Red Alert 3 v.1.12.rarseeders: 1
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Red Alert 3 v.1.12.rar (Size: 8.27 GB)
DescriptionFeatures 1. You Can Play Online Via Official Connection 2. You Can Play Online Via GARENA > http://www.garena.ph/ 3. 2 New Maps 4. 100% Games Balanced 5. 100% Price Balanced 6. 100% Damage Balanced, No Over Power Damage And Many More. This patch for Command & Conquer Red Alert 3 fixes several exploits and bugs, improves balance, adds two free maps from Red Alert 3: Uprising, and more. • Added two new maps for skirmish and online play: Spring Fever (2 player) and Blitzen’s Back (4 player). Play these maps and many more in the stand-alone campaign expansion, Red Alert 3 Uprising, available for download at http://www.commandandconquer.com. • Garrison Range bonus reduced to 75% from 100%. • Walls and Structures no longer block line of sight while being constructed. • Parachute drop time increased. • Oil Derricks now explode when destroyed. Keep your distance. • Observation Post health increased to 10000 from 3000. • Due to the recent downturn in the global economy, all Super Weapons are now half price. • Anti-Infantry vehicles (Riptide, Jet Tengu) vulnerability to GUN damage (PeaceKeeper, Conscript, Imperial Warrior) now reduced to 25% from 50%. • The Top Secret Protocols have been reordered for all three factions. • Allied Javelin Soldier cost reduced to 300 from 400. • Allied Aircraft Carrier drone speed increased to 225 from 150. • Allied Aircraft Carrier drones no longer give large amounts of XP when killed. • Allied Aircraft Carrier reload time reduced to 10s from 15s. • Allied Assault Destroyer Black Hole Armor bonus increased to 35% from 25%. • Allied Outpost now gains additional health when upgraded (25% per level). • Allied Athena Cannon no longer requires line of sight to attack. It can fire over walls now! • Allied Cryocopter health reduced to 650 from 750. • Allied Chronorift cast delay reduced to 1s. Rift time changed to 5s , 10s, and 15s, depending. • Allied Defense Bureau build time increased to 30s from 10s. • Special Agent Tanya Adams now requires the Defense Bureau to be built. • Allied Apollo Fighter heath increased to 300 from 250. • Allied Chronosphere now requires the Defense Bureau to be built. • Soviet Hammer Tanks can no longer leech while moving. • Soviet Apocalypse Tank grinder damage halved. • Soviet Flak Trooper Cost increased to 400 from 300. • Soviet structures will no longer refund 100% of their cost if canceled after taking damage. Refund value reduction is equivalent to the damage taken by the building. • Soviet Super Power Plant energy production reduced to 350 from 500. • Soviet Super Power Plant will no longer explode if it is destroyed before it has completed building. • Soviet Stingray health increased to 450 from 360. • Soviet Dreadnaught Missiles now scatter against units. • Soviet MiG Fighter health increased to 240 from 200. • Soviet Iron Curtain now requires the Battle Lab to be built. • Japan MCV build radius increased to facilitate wall building. • Japan Jet Tengu now much less deadly against each other in air form. • Japan Tsunami Tank now auto-heals while it’s secondary ability is active. • Japan Honorable Discharge power no longer deals any friendly fire. • Japan King Oni health increased to 3000 from 2250. • Japan Emperor’s Rage powers now limit the speed debuff to 75% for all levels. • Japan Wave Force Artillery no longer requires line of sight for attacking. It can shoot through walls, buildings, and anything else dumb enough to get in front of it. • Japan Naginata Cruiser Spread-Torpedo damage halved. • Japan Naginata Cruiser health reduced to 1200 from 1400. • Japan Shogun Battleship speed reduced to 50 from 75. • Japan Shogun Battleship cannons now properly scatter against other units. • Japan Shogun Battleship rate of fire now reduced by 40%. • Japan Point Defense Drones now have an expiration time of 2 minutes. • Japan Final Squadron Power damage reduced in accordance with the new power tree design. • Vision changes were incorporated from Red Alert 3: Uprising in order to improve unit behavior. • Allied Multigunner Turret Vision Range increased to 310 from 300. • Allied Prism Tower Vision Range increased to 360 from 350. • Allied Hydrofoil vision range increased to 325 from 300. • Allied Javelin Soldier vision range increased to 200 from 175. • Allied Guardian Tank vision range in Target Painter mode increased. • Special Agent Tanya Adams’ shroud clear range increased to 500 from 400. • Soviet Apocalypse Tank vision range in Harpoon mode increased. • Soviet Hammer Tank vision range in Leech mode increased. • Soviet Terror Drone vision range in Stasis Ray mode increased. • Soviet Base Defenses vision ranges increased slightly. • Soviet Bullfrog vision range increased to 325 from 300. • Soviet commando vision range increased to 175 from 150. • Japan Seawing vision range increased to 225 from 200. • Japan Tengu vision range increased to 225 from 200. • Japan Commando vision range