Rack 2 .008 post-stream fixedseeders: 5
leechers: 3
Rack 2 .008 post-stream fixed (Size: 134.09 MB)
Description
====== v0.0.8 ======
POST-STREAM FIXED VERSION "New user sequence" - May 29, 2016 ==================== - Clothing is now loaded from the public resources directory, instead of internal resources, allowing it to be modded. - I've put a little more work into the tail fur system. This system is still incomplete, but it now supports some organic randomization, more detail, and is generally just a little bit more pleasant to look at. I feel obligated to mention that while the system is incomplete and will still see improvements (especially once I start focusing on art, instead of frameworks), we are approaching the point where I say "chunky / low poly is the style I'm going for". - Fixed several clothing clipping issues, and added some new street clothes for the PC to start in. - Fixed several physics bugs, and improved the behavior and deformation of most body parts, especially the dick and breasts - You can now equip clothing from a changing station in the showers. - Clothing now covers up embellishments that would otherwise clip through the clothing. Some embellishments, like antlers and horns, are exempt from this. - A decal painting system has been added to the character editor. You can now apply any image you want to a character, anywhere you want. A small library of test decals has been added. You can add more by simply dropping decals (256x256 PNG) into the AppDataLocalLowFekRack 2_ Furry Sciencedecals directory. - Any texture layer, including decals, can now be set to glow. - Cleaned up the character editing interface a bit, and added a new relaxed T-pose option. - Added functionality that allows characters to hold objects. - NPCs are now generated with randomized color schemes. - The character quick-start form now has a color randomization option. - Improved the new player sequence a little bit. New players are taking to the character customization screen, then given a tour of the laboratory by the requisitions officer. - Did some more level design stuff. There is now a client management desk, where you'll select test subjects to put into your research rooms, as well as a storage area and a chemical research area. - Reworked the embellishment system to be more resilient to mesh changes and custom body parts. As a result, embellishments might be misplaced on characters made in 0.0.7 or earlier. Sharing WidgetScreenshots |