Red Alert 3 v.1.12.rar

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Added on September 26, 2013 by NaMiSwAnin Games > PC
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Red Alert 3 v.1.12.rar (Size: 8.27 GB)
 Red Alert 3 v.1.12.rar8.27 GB


Description

image

Features

1. You Can Play Online Via Official Connection
2. You Can Play Online Via GARENA > http://www.garena.ph/
3. 2 New Maps
4. 100% Games Balanced
5. 100% Price Balanced
6. 100% Damage Balanced, No Over Power Damage

And Many More.

This patch for Command & Conquer Red Alert 3 fixes several
exploits and bugs, improves balance, adds two free maps from
Red Alert 3: Uprising, and more.



• Added two new maps for skirmish and online play: Spring Fever
(2 player) and Blitzen’s Back (4 player). Play these maps and
many more in the stand-alone campaign expansion, Red Alert 3
Uprising, available for download at
http://www.commandandconquer.com.



• Garrison Range bonus reduced to 75% from 100%.

• Walls and Structures no longer block line of sight while being
constructed.

• Parachute drop time increased.

• Oil Derricks now explode when destroyed. Keep your distance.

• Observation Post health increased to 10000 from 3000.

• Due to the recent downturn in the global economy, all Super
Weapons are now half price.

• Anti-Infantry vehicles (Riptide, Jet Tengu) vulnerability to
GUN damage (PeaceKeeper, Conscript, Imperial Warrior) now
reduced to 25% from 50%.

• The Top Secret Protocols have been reordered for all three
factions.



• Allied Javelin Soldier cost reduced to 300 from 400.

• Allied Aircraft Carrier drone speed increased to 225 from 150.

• Allied Aircraft Carrier drones no longer give large amounts of
XP when killed.

• Allied Aircraft Carrier reload time reduced to 10s from 15s.

• Allied Assault Destroyer Black Hole Armor bonus increased to
35% from 25%.

• Allied Outpost now gains additional health when upgraded (25%
per level).

• Allied Athena Cannon no longer requires line of sight to
attack. It can fire over walls now!

• Allied Cryocopter health reduced to 650 from 750.

• Allied Chronorift cast delay reduced to 1s. Rift time changed
to 5s , 10s, and 15s, depending.

• Allied Defense Bureau build time increased to 30s from 10s.

• Special Agent Tanya Adams now requires the Defense Bureau to
be built.

• Allied Apollo Fighter heath increased to 300 from 250.

• Allied Chronosphere now requires the Defense Bureau to be
built.

• Soviet Hammer Tanks can no longer leech while moving.

• Soviet Apocalypse Tank grinder damage halved.

• Soviet Flak Trooper Cost increased to 400 from 300.

• Soviet structures will no longer refund 100% of their cost if
canceled after taking damage. Refund value reduction is
equivalent to the damage taken by the building.

• Soviet Super Power Plant energy production reduced to 350
from 500.

• Soviet Super Power Plant will no longer explode if it is
destroyed before it has completed building.

• Soviet Stingray health increased to 450 from 360.

• Soviet Dreadnaught Missiles now scatter against units.

• Soviet MiG Fighter health increased to 240 from 200.

• Soviet Iron Curtain now requires the Battle Lab to be built.

• Japan MCV build radius increased to facilitate wall building.

• Japan Jet Tengu now much less deadly against each other in
air form.

• Japan Tsunami Tank now auto-heals while it’s secondary ability
is active.

• Japan Honorable Discharge power no longer deals any friendly
fire.

• Japan King Oni health increased to 3000 from 2250.

• Japan Emperor’s Rage powers now limit the speed debuff to 75%
for all levels.

• Japan Wave Force Artillery no longer requires line of sight
for attacking. It can shoot through walls, buildings, and
anything else dumb enough to get in front of it.

• Japan Naginata Cruiser Spread-Torpedo damage halved.

• Japan Naginata Cruiser health reduced to 1200 from 1400.

• Japan Shogun Battleship speed reduced to 50 from 75.

• Japan Shogun Battleship cannons now properly scatter against
other units.

• Japan Shogun Battleship rate of fire now reduced by 40%.

• Japan Point Defense Drones now have an expiration time of 2
minutes.

• Japan Final Squadron Power damage reduced in accordance with
the new power tree design.



• Vision changes were incorporated from Red Alert 3: Uprising
in order to improve unit behavior.

• Allied Multigunner Turret Vision Range increased to 310 from
300.

• Allied Prism Tower Vision Range increased to 360 from 350.

• Allied Hydrofoil vision range increased to 325 from 300.

• Allied Javelin Soldier vision range increased to 200 from 175.

• Allied Guardian Tank vision range in Target Painter mode
increased.

• Special Agent Tanya Adams’ shroud clear range increased to 500
from 400.

• Soviet Apocalypse Tank vision range in Harpoon mode increased.

• Soviet Hammer Tank vision range in Leech mode increased.

