Changelog:
Colonists can now get off the bed on the opposite side to how they got on.The colony manifest has been updated to include more information on food and rations.Hydroponic plant growers now give estimates on the amount of food energy in the growing plants, to help players plan their production.Earthquakes can now damage items so much they catch fire.The room menu now uses the new GUI added for object placement in 0.56.Colonists using the toilet is now properly simulated. Previously they used it whenever they didn’t have anything better to do.Several new Infotips added and many spelling mistakes fixed.Colonist water intake rebalanced and better simulated. They will use more water now.Added console commands for causing a solar flare.Object spawning limiters fixed. No more infinite jungles and deadly chicken explosions.Avian feeder action fixed. Previously colonists were running around it in circles.Fix for objects advertising needs with no actions available, wasting colonists' time by tricking them with something that was not really on offer.Colonist inventory size for food is now limited. Pushing them to share what they have taken instead of starving their team to death.Colonists no longer starve to death because they'd rather complain about being too hungry to eat because it was easier to complain and die.Fatigue rebalanced, better linked to colonists activity. Bed usage more consistent.Several interaction points modified on problematic objects.Colonists take much more kJ from ration packs.Ration packs kJ increased.Path finding fixes.Repetitive object usuage fixed. Specifically with ration packs and food stations.Missions rebalanced to reflect new food usage.Deprioritised food production when it’s not needed.Second tier research is now prioritised a little higher.Reduction for bored colonist eating, hunger better simulated.Added the ability for colonists to request several more objects and rooms in their emails.Many new sounds added and some older ones tweaked.