PACKT LIBGDX GAME DEVELOPMENT ESSENTIALS 2014 RETAIL EBOOK-kE

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Description

TITLE: LIBGDX GAME DEVELOPMENT ESSENTIALS

PUBLISHER: PACKT LANGUAGE: ENGLISH

LINK: http://is.gd/kY4eXZ RELEASE TYPE: RETAIL

FORMAT: PDF RELEASE DATE: 2015.02.10

ISBN: 9781784399290 STORE DATE: 2014

SAVED.MONEY: 41 DOLLAR DISKCOUNT: 02 x 05MB

AUTHOR: JUWAL BOSE



BOOK



Make the most of game development features powered by LibGDX and

create a side-scrolling action game, Thrust Copter

About This Book* Utilize the robust features of LibGDX to easily

create and publish cross-platform 2D and 3D games that involve

complicated physics* Be the best cross-platform game developer

with the ability to create rich interactive applications on all

the leading platforms* Develop a 2D side scrolling game, Thrust

Copter, add physics, and try to convert it to 3D while working on

interesting LibGDX experimentsWho This Book Is For

If you are a Java developer who wants to learn LibGDX and create

great games, then this book is for you. To take full advantage of

this book, you are expected to be familiar with Java or any other

object-oriented language. Experience of using Eclipse will be

very useful

In Detail

This book focuses on teaching LibGDX and its incredible features

with a balanced mix of theory and practice. As you proceed

through the book, you will create a 2D game in parallel and work

on active coding as well. The source code of the game and all the

experiments that are done in the book are also provided to get

you started quickly and easily



The game you will develop is a simple one, aimed at helping

beginners learn the basics from start to finish. You will develop

the complete game and as a next step you will integrate the Box2D

physics engine by replacing the existing code. The book teaches

you how to create GUI elements using Scene2D and helps you with

everything that is involved, from the creation to the publishing

of a game. In later chapters, you will learn about 3D in LibGDX

and 3D physics using Bullet. The final chapter details the

process involved in publishing the game to Google Play, Apple App

Store, PC, and the Web.The book covers all the relevant topics of

LibGDX game development but makes sure that even a beginner can

easily follow the development with the help of sample code and

illustrations




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