• Soviet Terror Drone vision range in Stasis Ray mode increased.

• Soviet Base Defenses vision ranges increased slightly.

• Soviet Bullfrog vision range increased to 325 from 300.

• Soviet commando vision range increased to 175 from 150.

• Japan Seawing vision range increased to 225 from 200.

• Japan Tengu vision range increased to 225 from 200.

• Japan Commando vision range increased to 175 from 150.

• Japan Commando shroud clear range increased to 500 from 400.



• Players who choose random in online play will now have their
faction hidden on the “escape” screen during the match.

• The wait time to kick an online player with a bad connection
has been reduced to 30 seconds (from 60).

• Players who are not on your friends list can no longer whisper
you while you’re in a match.

• Rally points can be reset on airfields by right clicking on the
airfield while it is selected.

• PC Users can now customize right click scroll speed by adding
the following command line argument: -dragTolerance #
[where # = distance in pixels, typically a number from 1 – 50].

• Interface lag (irresponsiveness between clicks and keyboard
commands) has been reduced.



• EVA announcements will no longer play when a disguised spy
enters your base.

• Made several improvements to the way garrisoned buildings and
captured structures are reported through shroud (in game and on
the radar).

• Integrated several AI improvements from Red Alert 3 Uprising.

• The Apoc Tank can no longer move while harpooning.

• Fixed a bug that prevented Allied airfields from building the
appropriate number of aircraft in certain situations.

• Fixed a bug that prevented units from attacking enemies with
very low health.

• Fixed a bug that allowed the Soviet Crusher Crane to be
captured by an engineer without the 3-second capture delay.

• Fixed a bug that allowed Soviet players to cash bounty their
own deployed MCV and then get a refund by selling it.

• Fixed a bug that allowed the Mirage Tank and Tsunami Tank’s
secondary abilities to still function when under the effect of
an Aircraft Carrier’s blackout missile.

• Fixed a bug that allowed structures to be placed on top of
Tesla Troopers in their secondary mode.

• Fixed a bug that occasionally prevented veteran Guardian Tanks
from painting targets correctly in their secondary mode.

• Fixed a bug that allowed certain units to be frozen despite
being under the effects of an Iron Curtain or Chrono Rift.

• Fixed a bug that caused certain textures to display incorrectly
when playing multiple, different community-made maps in
succession.

• Chrono Swap no longer allows you to move non-amphibious units
from land to water.

• The Shinobi's secondary ability now correctly causes all
enemy units who are actively targeting him to lose their target.

• While inside a Nanoswarm, the Apoc and Riptide can now properly
attack other units within the Nanoswarm.

• Enemy tanks with the Terror Drone Surprise upgrade will no
longer spawn a terror drone when killed by Tanya, as this would
kill her instantly.

• Desolator strikes and Chronospheres will no longer affect
repair drones.

• Time bombs can no longer be cast on walls.

• Amphibious units may now be sent into a friendly crusher crane
on land or at sea.

• Structures that were under repair when captured will no longer
be under repair for the new owner.

• If a player has multiple Twinblades selected but not all are
garrisoned, pressing the secondary ability button will now only
cause the garrisoned Twinblades to descend.

• Blocked an exploit that gave the Bullfrog’s secondary ability
(the man cannon) unlimited range.

• Blocked an exploit that allowed the Javelin to remain locked-on
while moving or when the target goes out of range.

• Blocked an exploit that allowed unlimited camera zoom-out in
online play.

• Blocked an exploit that gave a Hammer Tank unlimited Toxic
Corrosion.

==================================================================
System Requirements
==================================================================

Command & Conquer Red Alert 3 requires DirectX 9.0c. You can
install DirectX 9.0c by following the onscreen prompts during the
game's installation process.

REQUIRED SYSTEM SPECIFICATIONS:

· OS: Windows XP, Windows Vista 32-bit (64-bit versions of
Windows Vista are not supported)


· CPU: Windows XP: Any Intel Core Duo machine;
(Single Core) Intel P4 2.2 GHz or better,
AMD Athlon 2100+ or better


· CPU: Windows Vista: Any Intel Core Duo machine;
(Single Core) Intel Pentium 2.6 Ghz or
better, AMD Athlon XP 2800+ or better

· RAM: 1 GB

· Hard Drive: at least 50 GB of free space

· Video: DirectX 9.0c compatible video card. NVIDIA GeForce 6800
or better, ATI Radeon X800 or Better


· Sound: DirectX 9.0c compatible sound card (Note: For Creative
Sound Blaster Audigy cards running under Windows Vista, Intel
P4 2.6 GHz CPU or equivalent, or multi-core CPU, required)


· Multiplayer: 2 to 6 players with optional voice support,
network or Internet connection required (Cable, DSL, or faster
connection)


Note: While you will be able to play Command & Conquer Red Alert 3
with the specifications above, play experience may improve
if you have additional RAM above the requirement.

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Red Alert 3 v.1.12.rar