Rift Crystal robes Dodge chance on stacking Rift Crystals on robe now capped at 50% Cauldrons in the castle now destroy ghosts effectively at higher difficulties Rock, Crystal Ball, and Rift Crystal's robe visual effects have been improved Fixed certain Castle Zone levels spawning gems in unreachable areas Fixed several cases of Forest Zone levels spawning gems out of reach Adjusted level generation in the Desert Zone to have fewer contiguous areas underground Gems can now spawn above ground in the Desert Zone The cursor trail effect now properly scales with different cursor sizes Cobra miniboss enemy is now immune to knockback effects Soul Contract spells now always consume at least 1 HP Adjusted the volume on several SFX "POWER HIT" and "RESIST" now only appear once per half-second per enemy The final boss is now immune to knockback effects Several enemies have been given better names (MOUTH_CORE is not a name) Improved level name VFXBUG FIXES:Turrets now comply with Illusion Dust robes Fixed a crash caused by going to the tutorial after a cavern level Fixed an issue where the title music wouldn't play when returning to the title screen Fixed a bug where Illusion Dust robes would cause the controller cursor to reposition Fixed some cases of the Desert Boss digging too deeply into the ground Fixed a bug where treasure chests would contain stuff they shouldn't Fixed a bug where Ninja Sword + Owlbear Trap would cause traps to persist longer than intended Cavern Boss's particles no longer persist longer than intended Desert Boss's wings now properly fall when defeated Fixed an issue where the player would violently distort when moving at high speeds Damage text size no longer scales infinitely Adjusted the finale sequence to eliminate cases where the player would lose materials (they return to your inventory)UNDER THE HOOD:Optimized level portals Optimized castle flying books Improved performance of Caustic Ichor's visual effects
Enjoy and Please Seed!!
If you like the game, support the developer, buy it!
http://store.steampowered.com/app/319250/
Source : small-games.info
In your install folder and most games for that matter, there will be a folder called "Redist".
The folder Redist has all Redistributable Packages that are needed to run the game.
The OpenAL32.dll you were missing is a part of the Oalinst Redistributable thats inside the Redist folder.
Most problems people have are because the things inside that folder aren't installed.
Sorry about the lengthy post.