Mount and Blade: Warband - Viking Conquest v1.04seeders: 1
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Mount and Blade: Warband - Viking Conquest v1.04 (Size: 1.32 GB)
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This torrent does not contain the original game. v1.04 changelog NEW: -Added new MP mode: Warlords -Added shield bash -Added the option to leave a battle and win it when every enemy is running away -Added hair underneath helmets -Added multiple entry points for towns -Added the possibility of your refuge being attacked -Added info to inform player how the horse can be called -Added option to switch off shield bash -Added surgery skill system -Added a maximum to troops in refuge -Added traits to ship battles -Added traits for jarls -Long axes are 1- and 2-handed axes now -Added unique 2-handed-axes -Added thunderstorm always with rain -Added the ability to train your soldiers in your lair using either normal or alternative upgrade routes -Added a higher risk for axes to break while blocking (wood shaft) -Added the ability to improve relations with faction lords by giving them gifts -Added the ability to release a prisoner for potential honor gain or loss -Added the ability to ask your prisoner lords to convert to your religion for freedom -Added the ability to execute a prisoner -Added the ability to hire your prisoners one by one -Added the ability to put together a band of masterless men out of your prisoners and send them to fight one of your enemies, or raid his village (one-time event) -Added standard bearers and hornmen to troops tree -Added new scene props -Added throwing spears and Ragnar's Seax to the character model when they are equipped -Added the option to attack a village that belongs to a faction you are not at war with -Added the possibility to split your fleet -Added coastal assault for Dorestad -Added feature to embark and disembark together with your lords from any location if you are marshal -Added new features to right click on one's own fleet to find the nearest landing point if one is next to the coast -Added mutiny -Added new improvements for castle: church and brewery -Added ability to send your companions on relation improvement trips (with various outcomes) -Added new lady quests to improve relations with all ladies (not just unmarried ones) -Added lords quests -Added new scenes: Bal Dara, Bal Magh, Dorce Ham, Middels Ham, Oxena Ham, Ham Ham, Tref Erth, Tref Reghed, Donne Ham and Vebjorg. New multiplayer scene replacing Forest Hideout -Christian priests now travel from monastery to monastery instead of patrolling -The Norse now don't use slings -Now you are forced to enter into some scene where you find a new mate with space in your party for him/her -Power draw now only starts at 4 if you are a hunter -Character button and sheet button on the tool bar don't do the same thing any more -Now you can sell as many ships as you want in a coastal town -Blocking skill has been removed from some small axes -Tweak village/castle prosperities -Removed the slave trader from ports. Now they will appear from time to time depending on the settlement -Finish map trigger overhaul -Masterless men can now loot villages on their own -Strategy camera and order panel now are in separate buttons -Stopped some parties from spending too much time on the sea -Player cannot be victorious in "Sven attacks the fleet" mission any more -Changed the character size to fit other agents' in the campaign map -Reduced the number of messages that shows casualties in battles to improve the vision of the player. -Restore lost rents, village conversion and enslavement -Shorten overly long player dialog buttons IMPROVE / BALANCE: -Improved ship movement, management and traveling -Improved recruitment system -Improved the collision meshes from MP scenes that allow agents to walk through some walls -Improved decapitated heads -Improved access to classic menu -Improved colors of the kingdoms to be more legible -Improved longport hideout difficulty -Improved tournament weapons balance -Improved campaign map -Improved amours balance -Improved troop names to be smaller and historical -Improved the siege system -Improved the training system -Improved several info panels to give a more accurate and fuller explanations -Improved missile weapons balance -Improved the use of seaxes -Improved performance -Improved the ammunition system while you are on a ship -Improved stamina balance -Improved prisoner prices -Improved generated garrison strength -Improved bandit distribution through the campaign map -Improved the appearance of hoods with helmets at the same time -Improved decision consequences after conquering a settlement -Improved Viking aggressiveness -Improved formation and division system -Improved elite troops weapons resistance -Improved NPC speed in scenes and battles -Improved castle/town food stores -Improved the casualties system -Improved trade penalties for some more items -Improved the cost of low level mercenaries -Improved battle trophies