Here it is!
Prison Architect for mac! Tested & Working!
PLEASE SEED)! If you like the game buy it and support the developer.
Thank you for downloading the Prison Architect - Version 15b
====================================================================================================
Installation:
- Unzip the contents of this package into a directory of your choice then click the app "Prison Architect" and play.
- If you plan to overwrite a previous version of Prison Architect with this one, please delete the contents of the folder before unzipping.
Full change list:
Various updates include a vast optimization of core game processes, making larger prisons much more fluid, allowing prisons with up too 200 inmates and 100 staffers run easily.
Also included is support for Mods, which could be found easily on google if wanted.
Full list follows (NOTE: If downloaded as a zip file, it is labeled as 15b, this is the same thing, as presumably 15a was never a public release)
= Mod systemWe have started work on much better mod support within the gameAll mods should be installed in your AppSaveFolder/PrisonArchitect/mods/ They will then show up in a new Mods interface (Main menu -> Extras -> Mods) You can activate and deactivate as many mods at once as you wishThere are several types of mod:Graphical / Presentation : Updates the graphics and sounds in the gameTranslations : Translates the game into languages other than EnglishScenarios : Full story driven chapters, similar to our Death Row introductionContent : Adds items to the sandbox or changes the behaviour of items, eg Grants mods which add grantsAll mods must have a manifest.txt which details the title, author, version etcAnd mods should come with a thumbnail.png image which will act as a graphical previewFor a list of all existing mods: http://devwiki.introversion.co.uk/pa/index.php/ModsFor technical details on how to create a mod : http://devwiki.introversion.co.uk/pa/index.php/ModdingYou must register your purchase to gain access to the wiki.If you haven't registered yet, go here: http://www.introversion.co.uk/prisonarchitect/register= Performance optimisations continuedThe game now runs much faster, especially on Windows/PCLots of unneccesary memory copying has been optimised out. Makes a big difference on Windows particularly.Long running prisons (100+ days) sometimes experienced extreme slowdown due to the list of all contrabandFixed a bug that caused the building of foundations to become very slow and laggy on large mapsThe lighting system has been multithreaded, freeing up much CPU timeNb. The lighting system now updates at 20hz (previously 4hz), so changes in light happen quicker as well= Staff exhaustionAll staff now become tired as they workTheir energy level is rendered as a green bar in their nameplate (only shown when less than 33%)When they become exhausted they will stop work for a while to recoverYou can now build a Staff Room, and exhausted staff will go there in preferenceStaff resting in a Staff Room will recover energy much faster, and feel more restedNOTE: Guard dogs still rest in the Kennels= You will now receive a different federal grant for each category of prisoner:Minimum security prisoner : $50 per dayNormal security prisoner : $100 per dayMaximum security prisoner : $150 per dayNote: Previously you received $100 per prisoner regardless of category= New clock speed option : very fast. Runs the game at 5x speed. (Previous fastest speed was 2x)= The Deployment view is now unlocked by the Chief.You can then research Deployment to attach guards to stations, or Patrols to attach guards to patrolsThis fixes the issue that you could unlock Patrols before you had access to the Deployment screen.= You can now scroll by pushing the mouse to the edge of the screen= The Contraband view now has a sub-toolbar with display options:Dangers Shows all the locations around your prison that contraband could be stolen from 24 hours Shows all contraband confiscated in the last 24 hours7 days Shows all contraband confiscated in the last 7 daysAll time Shows all contraband confiscated in the history of your jailIn addition, all recovered contraband icons are colour coded:Red = Weapon, Blue = tools, Green = narcoticsSeveral main menu items have been moved into a new Extras sub menu:Names in the gameSteam workshopModsTimelapse= Fixed: Many types of irrelevent equipment will no longer be smuggled into your prison eg Mop, Rake, Hose, Leash etc= Fixed: Power lines were rendered without colour once you'd built more than four power stations= Fixed: Not all of the Complaints thought bubbles were displaying correctly= Fixed: Some invalid jobs would appear at the top left of the map as a price