neverwinter nights diamond edition + neverwinter nights 2 complete (GOG Games)

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leechers: 12
Added on May 18, 2015 by adamantaliasin Games > PC
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neverwinter nights diamond edition + neverwinter nights 2 complete (GOG Games) (Size: 10.26 GB)
 neverwinter_nights_2_original_ost_flac.zip267.64 MB
 nwn_2_complete_artworks.zip8.6 MB
 nwn_2_complete_avatars.zip790.5 KB
 nwn_2_complete_manuals.zip10.38 MB
 nwn_2_complete_soundtracks.zip360.9 MB
 nwn_2_complete_wallpapers.zip15.04 MB
 setup_nwn2_complete_2.1.0.6-1.bin1.46 GB
 setup_nwn2_complete_2.1.0.6-2.bin1.46 GB
 setup_nwn2_complete_2.1.0.6-3.bin1.46 GB
 setup_nwn2_complete_2.1.0.6-4.bin1.46 GB
 nvn_KingmakerSetup.zip172.18 MB
 nvn_artworks.zip15.62 MB
 nvn_avatars.zip827.88 KB
 nvn_manuals.zip9.78 MB
 nvn_map.zip1.27 MB
 nvn_soundtrack.zip145.86 MB
 nvn_wallpapers.zip76.35 MB
 setup_nwn_diamond_2.0.0.15-1.bin1.46 GB
 setup_nwn_diamond_2.0.0.15-2.bin881.91 MB
 setup_nwn_diamond_2.0.0.15.exe783.38 KB


Description

Neverwinter Nights is a third-person role-playing video game developed by BioWare and published by Atari. Interplay Entertainment was originally set to publish the game, but financial difficulties led to a change of publisher. It was released on Microsoft Windows on June 18, 2002. BioWare later released a free Linux client in June 2003, requiring a purchased copy of the game to play.[1] MacSoft released a Mac OS X port in August 2003.

Neverwinter Nights is set in the fantasy world of the Forgotten Realms campaign setting, with the game mechanics based on the Dungeons & Dragons 3rd edition rules. The game engine was designed around an internet-based model for running a massively multiplayer online game (MMOG), which would allow end users to host game servers. The intent was to create a potentially infinite massively multiplayer game framework. This game was named after the original Neverwinter Nights online game, the first ever graphical massively multiplayer online role-playing game (MMORPG),[2] which operated from 1991 to 1997 on AOL.

The original release of Neverwinter Nights includes the game engine, a game campaign that can be played as single player or in multiplayer mode, and on Windows releases, the Aurora toolset used for creating custom content that would run in the same engine. Three expansion packs were subsequently released for the game: Shadows of Undrentide in June 2003; Hordes of the Underdark in December 2003; and Kingmaker in November 2004. BioWare then began selling premium modules through an online store in late 2004. The game's success led to a sequel, Neverwinter Nights 2, released on October 31, 2006.

The original scenario supplied with the Neverwinter Nights game engine is known as the official campaign. It comprises approximately sixty hours of gameplay.[3] The gameplay centers on the development of a player character (PC) through adventuring, who ultimately becomes the hero of the story. The PC is tasked with defeating a powerful cult, collecting four reagents required to stop a plague, and finally thwarting an attack on the city of Neverwinter, located along the Sword Coast of Faerûn, in the Forgotten Realms campaign setting of Dungeons & Dragons. The first and final chapters of the official campaign deal with the city of Neverwinter itself, but the lengthy mid-story requires the player to venture into the surrounding countryside and travel northward to the city of Luskan. Along the way, many optional side quests are made available.

As in the Dungeons & Dragons tabletop game, the first thing a player must do is create a new character. The game provides a set of ready-made characters, or the player may create one from scratch.[4] A series of panels are presented for selection of the character's gender, race, character class, alignment, ability scores (such as strength and intelligence), specialized abilities called skills and feats, in-game appearance, and name.[5] This process grants significant allowance for customization; one can be, for example, an outdoorsman (ranger) or a healer (cleric), then choose skills and feats that would work well with that class in the game.

Following a small prelude, there are four chapters in the original game, with each chapter following part of the general storyline. Within each chapter, there are many quests, subquests, and mini-storylines provided to the player. Depending on the specific quests completed, and the unique items kept, some storylines are continued throughout the entire game, such as the Henchman's or Aribeth's tales. Completing many of the side quests will give the player's character more experience and special items, making them improve more rapidly and continue to make the game easier as the player progresses. These improvements come in the form of levels earned through experience points, with each level providing the protagonist with a set of enhancements as selected by the player.

The game's mechanics are based on the Dungeons & Dragons 3rd edition rule set;[6] the outcome of most actions, such as combat and skills usage, are randomly determined by dice rolls.[7] For example, when a fighter attacks, the computer would digitally "roll" a 20-sided die (called a d20 in-game) to determine if he hits the target. On a success, another dice is rolled to determine the damage dealt, with powerful weapons assigned to dice with a greater number of sides, due to their ability to do more damage. Although the outcome of nearly all actions is determined by dice rolls, the player does not see them, with the results calculated in the background. However, the player has the option to display the outcomes of these rolls. The player can control the game almost entirely via the mouse.


Neverwinter Nights 2 is a role-playing video game developed by Obsidian Entertainment and published by Atari. It is the sequel to BioWare's Neverwinter Nights, based on the Dungeons & Dragons pencil and paper fantasy role-playing game. Neverwinter Nights 2 utilizes an adaptation of the Dungeons & Dragons 3.5 edition rules. Players create player characters to represent themselves in the game, using the same character creation rules as found in the Dungeons & Dragons game. They may gain the assistance of additional party members, and they eventually acquire a keep that can be used as a base of operations. Neverwinter Nights 2 is set in the Forgotten Realms campaign setting—in and around the city of Neverwinter. The story is mostly unrelated to Neverwinter Nights and follows the journey of an orphaned adventurer investigating a group of mysterious artifacts known as "silver shards" and their connection to an ancient, evil spirit known as the King of Shadows.

Neverwinter Nights 2 went into development in July 2004. This sequel was designed with the Aurora Engine, also used by its predecessor, and the game's toolset was included in the game's release for players to use in designing their own adventures. The game's design team drew upon older role-playing video games, and decided that the player character would have to earn the respect of others by the things the character does. The game was also designed to be playable with other players online in a cooperative fashion. The game was released in October and November 2006. Official multiplayer support for the game was suspended on December 2012. In response, the Neverwinter Nights 2 community developed several initiatives by which players can continue to play the game online.

Reviews of Neverwinter Nights 2 were generally positive. Reviewers were pleased with the changes that had been made from the first game in the series, especially regarding the storyline and party management. The game won GameSpot's Best Story award for 2006. One of the most commonly raised complaints about the game was the presence of numerous technical glitches in its initial release. Two official expansions and one official adventure pack have been released for the game: Mask of the Betrayer in 2007, Storm of Zehir in 2008, and Mysteries of Westgate in 2009.

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neverwinter nights diamond edition + neverwinter nights 2 complete (GOG Games)

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