project.CARS.build.831.Crack.ALI213.#Nems #Kortalseeders: 92
leechers: 85
project.CARS.build.831.Crack.ALI213.#Nems #Kortal (Size: 16.45 GB)
Description
Project CARS (ALI123 SP Crack), brought to you by Nemss and Kortal If you already downloaded a previous version of this release, just add this new one. After the file verification check, you will only download the new files ! if you are unsure about this torrent, check the comments on previous versions: http://kickasstorrents.ee/project-cars-build-830-crack-ali213-nems-kortal-t9718278.html http://kickasstorrents.ee/project-cars-build-829-crack-ali213-nems-kortal-t9714752.html Official game release is delayed to march 2015... Enjoy ! ;) Build 831 (17/10/14) 274 MB Audio: * Tweaks to the Pagani Cinque engine and other sounds. * Tweaks to the Mercedes 300SEL AMG incar and external engine sets and other sounds. Next-Gen: * PS4: Fix for compiler err in gold. * PS4: Added hsync override for better track profilling. * XB1: Fix for PostProcessing filters causing black screen/flicker during in-game intro sequence Render: * Added hsync override for better track profiling. * Fix for motion-blur resources being created in LDR. * PC: Envmap shadows are only rendered with the Envmap detail level set to High or Ultra. Weather: * Better culling for clouds..added code to the env callbacks to say if we want to render clouds. Effects: * Dirt screen functionality AR-2611 GUI: * Hightlighting player name * Added month names to text DB * Add Kart and Oval track types. * Added RaceAppCore text ID for Play Now button * Highlighted the players team in the team list * Fixed laps to show laps completed instead of current lap * Changes split time to be split time from leader, not driver in front * Unified the in-game standings lists, and fixed some associated common bugs. * Fixed missing applinks causing certain lists to not be initialised correctly * Made all highted text white, for the whole row, not just for the player/team name * Implemented standard auto-update for the simulate screen, in line with the other screens in-game lists. * Fixed all data inconsistencies with the live/overview lists, so they can all work from the same code with no duplication Leaderboards: * Fix for "find me" option which were clearing leaderboard. Cameras: * Pitstop Cameras update Replays: * Wiper control now goes via event queue to support replays. Add debug printing of vehicle animations. * Support time controller moving backwards in time. Add method to get time played for animation player. Characters/Animations: * Pitstops: Wheel attendant 2 : fixed offset, added triggers Career: * Career Motorsport Teams: GT3 - All teams configured, matching vehicles and liveries to teams, spreading teams over various series, and ensuring a balanced spread of vehicle types used in all series. Physics: * Lotus 98T: AI tire model tuning; drivetrain efficiency adjusted * Lotus 78: AI tire model update, checked that all latest tech is applied * Formula C: Set fuel consumption, heat & wear model, added all latest tech Vehicles: * Audi R18: LODC tweaks * Formula C: Collision model update * Marek RP339h: Collision model update * Marek RP219D: Collision model update * Aston Martin Rapide Hybrid: Fixed CPIT damage, lowered polycounts Tracks: * Azure Circuit: Textures for Mirabeau gardens. Updated speculars-fixed mipmaping. Fixes for incorrectly coloured flares and odd lamp placement * Cadwell: Finished broad terrain, merged terrain, road and kerbs, fixed microgaps, added missing overlays, fixed CSM issues, materials sorting, new verges * Oschersleben: Fixed main gaps between kerbs/road/terrain/fixed wrong csm mesh/fixed bad kerbsedges/fixed 1 bad mat/fixed issue WMD-1130 WMD-1875/added rain blockers where needed/added missing camera file, tyre stand outside garages, WMD-1130 Known issues: - Replays: Working but sometimes you can't watch saved replays plus other issues - Speed sensitive camera option is missing from UI - None of the debug tools (F1, Ctrl+F, Ctrl+I, tweakit, etc etc) are available unless you use -gold command line (but by using -gold you get assert popups again ) - If you want to run x86 Gold, run the pCARSGld.exe directly - DO NOT RENAME FILES! - Cloud flickering/popping across tracks, issue has been identified and will be solved. Build 830 (16/10/14) 233.7 MB Audio: * Adding pit to car p3 5sec split time calls Next-Gen: * XB1: Fix for various RenderTarget flickering bugs * XB1: Enable Label, GUI and Phase 2 threaded rendering (now that the target flickering bug is fixed) Render: * Planers shadows supported in all lighting models. * Fix for failure to load post processing data and filters. * Removed all refs and files related to old lit particle code. * DX11/XB1: MT fix for GUIRender Begin/End Rendering to Target * Moved bone mapping tables into per-participant pools to ensure clean removal of participants when leaving race * Adds phase 2 MT on PS4. Removes old lit particle path. Removes not required command build phases from planer reflection and camera editor. * Remove shared bone mapping data from per-participant pools, as making it unique to the participant is wasteful and prevents proper clearup due to sharing of sub-components between participants Career: * Career Motorsport Teams: Formula A, Formula B - All teams configured, matching liveries to teams. * Career Motorsport Teams: Formula C, Formula R, RenaultClioCup - All teams configured, matching liveries to teams. * Career Motorsport Teams: LMP2 - All teams configured, matching vehicles and liveries to teams, spreading teams over various series, and ensuring a balanced spread of vehicle types used in all series. * Career Motorsport Teams: LMP1 - All teams configured, matching vehicles and liveries to teams, spreading teams over various series, and ensuring a balanced spread of vehicle types used in all series. Gameplay: * FIX AR-2501 Fuel load is set to 5l for time attack mode with no fuel consumption. Each race mode now have the ability in its inc file to enable/disable auto fuel and if autofuel is disabled set how much fuel is prepared for the player GUI: * Horse thief mile: Fixed track location entry * Tracklists: Inserted Californis Horse Thief Mile Cameras: * Propper trigging in pit camera scenes * Chase Camera: More appropriate range of FOV settings. 