Prison Architect - Alpha 16 (Mac)

seeders: 10
leechers: 0
Added on December 28, 2013 by VIruzin Games > Mac
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Prison Architect - Alpha 16 (Mac) (Size: 99.32 MB)
 PrisonArchitect-Alpha16-MAC.zip99.32 MB


Description



Here it is! Prison Architect for mac! Tested & Working! PLEASE SEED)! If you like the game buy it and support the developer.

Thank you for downloading the Prison Architect - Version 16

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Installation:
- Unzip the contents of this package into a directory of your choice then click the app "Prison Architect" and play.
- If you plan to overwrite a previous version of Prison Architect with this one, please delete the contents of the folder before unzipping.

Full change list:

= Procedural landscape generationThere are new options when generating a new prison:Forests adds random collections of trees, including new types of tree (Oak, Pine, Orange, Cypress, Palm)Buildings are usually derilict and can be used or demolished as you wishLakes provide additional construction challenges by forcing you to work around them.Warning: Including lakes can make your map totally unplayable. Experimental!= Wood industryYou can now cut down trees using "Dismantle" from the objects menu, and each tree will produce wooden LogsYou can sell the logs for an immediate cash boost ("Sell" from the objects menu)Or if you have a workshop, your prisoners will cut the logs into stacks of wood planks, which sell for moreGardeners are now required to plant trees, and trees take time to grow from saplingsStacks of finished wood planks will auto-sell at 1am= Steam Workshop for mods (Steam versions only)Mods can now be shared via the Steam Workshop, just like prisonsThe mods menu now lets you publish mods, highlights mods you have published, and shows newly downloaded modsMods will automatically download when an update is availableAdding FileID "-1" to your mod's manifest.txt will stop the game asking users to publish the mod. Useful for mods shared outside of the Steam Workshop.= Full segregation supportExtensive AI work means you can now fully segregate your prison by prisoner categoryYou can create self contained wings (eg for Max Sec only) containing their own cells, yard, canteen, laundry, workshop etcNew zone type : Med Sec, for medium security prisoner ONLY (orange)Note: The default zone colour (White) is SHARED, meaning all prisoners are permitted to enterWork/Employment/Industry AI improvementsKitchens are now significantly more efficient (Chefs waste much less time)You can now build any combination of kitchens and canteens, and your chefs will figure it out(Eg one kitchen serving multiple canteens, or each canteen having its own kitchen etc)Fixed: Multiple chefs would sometimes go to collect a box of ingredients from the deliveries zone, wasting timeFixed: Chefs often stood around doing nothing in the kitchen when they should be cookingLaundries and Workshop jobs are now performed more efficiently and intelligentlyLaundries will only service zones of the prison that prisoners working in that laundry would be permitted to reachJanitors will now help out with the prison Laundry servicePrisoner cell re-assignments now happen without requiring shackled guard escort (if possible)They will be shackled and escorted by a guard if they are not permitted to make the journey themselvesNew object : Road GateCan be built spanning the entire roadActs as a secure door, requiring a guard to unlock it whenever a vehicle or person wants to pass throughYou can use this to span your prison across the road, or build a totally contained drop off zoneDoors now open at different speeds. A normal wood door is the fastest. The large road gate is the slowest.The Large jail door opens slower than the normal jail door.Prisoners will now "make a run for it" if they are near the exit and you leave too many doors unlockedBe careful when setting zones to "Unlocked" (green), or setting doors to "Locked open"Note: More dangerous prisoners are more likely to take advantage of lapses in securityNew red marker icon for escaping prisonersElectrical items no longer short out when wetIt is now safe to use Firemen in the kitchen, or to repair laundry machines without having to worry about electrocutionEXCEPT the power station which now explodes most spectacularly when wetWorkshop balance nerfThe workshop has been judged far too ridiculously profitableCutting sheet metal and stamping license plates now takes twice as long as beforeSheet metal now costs $10 per sheet, and produces 2 license plates which sell for $10 each, giving $10 profit(Previously $3 per sheet, producing 3 license plates selling at $10 each, giving $27 profit)Workshop saws and presses now cost 50% more to buildPrisoners will now make better use of their stolen contraband when misbehaving:Lighters if they are feeling destructiveWeapons if they get into a fightTools if they are escapingAll staff now have a base toughness of 5 (previously 1) so they no longer die from a single punchOffices must now be indoorVehicles will no longer be blocked by entities, objects, trees etcFixed : Purchasing neighbour plots of land sometimes caused the game to get the road location wrong. Vehicles spawned in the wrong place and construction was blocked in a stripe down the middle of the prisonFixed : Purchasing land west or north of your prison broke all in-progress escape tunnelsFixed : Prisoners who are digging escape tunnels will now be rumbled if a guard comes to escort them somewhere (Previously they were able to keep digging despite being taken to a different place!)Fixed : Some long running prisons had active escape tunnels that were being dug by prisoners who were no longer on site - either dead, escaped or released.Fixed : Sometimes workmen took a very long time to finish foundations, leaving them unfinished for hoursFixed : Trees will no longer be generated on the roadFixed : Workers will no longer get stuck in the first delivery truck trying to do a jobFixed : Guards no longer need to use their keys to open wood doorsFixed : Mod system now correctly loads replacement font graphics every timeFixed : Mods can now override the base grants with their own if the grants share the same nameFixed : Dead visitors will no longer float homeFixed : Historical contraband moved when you purchased a neighbour plot of landFixed : Released prisoners will no longer get stuck on the toilet or in bedFixed (Alpha15b) : Right click to cancel stopped workingFixed (Alpha15c) : All existing contraband was being lost after level load	

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Prison Architect - Alpha 16 (Mac)

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Seed pleas
No one's seeding. :(