Here it is!
Prison Architect for linux! Tested & Working!
PLEASE SEED)! If you like the game buy it and support the developer.
Thank you for downloading the Prison Architect - Version 18b
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Installation:
- Unzip the contents of this package onto a directory of your choice (ex. C:/Program Files/Prison Architect)
- If you plan to overwrite a previous version of Prison Architect with this one, please delete the contents of the folder before unzipping.
Full change list:
// Reform and training programsYou can now run daily programs to train, educate and reform your prisonersThese are administered from the new Programs tab in the reports interface Each program runs during a scheduled time during the day, and costs money per sessionDifferent programs provide different benefits to you and the prisonerPrisoners may only take part in one program at a time, and may only attend one session in that program per dayMost programs are voluntary. Prisoners will be less likely to volunteer for programs if they are badly treatedAvailable reform programs:Foundation education programGeneral Education qualificationWorkshop Safety Induction ← required to work in the WorkshopCarpentry ApprenticeshipKitchen Safety and Hygiene ← required to work in the kitchenBehavioural TherapyPrisoners must now complete the workshop safety / kitchen safety courses before they can work in those roomsNew : Classroom / School desk / TeacherYou require a functioning classroom before you can begin educating your prisonersThe teacher is an external freelancer who will enter your jail to teach his class, then will leave when doneSome prisoners have more affinity for academic topics than others. In addition, the level of concentration of your prisoners is a major factor on their chances of success(Prisoners concentrate best when all of their needs have been taken care of)New : Carpenters table Prisoners who have a natural afinity for practical work can attempt the Carpentry Apprenticeship.If successful they will be able to use the new carpenters table in the workshopThey will use stacks of Wood to produce high quality furniture (currently a high quality wooden bed)Full production chain : [Gardener] → Tree → [Cutdown] → Logs → [Saw] → Wood → [Carpenters table] → FurnitureBehavioural Therapy is run by the prison psychologistPrisoners are automatically referred to this program if they behave violently within your jailPrisoners who successfully complete the Behavioural Therapy program are less likely to cause trouble in future//Prisoner experienceExperience is now being recorded for all prisoners during their stay in your prisonYou can view this data by clicking on them to bring up their rap sheet, then click the new Experience tabActivity : Shows the breakdown of their time within your prison, and what they were doing during that timeMood : Shows the amount of time spent in a good / bad / neutral mood. This is a simplification but a useful one.Condition : Shows how long the prisoner has been suppressed, injured etc.You can also see the progress of their current reform program - their attendance and chance of passing the programAll programs completed are listed at the bottom of this page, showing if they passed of failed the program//Armoury upgradesYou can now purchase additional weapons and equipment once you have an armoury on site.Your guards must return to the armoury to pick up their new equipment as you unlock it, and there is a cost to pay per item equipped.Body Armour : Available to all guards, armed guards and dog handlers.Absorbs 50% of all damage taken, but slows down your guards by 30%You must pay an additional $100 per guard for body armour.Tazers : Available for all Armed Guards. This is a non lethal weapon which instantly incapacitates the target, without causing any damage.Can only be fired once, then the battery must recharge before it can be used again (1 hour recharge time)There is a cost of $400 per tazer to be paid as the armed guards collect their new equipment.Note: Armed guards will use their shotguns instead as soon as you give the weapons free orderTazer Rollout : Equips all guards and dog handlers with Tazers as well as your armed guards.There is a cost of $400 per tazer to be paid as the guards collect their new equipment. //Other improvementsUser Interface scalingWork continues to make the game scale correctly to any resolution and any size of display. There is now a 'UI Scale' override setting to adjust the size of all onscreen elements to your taste. Use the PLUS and MINUS keys to adjust this value in game, or edit it directly in preferences.txtThe rooms toolbar now shows the number of each room type that already existThe fog of war effect is no longer rendered into timelapse videosStatus effects like Suppression no longer cause such massive drops in walking speedVisitation will now come to an end immediately during a riot or a bangupYou can now build utilities under the road : Electrical cable, Small pipes, Large pipesTweaked the routing system - entities should get stuck on walls much less frequentlyFixed : Sometimes very small Laundries / Cleaning Cupboards would not show up in the Deployment/Jobs screen, meaning you could not assign prisoners to them even though they were perfectly valid roomsFixed : Armed guards now (sometimes) shout warnings at inmates before firing, unless those inmates are attacking staff or about to escapeFixed : Face-in-the-game entries are now sorted to the top of the community biographies listFixed : Sun shadows on trees were sometimes rendered much too largeFixed : Dogs were unwilling/unable to enter staff only zonesFixed : You can no longer build road gates over lakes, or at the edge of the mapFixed : Actors no longer get tired (Eg edward, his guards etc)
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