Project Glory, Unofficial Expansion for Oblivionseeders: 0
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Project Glory, Unofficial Expansion for Oblivion (Size: 4.51 GB)
Description
First off, shouts and dedications go to WWW.THEPIRATEBAY.COM hell yah. Rock on.
My alias is The Mod God, just a name people. But to those I am friends with they may know myself as Chag, or Chaggy. Now I realize a lot of people are going to whine about how this a lot of the files are out of date. Yes they are. I made this compilation last year and just decided to share it with you now. I attempted once before but thanks to a fake faggy copyright claim by a mod author using GPL which caused myself to be booted from my hosting site. Keep and open mind when you use this Project, It is still a beta and dedicated to you, gamer, modder, and of course Bethesda Softworks. Now I want to dedicate this project to all the people who have ever played Oblivion, and to the modder's as well since Oblivion would have lost its luster years ago. I would like this project to be open to the community, meaning that if you like the concept please take it, modify it all you want, update it, make it kick ass more. Just leave Project Glory in the name please. It was always designed to be taken as a gift to the community so please do that. I can no longer do it all by myself, the number of mods I have is very hard to do proper testing so be prepared, there are still show stoppers in this build! Basically for example i might add a new mod version to the compilation and it turns out to not be compatible with the content I have put in the game. Most of the textures have been increased to 4x what they originally were. New quests, houses lands, even the Morrorwind mod, I wont say the actual name since they are going to be pissed I just gave you something for free and did not ask them. But who the fuck cares about that on here =). So just remember this is a BETA meaning it needs a lot of work. I will need modders help to eventually condense .esps since the game is limited by 255 .esps or some Now for the Optional Torrents... http://thepiratebay.org/torrent/4819825 -- Previews http://thepiratebay.org/torrent/4819832 -- Readmes http://thepiratebay.org/torrent/4820023 -- Credits/Mod List ********************************************************************************** ********This Package is Decicated to the late Mr.Don Wilde******** See Dedication.txt if interested... contact gnu@gnu.org This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . Found in main readme folder.Note: Rars have recovery record included! I hope it never has to be used. Here is what you will need first...Support for Original Game and Official Pluggins is REQUIRED so if you do not have the pluggins, Go BUY them, they really do Not cost much Online of Offline. Project Glory will not function properly without the official pluggins! Will your current saved games work? Maybe, but I doubt it, your welcome to try though. 1. Default Oblivion installation. 2. Install all official mods. 3. Knights of the Nine Which consists of.. 1.Horse Armor Pack 2.Knights of the Nine 3.Mehrunes Razor 4.Orrery 5.Spell Tomes 6.Thieves Den 7.Vile Lair 8.Wizard's Tower 9.The Shivering Isles 10.Not Required but good--The Fighters Stronghold 4.Upgrade Oblivion Install with patch this patch, remember It is implied that you need Oblivion to play The Shivering Isles. ShiveringIsles_v1.2.0416English.exe--also patches the rest of Oblivion ***DO NOT APPLY THIS PATCH***--Oblivion_v1.2.0416English.exe I have not tested any newer The Shivering Isles Patches--Fair assumption is they are backwards compatible. I recommend starting with cited patch. 5. Backup(In different folder) your saved games found at My DocumentsMy GamesOblivionSaves 6. Optional(provided space is availible) Backup your Original Data folder wherever you choose Throw in a 1 or something into the name or copy to completely different folder. I am assuming you will use a fresh install. 7. Unrar data.rar to anywhere, use winrar and extract to..Your Oblivion Installation Data folder (Data is the folder you choose in winrar to extract everything)--Winrar Extract method used is add and replace(so no overwriting folders)***Be patient, This step will take a long time! 10-20 mins. 8.When prompted to overwrite original music choose yes, this is the only thing overwritten and you can still choose no to all to keep original music! =) 9.Now it is time to install the tools You will need/required(found in tools folder) Oblivion Script Extender 0013a Oblivion Mod ManagerV1.1.5+ (Oblivion Content Validator 1.1.0--ACV v1.1.0.exe is included in data.rar) 10.Open Oblivion Mod Manager, then click Import/Export button, Next click Import load order found in dataLoad Order File!!Primary working Load order.olod I should not, but if such and such .esp is not found, ignore, should be clean load though. 11.Double click ACV v1.1.0.exe in data folder, choose smart option, ***NOT FULL***. This will take Atleast 5-10, so I included a prebuilt a ArchiveInvalidation.txt file It can be found in the readme folder, goes in your main Oblivion folder, not data! 12.Project Glory relies heavily on load orders, add mods at your own risk! Omods give no control over load order, therefore they are technically sloppy and incompatible! 13.How mods are included in Project Glory? Individual esp Mods 177, counting all esps there are 220! Is that it? No There is also 12 replacers/switchers so therefore mod count is 189 mods included, 232 if you include all sub mods aswell!!! See Credits list. Rock on modders! 14.Everyone included is cited in credits.txt found in the Readmes folder, including all the No names(there are more than I wanted(0) so therefore to address this, Project Glory will become an automatic team project to anyone willing to help myself. 15.Ini files included for 1gb, 2gb, 4gb of ram, also for Multi/Hyperthreading and Nonmulti Cpus. Included in Ini folder. ...My DocumentsMy GamesOblivion is where you will find the .Ini files, copy the .ini file from the package to this folder, and rename it Oblivion.ini. ***These are just templates, feel free to modify your own .ini files. DO not click on Data files shortcut or any of the official shortcuts as it usually results in a default Oblivion.ini being used. Always use Oblivion Mod Manager Or Oblivion Script Extender to Launch! 16.Play(launch via OBSE0014a, and Enjoy my conception of what Oblivion should have been Stock Everyone Rock on! Enjoy the release. This is just a demonstration, original intent was to have atleast 500+ mods or 1000 =). I am going to push Oblivion to the limits until it breaks, then go back a level to keep playing. ***Please note Authors***, cut list is not final, it mostly just a list of mods that need some work in general or bugs to be fixed. Plan is to add as much content as I can. I do not claim any of the mods contained in this package, I did not create any of them. However regardless of the what the authors say, all mods are open source by law. Add, remove, or modify this package however you like! Finally, Why did I do all this? I decided to share what I helped Organize, design, and beta test. Project Glory Beta1 was created Solely by TheModGod. As a thanks to all the modders who let me download their creations. I wish to repay that kindness with the only way I know how to help, create something wonderful and showcase all modder mods I included. I appreciate Oblivion, it is my favorite game, except it Has it's flaws that still exist today. However if you have a Good video card, Sata hard drives, and a multi core CPU there are realy no studders. ****I go by www.tweakguides.com Oblivion section. Make sure to read up somewhat.**** iPreloadSizeLimit=262144000(250), if you have studders in busy scenes, try upping that value. Double, Double again if needed. I use iPreloadSizeLimit=1048576000. Use with caution. Note due to limitations of Oblivion Mod Manager, the loading order will be proper, except you may have to click each esp yourself. I know, it sucks and I am sorry, but no way around it lol. Hence why Oblivion Mod Manager needs to be updated, and bad! The interfaceis bad enough, and lacking features that I only use it because I have to! However if the Author fixes some times my commends on it will disappear. TheModGod--"There is no barrier in this world that cannot be defeated by determination. So falter not, for even in insurmountable odds, the rays of hope will always shine through even the bleakest darkness." Sharing Widget |