Real-World Flash Game Development - How to Follow Best Practices AND Keep Your Sanity, 2 edition

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Added on June 28, 2013 by trancedudein Books > Ebooks
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Real-World Flash Game Development - How to Follow Best Practices AND Keep Your Sanity, 2 edition (Size: 12.96 MB)
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Real-World Flash Game Development - How to Follow Best Practices AND Keep Your Sanity, 2 edition



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Real-World Flash Game Development: How to Follow Best Practices AND Keep Your Sanity, 2 edition
2011 | ISBN: 0240817680 | 432 pages | PDF | 17 MB

Your deadline just got moved up. Your artist has never worked with Flash before. Your inner programmer is telling you that no OOP is a big Oops! Any Flash developer can share similar tales of woe. This book breaks down the process of Flash game development into simple, approachable steps. Never heard of a game loop before? No idea what a design pattern is? No problem! Chris Griffith gives you real-world expertise, and real-world code that you can use in your own games. Griffith has been building games in Flash long enough to know what works and what doesn't. He shows you what you need to know to get the job done.


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12.96 MB
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Real-World Flash Game Development - How to Follow Best Practices AND Keep Your Sanity, 2 edition

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Someone Please Please Seed!!!
thnx
good torrent, though not enough seeds,
i started the part 1 a few days back, seems really promising, hope it stay that way till the end

fyi - the /tgz file contains a pdf, that is the book