increased to 175 from 150. • Japan Commando shroud clear range increased to 500 from 400. • Players who choose random in online play will now have their faction hidden on the “escape” screen during the match. • The wait time to kick an online player with a bad connection has been reduced to 30 seconds (from 60). • Players who are not on your friends list can no longer whisper you while you’re in a match. • Rally points can be reset on airfields by right clicking on the airfield while it is selected. • PC Users can now customize right click scroll speed by adding the following command line argument: -dragTolerance # [where # = distance in pixels, typically a number from 1 – 50]. • Interface lag (irresponsiveness between clicks and keyboard commands) has been reduced. • EVA announcements will no longer play when a disguised spy enters your base. • Made several improvements to the way garrisoned buildings and captured structures are reported through shroud (in game and on the radar). • Integrated several AI improvements from Red Alert 3 Uprising. • The Apoc Tank can no longer move while harpooning. • Fixed a bug that prevented Allied airfields from building the appropriate number of aircraft in certain situations. • Fixed a bug that prevented units from attacking enemies with very low health. • Fixed a bug that allowed the Soviet Crusher Crane to be captured by an engineer without the 3-second capture delay. • Fixed a bug that allowed Soviet players to cash bounty their own deployed MCV and then get a refund by selling it. • Fixed a bug that allowed the Mirage Tank and Tsunami Tank’s secondary abilities to still function when under the effect of an Aircraft Carrier’s blackout missile. • Fixed a bug that allowed structures to be placed on top of Tesla Troopers in their secondary mode. • Fixed a bug that occasionally prevented veteran Guardian Tanks from painting targets correctly in their secondary mode. • Fixed a bug that allowed certain units to be frozen despite being under the effects of an Iron Curtain or Chrono Rift. • Fixed a bug that caused certain textures to display incorrectly when playing multiple, different community-made maps in succession. • Chrono Swap no longer allows you to move non-amphibious units from land to water. • The Shinobi's secondary ability now correctly causes all enemy units who are actively targeting him to lose their target. • While inside a Nanoswarm, the Apoc and Riptide can now properly attack other units within the Nanoswarm. • Enemy tanks with the Terror Drone Surprise upgrade will no longer spawn a terror drone when killed by Tanya, as this would kill her instantly. • Desolator strikes and Chronospheres will no longer affect repair drones. • Time bombs can no longer be cast on walls. • Amphibious units may now be sent into a friendly crusher crane on land or at sea. • Structures that were under repair when captured will no longer be under repair for the new owner. • If a player has multiple Twinblades selected but not all are garrisoned, pressing the secondary ability button will now only cause the garrisoned Twinblades to descend. • Blocked an exploit that gave the Bullfrog’s secondary ability (the man cannon) unlimited range. • Blocked an exploit that allowed the Javelin to remain locked-on while moving or when the target goes out of range. • Blocked an exploit that allowed unlimited camera zoom-out in online play. • Blocked an exploit that gave a Hammer Tank unlimited Toxic Corrosion. ================================================================== System Requirements ================================================================== Command & Conquer Red Alert 3 requires DirectX 9.0c. You can install DirectX 9.0c by following the onscreen prompts during the game's installation process. REQUIRED SYSTEM SPECIFICATIONS: · OS: Windows XP, Windows Vista 32-bit (64-bit versions of Windows Vista are not supported) · CPU: Windows XP: Any Intel Core Duo machine; (Single Core) Intel P4 2.2 GHz or better, AMD Athlon 2100+ or better · CPU: Windows Vista: Any Intel Core Duo machine; (Single Core) Intel Pentium 2.6 Ghz or better, AMD Athlon XP 2800+ or better · RAM: 1 GB · Hard Drive: at least 50 GB of free space · Video: DirectX 9.0c compatible video card. NVIDIA GeForce 6800 or better, ATI Radeon X800 or Better · Sound: DirectX 9.0c compatible sound card (Note: For Creative Sound Blaster Audigy cards running under Windows Vista, Intel P4 2.6 GHz CPU or equivalent, or multi-core CPU, required) · Multiplayer: 2 to 6 players with optional voice support, network or Internet connection required (Cable, DSL, or faster connection) Note: While you will be able to play Command & Conquer Red Alert 3 with the specifications above, play experience may improve if you have additional RAM above the requirement. Please Visit and Press Like To This 2 Page: https://www.facebook.com/SocialR2013 , https://www.facebook.com/DatahostNetworksInc Don't Forget To Seed The Torrent :) Enjoy!! Related Torrents
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