Pro iOS 5 Augmented Reality 2012

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Added on September 10, 2012 by Opsylumin Books
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Pro iOS 5 Augmented Reality 2012 (Size: 6.03 MB)
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Description

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Book Description

Augmented reality takes the real world and through the use of graphics, sound and other effects allows you to enhance the environment. It makes a game more real. Your social media app puts you where want to be or go.

Pro iOS 5 Augmented Reality walks you through the foundations of building an augmented reality application for the iPhone or iPad. From using MapKit, to the accelerometer and magnetometer, to integrating facial recognition and Facebook data, you’ll learn the building blocks of creating augmented reality applications. Case studies are included in this one-of-a-kind book and you’ll learn how to create augmented reality apps that unleash the full potential of the on-board sensors and camera. This book complements other iOS game or social media apps development books available from Apress.

After reading Pro iOS 5 Augmented Reality, you’ll be able to build augmented reality rich media apps or integrate all the best augmented reality techniques and tools into your existing apps.
What you’ll learn

The differences in hardware sensors, cameras and more between the iPhone 4 and iPhone 4S, iPod touch, iPad and iPad 2
How to use MapKit and integrate it into your app
How to play and record sound within an augmented reality app
How to use the iPhone or iPad camera and video
How to program against the accelerometer and gyroscope to detect movement and the orientation of the iPhone or iPad
How to access and use the information from the magnetometer (compass)
How to use cocos2D to overlay a heads-up display on the camera view
How to integrate facial recognition into your app
How to build augmented reality feature-rich enterprise game and Facebook apps

Who this book is for

This book is for iOS developers familiar with iOS programming, but new to the camera, accelerometer, magnetometer and building augmented reality applications in general.
Table of Contents

Introduction
Hardware Comparisons
Location Services
iOS Sensors
Sound and User Feedback
Camera and Video
Using cocos2D for AR
Building a cocos2D AR Game
Third-party AR SDKs
Building a Marker-based AR App Using OpenGL
Building a Social AR App
OpenCV and Facial Recognition
Building a Facial-recognition AR App

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Pro iOS 5 Augmented Reality 2012