NEOScavenger 0.988bseeders: 12
leechers: 3
NEOScavenger 0.988b (Size: 47.83 MB)
Description
NEO Scavenger
(c) Blue Bottle Games Release date: 9/13/2013 Protection: DRM-Free Language: English Version: 0.988b NEO Scavenger is a turn-based, rogue-like RPG where you must survive in the wasteland long enough to figure out who you are Each turn you must decide where to go, how to scavenge for supplies, and how to deal with anything and anyone you encounter And with each passing minute, the pit in your stomach grows, your dehydration worsens, your muscles tire, and your body temperature drops in the cold autumn air. Choose your starting abilities carefully, because they and your wit are the only tools you have in the apocalypse! http://bluebottlegames.com/main/ Instructions: 1) Unzip 2) Enjoy! It's DRM-Free as far as I know, however I would block it on your firewall anyway. Hope you all enjoy this game! Buy it and support the developer! He really deserves it! -AppRipper "Happy Hacking!" *** CHANGELOG **** Added ability to load mods from different folders (see included readme.txt). Added ability to specify mod loading order. Added ability to refer to local mod data vs. base game data using ModName: prefix. (0: is base game). Added ability to override base game data and images via folder 0. Added t-shirt design contest items to game. Added sound effects for several items. Added new duffle bag item. Added code to prevent stacking of identified and unidentified items. Changed Game Over screen to show more stats and info. Changed loading screen to show more loading debug info for modders (added text scrolling and loading row number). Changed backpack slot to be 1 grid right and 2 down in all layouts, for better shoulder slot grid fit. Changed mouse wheel to scroll message window instead of attack modes. Changed forbidden hexes to be defined by xml instead of hard-coded. Changed forbidden hexes to be allowed again if all encounter triggers for that hex expired. Changed Allegan Fairgrounds to have manual entrance trigger after first visit. Changed faction standings to be defined in xml factions table, not inside creatures. Changed Strange Forest to have manual entrance trigger after first visit. Changed Isotope Mine to have manual entrance trigger after first visit. Changed Zom Zom's to have manual entrance trigger after first visit. Changed Hatter location to have manual entrance trigger after first visit. Changed Hidden Lake location to have manual entrance trigger after first visit. Changed creaturesources to be defined by XML data. No longer hard-coded. Changed factions to be defined by XML data. No longer hard-coded. Changed frequency of hardware items in loot tables to be greater. Changed sled frequency in loot tables to be lower. Fixed loading progress bar to reflect all mods and overrides. Fixed a bug that caused weather icon tooltip in screens where icon is not visible. Fixed a bug in the deer pack spawn. Fixed a bug that allowed items to be dragged from the crafting screen to real life and vice versa. Fixed a treasure nesting bug in family/weapon/food encounter. Fixed a bug that caused items to be auto-placed inside nested containers before top-level containers. (E.g. pills empty out into another pill bottle). Fixed a bug that caused cryo facility to regain scavenge locations after saving/loading. Fixed a bug that caused map hex visibility to get messed up after saving/loading. Fixed a bug that caused lakes to have storage space. Fixed a bug that caused duplicate items when crafting with tools that degraded in the process. Fixed a bug that allowed skills to be dropped into unslotted traits. Fixed a bug that caused traits to remain ghosted if their opposing skill was inside another trait that was unslotted. Removed empty-out button when in a store that doesn't buy player's it Related Torrents
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Could you upload 0.989b please?
http://kat.cm/neoscavenger-0-989b-t9210864.html