Changelog:
Technical fixes: 1. All achievements have been fixed. 2. Sigil functionality has been fixed. 3. The potions are mutually exclusive as of now. The previous potion effect is dispelled once you drink the next one. 4. Character experience gaining has been fixed. 5. Mini buildings functionality has been fixed. 6. Issue with switching to another language has been fixed. 7. A new multiplayer engine has been adopted. 8. Equipment set bonuses have been fixed. 9. And a lot of small bugs! Balance improvements: 1. The vault now includes the most precious stuff!!! (new game only). Please let us know, what you think! 2. Potions restore less HP. 3. Mobs have become tougher… but you’ll find new equipment in the boss’s chests. 4. Side dungeons have become deeper. 5. Oh, yes, it all starts with a club, but the sword is nearby, you’ll find it :) see clause 1. 6. Silver arrows do not require any titanium as of now (you are extremely observant!) 7. Dead wolves sometimes drop Rotten Eggs now… oh boy, the stuff it eats down there, in the dungeons! 8. Death penalty is higher and will cost you 20% of your gold now. 9. There will be more Dope root out there, so start brewing beer! 10. Plant gathering will not add to your Woodcutter skill anymore. 11. You will receive ultimatums later and will have more time to complete the tasks.