Ori and the Blind Forest Update 1-CODEXseeders: 1
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Ori and the Blind Forest Update 1-CODEX (Size: 62.9 MB)
Description
Update 1
Additions: - A new save slot backup system which allows accessing up to 5 previous save points per save slot. - To use the new backup system simply press Up while highlighting a save slot. - The save slot backup feature will only work with new soul links and auto save points being made and is not retroactive. Improvements: - Significantly reduced input lag when playing the game in full screen with VSync On. - Toggling between fullscreen and windowed mode (Alt+Enter shortcut) should now be instant. - Alt+Tab switching performance and behavior drastically improved and is much faster. - Better handling of multi-monitor setups - the game can now be played in full screen on any monitor. - Resolution switching is now handled much better and is significantly faster. - Improved input handling for RT/LT and some buttons for different custom controllers. - A lot of performance tweaking and optimization across the board. Bug fixes: - Retroactively fixed the bug where players couldn’t jump out of the water. - Fixed rare scenarios in which Ori would randomly fall through colliders of the ground. - Fixed instances in which people could save in bad locations or get into infinite death loops. - Fixed the game hangs caused by toggling fullscreen mode, usage of win key or alt+tab. - Fixed the “Elite” Achievement not awarding in some cases. - Retroactively fixed the issue of the last door in Mount Horu not opening. - Retroactively fixed the Light Vessel not appearing in Forlorn Ruins. - Fixed the issue of people being stuck under the stompable wedge in Sunken Glades. - Fixed instance in which players are able to sequence skip the Glide ability and get stuck. - Fixed pushing and pulling blocks not functioning properly in some rare cases. - Fixed the issue with players getting stuck under the lasers in Moon Grotto. - Fixed instance in which the sequence after Kuro’s Nest wouldn’t play properly. - Fixed the issue in which players get pushed through the ground by a stomper in Moon Grotto. - Fixed the sequence break that might occur due to watching Kuro’s Attack cutscene before starting a new game. - No longer possible to lock the game by opening the Skill Tree while Bashing. - Fixed the save slots set to completed when playing the last cutscene from the menu. - Fixed the issue of not being able to jump when getting Charge Jump without Climb. - Fixed text rendering when playing in DX9 mode. Sharing WidgetTrailerScreenshotsAll Comments |
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http://www.skidrowreloaded.c...blind-forest-update-1-codex/