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Credits go to scaramonga and jAck_h!De
PROJECT AURA is a simulation/strategy videogame where you take control of a colony of climate disaster survivors.
In the near future, humans will face the drastic consequences of climate change. Forced to take refuge in vital reserves using cryo-preservation, they await a second chance.
At the end of the 21st century, humans — finally aware of the great climate disaster — dedicated their efforts not on preventing the inevitable crisis, but to ensure the survival of the species itself. In this endeavor, they embarked on the construction of a network of cities on the sea, resistant to the hostile atmosphere. Overtaken by the events and extreme food shortage, they built ultra-secret shelters that would support them in hibernation, to be awakened in a more favorable situation.
http://store.steampowered.com/app/305940/
1. Extract
2.
Play using SmartSteamLoader.exe
Patch 2.6 changelog available
HERE
2.6 hotfix 1 changelog
•French, German and Portuguese-Brazil languages available (they are still in beta). Special thanks to all the users contributing to the game with translations and specifically for the tables to:Esthare: French translation.Matriplex: German translation.Anlauf: Portuguese-Brazil translation.*By now it is possible to change the game language only from the game launcher window (the one appearing just after game loaded).•Permanently fire a colonist (send back to VR) from the char sheet is now possible (a dramatic audio effect will be added :D)Key binding:Time:Press SPACE or PAUSE keys to toggle running/pause game state.Balancing:• Generator components crafting and prices readjusted.• Botanic Garden now allow up to 8 farmers (before it allowed just 4)• Botanic Garden vegetable productions increased x 2This way those going -green- don't need to fill the colony with Botanic Gardens...Bug solving:•Energy is now stored correctly when saving a game (each time loading a game it was reset)•Visual bug where chars with negative morale showed its progress indicator in wrong position.New items:-Garbage with high content in certain metals or plastics. This way you can specialize a bit more the type of garbage your ships will go for. New items:high iron content garbagehigh aluminum content garbagehigh steel content garbagehigh titanium content garbagehigh e-waste content garbagehigh alpha plastic content garbagehigh beta plastic content garbagehigh gamma plastic content garbageOthers:-Icons modified for garbage plastics and metals.
2.6 hotfix 2 changelog
New key combination for the Inventory: Ctrl + click on an item to send it to the last position at Inventory. This may be helpful in combination with the new auto arrange option.• Item context-description (info displayed hovering mouse over items) now show also the exact amount of units owned. E.g.: You may see at inventory you have 250K of an item and the contextual info it will show 250.321 u.• We have modified the confirmation windows behavior which may block the application under some situations before.• The new number format introduced will display now a bit better. E.g.: Before hotfix, the numbers 3100 and 3900 were shown both as 3K; now they are displayed: 3.1K and 3.9KOthers:• WASD keys won't scroll the main view when typing in a name in the save game window.• Carrot damaged seed and "steel-garbage" icons have been corrected.• Electronic component items for generator now fit correctly into their sockets at the Energy Window.
2.6 hotfix 3 changelog
New features:•New Window: Replace ColonistIt is possible now to replace a colonist also for specific profiles. You can access this window through the Criogenization Room Window.*An extra feature to keep a watch list is under development.GUI:•Characters listed in the Criogenization Room Window that won't be available much longer will now display an icon (arrow) to inform about it. Balancing:•Water desalination plants now allow up to 6 operators (before it allowed just 4)Others:-Disabled the "can't continue production..." log messages. (When Log fully implemented player will be able to decide each type of message relevance to ignore/low/med/high-notify.)-Solved an issue where some users were experiencing a global light "endarkening" while a char was being rendered in the Cryo Room and AA enabled.
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