Description
Changelog:
ournament * Tournament arena is now octagonal * Improve camera smoothness in tournament mode at low fps * Add double elimination tournament brackets * Improved "Test" mode in editor. Will now spawn ships from nearby factions, and can spawn multiple opponent ships. Performance/Internal * More efficient save file format. Eliminates the need to compact saves. Reduce hitching/lagging when flying quickly between sectors. Improve steam cloud sync speed. (backward compatible) * Various performance improvements, particularly when generating new sectors * Fix a number of memory leaks and crashes * Delete old log files if there are an excessive number of them * Update a number of libraries used by the game: SDL, msvc runtime, steam sdk Gameplay * Add healing laser and immobilizer/force laser types. There are a few new blocks and ships using these * Add better names for many built-in ships * Allow selecting AI behavior categories from binding screen * Improved starfield graphics, and tint space based on the current controlling faction * Allow sorting ships in fleet screen by mass/P/name * Missiles now remember their initial target instead of chasing the current player target * Improve AI aim when using fixed weapons and when targeting large ships Modding * Mods can now add new block shapes to the game instead of picking from a predefined list * Allow changing a number of GUI colors from within mods (via cvar) * Improve error messages when parsing data files * Increase number of visible mod buttons in mod menu Misc * Turkish language translation (courtesy of Odysa Localization) EDIT: Pushed a new build to fix a few regressions: * Fix crash on startup, linux only * Fix cursor movement visual when using gamepad * don't pan camera in flying mode
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