NEO Scavenger v1.05

seeders: 1
leechers: 0
Added on April 17, 2015 by Squollin Games > PC
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NEO Scavenger v1.05 (Size: 157.52 MB)
 neo_scavenger.exe157.52 MB


Description


Title: NEO Scavenger
Genre: Indie, RPG, Strategy
Developer: Blue Bottle Games

build 1.05 includes the following changes: Changed DMC guard loadout to only have one firearm, to prevent bug where pristine pistols are littered everywhere. Changed loading screen to only launch browser if logo clicked, not whole screen. Fixed a bug that allowed the player to freeze to death if imprisoned at Saginaw. Fixed a bug that caused player to be automatically re-exiled after exile period expires. Fixed a bug that caused modded items with "ignore subgroup stacking" property to stack with any modded item. Fixed a bug that caused modded campsites to all be the same. Fixed a bug that prevented master volume settings from being saved. Fixed a bug that caused modded ingredients used in modded encounters to get mixed-up. Fixed a bug that caused NPCs to give food reward with blinkies inside soup cans, and soup without containers. Fixed a bug that caused skill/flaw totals not to be visible in Small UI mode after player dies once. Fixed a bug in Main Menu small button highlight update code. Fixed a bug that still mentioned "bag lady" in Red Gnome Diner.The most interesting fixes here are probably for modders, as features like modded camps, recipes, and stacked items were bugged. The rest are fairly minor or rare bugs in the game or UI. The likelihood that this version of NEO Scavenger will work with previous saves is: likely. As usual, the older the save game version, the less likely it is to work. 


NEO Scavenger is a game where you must survive in the wasteland long enough to figure out who you are. Each turn, you must decide where to go, how to scavenge for supplies, and how to deal with anything and anyone you encounter. And with each passing minute, the pit in your stomach grows, your dehydration worsens, your muscles tire, and your body temperature drops in the cold autumn air. Choose your starting abilities carefully, because they and your wit are the only tools you have in the apocalypse!
Features
Unique Setting - Near-future, post-apocalyptic Michigan with local cryptids and folklore. And something else beneath the surface...
Turn-Based Play - Take your time with each turn, and play at your own pace. Save and quit when you want, and resume later.
Permadeath - If you die, that's it. NEO Scavenger is balanced around a single difficulty level: permadeath. Your save will be deleted if you die. So choose every action carefully!
No Grinding - There is no XP in NEO Scavenger. No levelling-up. Instead, progress comes from learning how to play the game better, and using your strengths to your advantage.
Semi-Random - Much of the map is randomized each game, including the location of ruins, creatures, weather, and certain quest branches.
Sandbox or Story - Search for clues to your identity, what happened, and who's hunting you. Or simply test your mettle against man and nature alike. Play how you want!
Abilities and Flaws - Choose abilities and flaws each time you play. Different combos unlock different abilities and quest branches.
Crafting - Extensive crafting system which allows for substitutions of similar items. Make a rifle scope from half a pair of binoculars, or a noise trap from a pill bottle and pebbles.
Desperate Combat - Detailed combat with moves like "Tackle," "Lure," "Kick While Down," "Demand Surrender," and "Threaten."
Realistic Wounds - Creatures have complex wound simulation, with multiple wound locations, infection, bleeding, and pain management.
Realistic Metabolism - Hypothermia, fatigue, thirst, hunger, disease, intoxication, shelter...everything is tracked.
Realistic Inventory - Complex inventory system with slots for holding, wearing, containers, and more. Fit items in grid spaces, and manage encumbrance.
Hex-Based World Map - Navigate ruins, hills, forests, and plains in a hex-based map. Line-of-sight, elevation, and daylight matters.
Tracking - Creatures leave their tracks and spoor on the map, which can be followed by others. Players can also hide their tracks.
Hiding - Players can use hiding to avoid being seen while traveling the map, as well as during story encounters.
Hunting - Trap small game for food and fur, or track and kill larger prey on the map for butchering.
Hacking - Use hacking skills to unlock scavenged laptops, cellphones, smartphones, and tablets. Mine them for paydata, or snoop through personal files.
Foraging - Search for edible plants and water, and use special skills to identify what's safe to eat.
Haunting Soundtrack - Music composed by Josh Culler, specifically for NEO Scavenger, plays periodically, lending an atmosphere of loneliness and desperation. (Also accessible as mp3s outside game.)
Creature AI - Wandering creatures go about their own business, hunting, scavenging, and hoarding. Morale affects their choices, and some will gang-up and cause trouble.
Dynamic Weather - Temperature, rainfall, and night/day are based on real-world data for autumn in the area. If you live long enough, you may see snow fall.
Detroit - Take refuge from the wasteland in one of mankind's last bastions of safety. Buy supplies, get medical care, and seek clues in a cyberpunk-styled city.
Trading Cards - Collect NEO Scavenger trading cards, badges, emoticons, and profile backgrounds!


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NEO Scavenger v1.05

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NEO Scavenger v1.05 screenshot
NEO Scavenger v1.05 screenshot
NEO Scavenger v1.05 screenshot