system -Improved the ship label to make it more visible and easy to find -Improved the campaign banner optimization -Improved the morale system both on land and sea -Improved sea speed system for player and NPCs -Improved ship icon when player have several ships -Improved the music quality and behavior -Improved the kind of weapon used by troops -Improved the character icon -Improved path-finding -Improved scene trigger management -Improved sailors impact on sea traveling speed -Improved some long text buttons -Improved keyboard entry management for extended battle menu -Improved tree movement -Improved axe-meshes for more variations -Improved spear-meshes for more variations and better performance -Improved shield-meshes for better size-variations and performance -Improved bow-meshes for better visuals and more variations -Improved some helmet-meshes for included nasals FIXES: -Fixed bug that made you appear in an island you can't leave without a ship after become prisoner -Fixed issue that make troop get stuck at the front of some ships when they land in the shore -Fixed issue that make banners troop don't make use of it during the battle -Fixed some issues in Aescesdun storyline part -Fixed several storyline quests conversations and scenes -Fixed free ship customization -Fixed bandit lair -Fixed Hadrian's wall bug that allowed you to kill them all -Fixed season switching -Fixed conversations that never start -Fixed wrong troop portrait in Kingdom report -Fixed agent typing -Fixed hero wealth -Fixed garrison not shown in the settlement menu -Fixed collision meshes from Saxon towers -Fixed bug that makes some jarls do nothing -Fixed resolution of duels while besieging a settlement -Fixed troll scene and dialogs -Fixed axes thrust attack empty values -Fixed crossbows troops that never make use of the crossbow -Fixed impossibility to assign captured settlements to one's jarls -Fixed issue that make your soldiers get stuck on some bridges -Fixed the confusing menu when you attack "Sea Kings" from an allied kingdom -Fixed quarter issue about leaving prisoners alone inside -Fixed continuously alliance between kingdoms -Fixed Doccinga scene -Fixed battle size visual option -Fixed bug with tournament master conversation -Fixed issue that made decapitated soldier survive the battle -Fixed ferry used while you are on a escorting a caravan mission -Fixed missing scene props -Fixed the cause of a lord who don't want to leave his town/fort -Fixed sally out and starvation in sieges. -Fixed kingdom jarls that never switch to a new one -Fixed free movement right before the army reach Aescesdun during the Aescesdun battle -Fixed the cloning of jarls after the storyline ends -Fixed too big relations consequences after plundering -Fixed script problems that make troops get stuck in some battles -Fixed some banner textures -Fixed visually duplicated recruits in recruit menu -Fixed issue that made the Followers camp button build a refuge -Fixed Solveig scene consequences -Fixed icon of kidnapped girl during mayors mission -Fixed consequences of been attacked while you are plundering a village -Fixed issue that make your jarls not follow you when you get into the sea -Fixed traits effect that make dead camera appear continuously -Fixed the commander options before the battle -Fixed spawn point in Norway that make you get stuck at the very beginning of the sandbox -Fixed the cattle movement through the sea -Fixed the weapon brokenness system -Fixed the loot amount after a battle -Fixed the passive behavior about sieges of allied jarls -Fixed wrong weapon reach information -Fixed bug that made you lose all your ships when you lose a naval battle -Fixed a situation when 3rd person cam started for non player agent -Fixed invisible head of player in the kill cam -Fixed a icon problem on the sea -Fixed the frequency of finding new landing points -One fix and some small improvements for monastery looting -Fixed special seax carry position -Fixed small UI for too many options in the town menu -Fixed some options in admin panel not working correctly -A lot other minor fixes. HOTFIXES: -Adjusted shield bash times -Adjusted price of prisoners -Raise income of castles -Reverted Nad Sword scabbard -Fixed Brynie neck rigging issue -Other minor fixes -Improved decapitation blood particles. -Add tutorial menssage in Funeral mission. -Improved sea battle sounds. -Balanced ship sea travel speed. -Balanced missile weapons. -Fixed besiege icon around town when traveling on water. -Fixed rain sound loud and sounds in towns. -Fixed hideout problem. -Fixed relations problem with women and hormen in your party. -Other minor fixes. -Fixed trader caravan spawn problem. -Fixed stuck merchants. -Fixed party size info screen. -Fixed hoods in first person problem. -Fixed bandits joining nearby battle problem. -Other minor issues. -Fixed weekly report budget getting overfilled. -Rebalanced companion attributes -Adjusted bard music Related Torrents
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