Rebuild 3: Gangs of Deadsville v0.90.7 - Steam Early Access

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Added on March 28, 2015 by Squollin Games > PC
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Rebuild 3: Gangs of Deadsville v0.90.7 - Steam Early Access (Size: 58.19 MB)
 rebuild3_gangs_of_deadsville.exe58.19 MB


Description


Title: Rebuild 3: Gangs of Deadsville
Genre: Indie, Simulation, Strategy, Early Access
Developer: Northway Games , Sarah Northway
v0.90.7:• start of campaign mode with 5 cities • intro before each city • 4 new plotlines in campaign cities • plotlines also appear in skirmish cities if they have the right factions • new events • can meet with factions before city hall but can't do war/alliance/schmooze • made higher level techs take much longer to research • made final 3 repeatable techs automatically repeat • removed roaming super mobs from easy difficulty and first 6 campaign cities • faster zooming • smaller min and bigger max zoom levels • improved memory usage from menus • children now grow up immediately when they become 14 after 14 * 90 = 1260 days • more paper textures on the gui • grunge on the map (switched to RenderTextures) • warn and quit training when max level reached • added 25% markup to all trades (DEFAULT_TRADE_MARKUP config variable) • some policies can now be chosen before city hall • roaming mobs only see nearby units • enemy units can walk through woods and hills to reach targets • new art for non-science books and made them work with bookworm perk • max houses is now 250 • no more max perks • realtime pauses while looking at building menu, more visible paused state • made info, results, square, trade, and mission menus draggable if you grab the top • made large menus slightly smaller on PC (set light graphics to disable) • fixed display issue on repeatable defense tech multiplier • fixed everyone having the same heads after 300 survivors • fixed memory leak in scrolling boxes • fixed loading player cookie bug with some systems • fixed long load times on cities with lots of survivors • fixed buildings blipping out at edges • fixed crazy slowmo after viewing debug log • fixed wrong face on map when moving to new city • fixed married people still going on dates • fixed results menu memory leak • fixed unecessary cpu load from quest listeners • fixed "ally with 0 factions" and leaving city via city hall during airplane plot • fixed skin weights • fixed survivors appearing where they were before when viewing large stacks • fixed wrong day showing right after load • fixed meeting with factions before city hall • fixed airplane duplicating survivors on next level • fixed meet quests sticking around after faction destroyed • fixed "arg3" appearing in attack results • fixed goats getting multiple parents when they grow up • fixed destroyed factions in gangCrossfire event • fixed stacked happiness events growing in value when you view happiness panel • fixed incorrect skill levels with intense focus perk • fixed units on map maxing displayed level out at 18 (new global max level of 30) • fixed scaling menus and main menu letterboxing on huge monitors • fixed loading notice sometimes not appearing • fixed repeating techs getting double levels • fxied people "staying in the kitchen" when that policy isn't chosen • fixed waiting a day after constitution before leaving when no factions left • fixed missing fuel in distrust event • fixed losing kids down the well when you don't send them in goathole event • fixed meeting with rotten before you investigate them • fixed injury missions still progress during riots etc • fixed bandage not appearing if joining an existing injury mission • fixed autosaving when manual saving • fixed dead factions helping fix a broken car • fixed null result when kids help out • fixed pregnancy across cities (default to 6 months pregnant in new cities)


It's been a few years since the zombpocalypse turned the world's cities into graveyards and sent the few survivors into hiding. Now you must gather them up and restore civilization to a ruined city, one building at a time.

Rebuild 3 is a strategy sim game with a good helping of narrative and dark humor. It's a thoughtful game that'll make you fond of your survivors before you send them to their deaths for the greater good. As you expand your fort to new buildings, you'll decide between farms or fortifications, housing or hospitals, and make tough decisions to fend off raiders, illness, starvation, and madness. And the dead are still out there wandering the streets, hungrier than ever.

Gangs of Deadsville is the third of my Rebuild series, and the first one available on Steam. It's a totally new, much bigger game than the first two. In many ways Rebuild 1 & 2 (mobile) were prototypes for this game.
Features in the game now
• 4X style strategy and city (re)building
• Endless replayability with randomized cities and events
• Survivors with individual personalities, skills, perks, and stories
• Rival NPC forts with their own agendas, friendly or otherwise
• Interactive zombie and faction attacks
• Play in either real-time or turn-based and swap on the fly
• Half a book's worth of text events (the other half coming soon)
• Strategic fort defense (interactive attacks coming soon)
• 5 skills: defense, leadership, scavenging, building, engineering
• 20 survivor jobs: scavenge for food, kill zombies, farm, fish, trade, bartend...
• 35 node research tree
• 50 building types with unique uses and/or scavengeable resources
• 50 survivor traits: Melee Training, Green Thumb, Light Sleeper...
• 60 types of equipment (though they all look like crowbars right now...)


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Rebuild 3: Gangs of Deadsville v0.90.7 - Steam Early Access

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Rebuild 3: Gangs of Deadsville v0.90.7 - Steam Early Access screenshot
Rebuild 3: Gangs of Deadsville v0.90.7 - Steam Early Access screenshot
Rebuild 3: Gangs of Deadsville v0.90.7 - Steam Early Access screenshot