Changelog:
Shared CellsNew room type: DormitoryNew furniture: Bunk BedsA Dormitory can house any number of prisoners, based on the number of beds installed. Dormitories can be small eg 2x3, replacing the normal Cell, allowing for two or more inmates to share a cell together Or Dormitories can be large, with shared showers, toilets, phones, tvs, recreational facilities etc. Better facilities will result in a higher room grading, which will have a positive effect on your inmates= Prisoner Intake (continued)There are now several different modes of Intake that can be set for your prisonChoose your mode from the Intake reportCLOSEDNo inmates will be brought to your prisonFILL CAPACITYInmates will be brought into your prison when available, until your available capacity is fullTOTAL PRISONERSYou set the total number of prisoners desired, and the Intake system works to fill that numberNUM PER DAYYou choose the number of prisoners to bring in each day (The old method)ALLAll available prisoners will be brought in every day= Escape mode (continued)Escape mode was deemed too easy and unbalanced, and several features have been nerfed.Damage done to a prison and its staff is now repaired automatically, once the player surrenders or is knocked out.All staff killed are replaced with new hiresAll fires are extinguishedBurnt down walls now get construction jobs created to replace themAll ranged weapons now have limited ammo. Nb you can press G to drop the current weapon.Shotgun : 6 shotsPistol : 6 shotsTazer : 1 shotAssault rifle : 30 shotsIf you steal an item from a room, there is now a three hour timer before that item can be stolen again from that room. This will put a stop to whole teams of escapees stealing knives from the kitchen. Nb these timers end instantly when the player surrenders or is knocked out.Reputations rebalancedSkilled fighter: chance to disarm opponent now reduced to 20% per hit, down from 30%Extremely deadly: chance to kill reduced to 15% per hit, down from 30%Ranged weapons are no longer made more powerfull by the Strong/Deadly reputationsRanged weapons no longer disarm opponents when the attacker has the Skilled Fighter repImproved game over screen to stack up victims in the same way as the intake report's prisoner preview.- Gangs rebalancedRebalanced the chances of gang members and leaders arriving, to make gangs a more likely occurance.Doubled the chances of receiving gang members at intakeThe chance of an incoming gang member being a leader is now much higherThe probability of receiving a gang leader also increases as the size of the gang increases.- New translationsGreek, Romanian, Swedish, Turkish, Spanish, Portuguese= BUG FIXESno more saving on escape mode gameover screenItems still loaded on trucks dont get search jobs during shakedowndeployment menu has the correct default selected based on your researchfog of war turns on sooner on GABOS levelerror sound only plays once when unable to afford objects