Prison Architect Alpha 34a (Linux)seeders: 1
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Prison Architect Alpha 34a (Linux) (Size: 151.91 MB)
Description
Video https://www.youtube.com/watch?v=Wl-_QQorFoM
Alpha 34 Changelog: = Gangs Some prisoners will now have gang allegiences upon entering your prison. This can make those prisoners much harder to deal with, as they will work to defend each other during trouble. This is an optional feature, enabled by ticking the new "Gangs" tickbox in the New Map screen. (Nb. You can also hack gangs into an existing prison by adding 'EnabledGangs true' to the top of the .prison file) More dangerous / higher security prisoners are more likely to be gang members. Gang members can be identified visually by their full body tattoos Gang members will always come to the aid of their fellow gang member when fights break out. This includes coming to the aid of a fellow gang member involved in a fight with guards. Gang members more likely to try to steal weapons, and more likely to carry them rather than stash them. Gang members will not participate in any voluntary reform programs Gang members will not work for the prison New view : Intelligence => Gangs. Highlights all known gang members and shows the total number of members of each gang. Nb. This is part 1 of a larger feature. = New room: Shop Requires shelves and a shop front. The shop front should go on a wall such that prisoners can acces the shop front from a corridoor. Shop goods will be brought into the prison in the usual way, and taken to the shop. Prisoners can work in the shop, and will unpack the boxes of goods onto the shelves. Prisoners can buy items from the shop to help with their needs: Soap, shampoo etc for Hygene Towels, blankets etc for Comfort Magazines for entertainment Snacks for Hunger All prisoners are now paid a fixed wage of 50 cents per hour when working for the prison Items in the shop cost $5 each Prisoner wages and shop takings are now shown in the daily cashflow report (updated at midnight) Prisoners are more inclined to participate in voluntary training programs, and will concentrate harder, when there is a shop on site. (They want to earn that wage to buy things for themselves). The shop is a potential source of smuggled contraband = Asian language support The game now supports asian character sets, paving the way for translations into Japanese Chinese Korean etc - Mail room (continued) Fixed: Mail satchels would be endlessly delivered in certain circumstances You can now dump mail satchels if you end up with too many - Escape tunnels (continued): Each member of a dig team now brings diminishing returns to the overall speed of digging. This represents the fact that (say) 10 prisoners just couldn't dig all at once in one square. Previously 4 prisoners would dig four times faster than just 1 prisoner. it will now take 4 prisoners to dig twice as fast as just 1 prisoner It will take 11 prisoners to dig three times as fast as just 1 prisoner Searching a toilet manually will now reveal any escape tunnels. Nb this requires you specifically search the toilet itself, and does not apply if the toilet is searched as part of a "search cell" or "search cell block" order Conventional fences no longer slow diggers down - The research screen now flashes a warning if you are attempting to research an item, but are missing the neccesary Administrator, or he does not have an office - Emergency services personel no longer need to rest in a staff room - More prisoner faces added to the sprite bank, for greater variety = BUG FIXES 0003270: [Control & User Interface] Flashing Yellow area in deployment screen not explained 0004990: [Gameplay] Basic Detention Center fails to recognize completed rooms if other rooms are incomplete 0003318: [AI & Behaviour] Delivery Trucks fail to stop and unload (when delivery zone at bottom of the map) 0006493: [AI & Behaviour] prisoners use the same seat/phone/shower etc 0007248: [Mod System] Special Characters prevent mods from work 0008666: [AI & Behaviour] Prisoners reading books will stop following regime and freeze up unable to fulfill needs. 0008916: [AI & Behaviour] Mail Room keeps ordering more Mail Satchels 0007670: [Control & User Interface] Spelling of bureaucratic in Chapel Description 0003271: [Gameplay] Clone Tool + Water 0007630: [AI & Behaviour] Gardeners and other AI vibrate when in 3x speed mode 0006067: [Gameplay] Prisoners are tunneling too fast (through perimeter wall) 0001166: [Gameplay] Guards wont take prisoners to Solitary Confinement, prisoner stuck in limbo 0008714: [AI & Behaviour] Some dump jobs are never done 0008766: [AI & Behaviour] Empty Parole Program slots not being filled despite long queue of eligible prisoners 0005953: [Graphics] Uniform's are sometimes under the bed 0006142: [Graphics] Render issues when stacking drains with other items 0008750: [AI & Behaviour] Prisoners do not leave Transport Bus if reception is full of laundry 0005453: [Gameplay] Power Switch + Cctv Monitor = UNLIMITED VISIBIlITY! 0008996: [AI & Behaviour] Prisoner released during shower leaves naked 0000665: [Gameplay] pausing stops the limit-check for daily spending 0008034: [AI & Behaviour] Chefs Don't Cook 0008129: [Graphics] Death Row font too dark 0006952: [AI & Behaviour] In large prisons suboptimal transport job causes death of overdosing prisoners during transportation to infirmary 0005830: [Gameplay] Bureaucracy research never finishes if started during pause after firing warden 0002935: [Gameplay] Guard dogs kill prisoners 0007920: [AI & Behaviour] Unconscious dog and dead handler 0006228: [AI & Behaviour] Dog handlers can't get tazers anymore, but research says they can 0009032: [AI & Behaviour] Dead guards in hearse still have flashlight on 0003311: [AI & Behaviour] Guards escorting prisoners to from their cell to the same cell over and over 0008135: [AI & Behaviour] Dirty trays are being stacked outside canteen (in a remote solitary cell, for example) 0007151: [Gameplay] Truck drivers can be sacked 0006966: [AI & Behaviour] 0 demand for meals in the second hour of Eat 0003132: [Gameplay] Sometimes contraband is listed as "None" 0007437: [AI & Behaviour] Cooks Not Cooking 0007933: [Other] cooks wont cook (Cellblock assigned to non-canteen in logistics) 0008904: [AI & Behaviour] Laundry without door breaks near-by rooms 0008624: [AI & Behaviour] Riot Police get tired 0007675: [Graphics] Altar not displaying properly against a wall 0008988: [Save & Load] Last Game Save causes a Crash to Steam Client 0008946: [Gameplay] Library Books keep coming Related Torrents
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