75 degree default Characters/Animations: * Pitcrew: Wha1,2;whm1,2: added triggers in pit idle animations * Pitcrew: Wheel mechanics added triggers to sync wheel assistants * Drivers: Updated driver textures to match new hand UVs + minor tweaks Physics: * Lotus 72D: AI tire model tuning, updated collision model * Ford Escort RS1600: Default setup adjustments, AI tire model tuning Vehicles: * Lotus 98T: Collision model update * Oreca 03: Disc UV fixes, LCD material fixes, Light UV fixes, added floating lightflare polys * GUMPERT Apollo: Collision model update, aero model tweaks, drivetrain efficiency adjustment * RUF CTR3 SMS-R: Disc UV fixes, LCD material fixes, Light UV fixes, added floating lightflare polys * Alpine A450 LMP2: Disc UV fixes, LCD material fixes, Light UV fixes, added floating lightflare polys * Audi R8 LMS: Added R8 LMS work livery, fixed minor paint bugs, added liveries (DDS), added Audi R8 LMS work livery * Ginetta G55 GT4: Disc UV fixes, LCD material fixes, Light UV fixes, Removed some duplicate meshes, added floating lightflare polys Tracks: * Horse Thief Mile: Files submited and AIW * Mount Panorama: Updates to Bathurst foliage (reflection + lod distance tags) * Derby Park: Added rubber marks onto UV2 of all kerbs, fixed organic edges on the runoff areas, Tunnel & Pits rain blockers, Global welding pass to fix micro gaps/visible seams, stl check on track csm and fixed errors * Imola: Groundcover texturemap update, groundcover meshes update, reflection tagging for hw instances and static instances, trd update for groundcover, grass rules updates,groundcover 3D meshes based on NS instead camera facing sprite billboards, grass exclusion update for Bologna, fix pop armco around last corner left, slope reflection vertex alpha, fix wall hovering issue, trackedge brightness tweak, fix for skid missing poly, fix graveledgebug, groundcover texturemap update Build 829 (15/10/14) - MB Next-Gen: * PS4 : Fix for 'square pattern' on spot light shadows Render: * PC/XB1 Detailed Intersection SSE fast-path * PC/XB1: Enable GATHER ANY scenegraph path * Resets rendermode and dimensions before rendering hud. * Fix for directional shadow getting clipped in the Frontend. * Modified mesh loading to use per-participant pools when provided * DX11: Pointsprite shader fixes (Geometry shader now compiles and works) * Code to allow us to have other items cast shadows from spot lights in the FE. * Fix for crashes and asserts happening when you exit the game during the boot phase. * Code to remove updating of the cameras from the camera renderbridge. At present we do not use feed the camera renderbridge in the FE so it appears that sometimes spurious feeds from the game can leak back to the FE. GUI: * Fixes multiple wait dialog issue * FIX WMD-1180 Added changed texts for off track warnings for P2P tracks * Added virtual overloads for assigning input to allow dialogs to be placed in other quads Cameras: * Correct pitstop camera reset Characters/Animations: * Fixed levitating guys on grandstands. * Pitcrew: Fuelman initial animaitons- move transition form pitbox to ap * Pit Engineer: Added proper implementation of positional change reports for player. Implemented positional change reports for team mates. Removed redundant positional change reports for opponents. Added proper implementation of split time reports for player. Added VO for podium/points/no points race finishes. Added career specific VO for championship race starts/wins. Removed the now unnecessary countdown start event. Lots of data fixes for incorrect VO/text names Physics: * Pagani Zonda R: AI and player tire update * L49 and L72D tire revisions, including FFB Vehicles: * Audi R18: Added all LeMans stickers * Pagani Zonda R: Custom dirt DDS file * Ginetta G55 GT4: Collision model update * RUF CTR3 SMS-R: Lods polish pass + bugfixes * Caper: Disc UV tweaks, Minor interior mesh tweaks * Sauber C9: LCD material tweak, Light UV tweaks, Added floating lightflare polys * RUF RGT-8 GT3: LCD material tweak, Light UV tweaks, Added floating lightflare polys * Aston Martin Vantage GT3: Fixed damage deformations, fixed missing damage on headlights * Renault Megane RS: LCD material tweak, Light UV tweaks, Disc UV tweaks, Added floating lightflare polys, Minor CPIT UV mirroring fix * RUF RGT-8: LCD material tweak, Light UV tweaks, Disc UV tweaks, Closed CPIT gaps, Added floating lightflare polys, gauge glass reflection tweaks * RUF CTR3: LCD material tweak, Light UV tweaks, Disc mesh fixes, Added floating lightflare polys, CPIT wing mirrors UV fix to avoid UV seams, a bit of mesh smoothing Tracks: * Azure Circuit: Fixed speculars, new emisives. * Le Mans: Fixed a whole bunch of WMD reported issues * Imola: Trd update for groundcover, grass rules updates, groundcover 3D meshes based on NS instead camera facing sprite billboards, grass exclusion update, reflection tagging for hw instances and static instances * Road America: New pitlights & slightly changed nearest area, tweaked metal plate, ground transition shader updated to new more optimized ground shader without transition, uprezed resolution and added spec, reflection tagging of base scene done Known issues: - Replays: Working but sometimes you can't watch saved replays plus other issues - Speed sensitive camera option is missing from UI - None of the debug tools (F1, Ctrl+F, Ctrl+I, tweakit, etc etc) are available unless you use -gold command line (but by using -gold you get assert popups again ) - If you want to run x86 Gold, run the pCARSGld.exe directly - DO NOT RENAME FILES! 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