RimWorld (Ludeon Studios) (Eng|Rus|Multi) [Alpha 6 v.0.6.532]

seeders: 2
leechers: 3
Added on August 14, 2014 by -PUNISHER-in Games > PC
Torrent verified.



RimWorld (Ludeon Studios) (Eng|Rus|Multi) [Alpha 6 v.0.6.532] (Size: 85.53 MB)
 about.xml433 bytes
 BlastingChargeResearch.xml392 bytes
 BlastingCharges.xml1.61 KB
 about.xml274 bytes
 preview.png16.59 KB
 BiomesBase.xml11.21 KB
 Bodies.xml32.77 KB
 bodyparts.xml42.11 KB
 ConceptsBase.xml6.1 KB
 BaseDamageTypes.xml5.36 KB
 BaseDesignationCategories.xml4.55 KB
 BaseDesignationDefs.xml1.4 KB
 GeneralEffecters.xml12.38 KB
 BaseFactionDefs.xml8.03 KB
 HairsGeneral.xml3.02 KB
 HistoryAutoRecorders.xml2.12 KB
 HistoryAutoRecorderGroups.xml1 KB
 BaseIncidents.xml5 KB
 injuries.xml8.14 KB
 BaseJobDefs.xml8.08 KB
 BaseMapConditions.xml829 bytes
 BaseMapGenerators.xml2.27 KB
 NameMaker_World.xml1.08 KB
 NameMakers_Factions.xml4.85 KB
 NameMakers_People.xml1016 bytes
 NameMakers_Traders.xml406 bytes
 PawnKinds_Animals_Arid.xml2.4 KB
 PawnKinds_Animals_Temperate.xml615 bytes
 PawnKinds_Colonist.xml650 bytes
 PawnKinds_Mechanoids.xml1.15 KB
 PawnKinds_Mercenary.xml4.11 KB
 PawnKinds_Outlanders.xml3.41 KB
 PawnKinds_Pirates.xml3.93 KB
 PawnKinds_Spacer.xml1.06 KB
 PawnKinds_Tribal.xml1.78 KB
 BaseOutfits.xml1.49 KB
 PawnStats.xml737 bytes
 Recipes_Butchery.xml2.36 KB
 Recipes_Cremation.xml1.79 KB
 Recipes_Meals.xml3.87 KB
 Recipes_Production.xml3.83 KB
 BaseResearchProjects.xml4.11 KB
 FertilizerPumpProject.xml384 bytes
 ShipResearchProjects.xml1.84 KB
 BaseRoofs.xml1.01 KB
 ScatterableDefs.xml1.13 KB
 SkillsBase.xml1.47 KB
 SkillNeedsGeneral.xml7.27 KB
 GameplaySongs.xml3.46 KB
 MenuSongs.xml256 bytes
 Building_Sustainers_Ambiences.xml3.44 KB
 Exotic_Oneshots.xml1.4 KB
 Interact_Oneshots_Melee.xml8.92 KB
 Interact_Oneshots_Misc.xml992 bytes
 Interact_Oneshots_PickupDrop.xml5.87 KB
 Interact_Oneshots_Violent.xml1.08 KB
 Interact_Sustainers_Eating.xml3.03 KB
 Interact_Sustainers_Work.xml22.47 KB
 Pawn_Animals_Oneshots_Vox.xml7.45 KB
 Pawn_Mech_Oneshots_Vox.xml3.75 KB
 BaseSpecialThingFilters.xml1.73 KB
 BaseStorytellers.xml2.87 KB
 Terrain_Floors.xml6.19 KB
 Terrain_Natural.xml3.47 KB
 Terrain_Special.xml375 bytes
 Terrain_Water.xml971 bytes
 BaseThingCategories.xml2.56 KB
 Apparel_Hats.xml9.19 KB
 Apparel_Various.xml11.69 KB
 Buildings_Decoration.xml3.2 KB
 Buildings_Exotic.xml2.25 KB
 Buildings_Furniture.xml18.19 KB
 Buildings_Misc.xml9.45 KB
 Buildings_Natural.xml3.42 KB
 Buildings_Power.xml7.32 KB
 Buildings_Production.xml19.1 KB
 Buildings_Security.xml11.19 KB
 Herbivore.xml1.83 KB
 HUMANOID.xml3.78 KB
 Mechanoid.xml469 bytes
 SubThinkTree_Duty.xml5.73 KB
 SubThinkTrees.xml1.76 KB
 Thoughts_Broken.xml968 bytes
 Thoughts_ConditionsGeneral.xml5.71 KB
 Thoughts_ConditionsSpecial.xml1.86 KB
 Thoughts_Memories.xml12.18 KB
 Thoughts_PsychicDrone.xml1.99 KB
 Thoughts_Traits.xml956 bytes
 BaseTraderKinds.xml3.43 KB
 Traits_Singular.xml1.54 KB
 Traits_Spectrum.xml8.34 KB
 CoreWeathers.xml11.61 KB
 BaseWorkGivers.xml7.69 KB
 BaseWorkTypes.xml6.72 KB
 BaseDamageTypes.xml3.23 KB
 alerts.xml6.99 KB
 ConceptDefs.xml5.85 KB
 credits.xml1.55 KB
 Designators.xml4.74 KB
 DialogsVarious.xml3.92 KB
 DialogTrees.xml1.29 KB
 FloatMenu.xml2.42 KB
 gameplay.xml7.76 KB
 GameplayCommands.xml2.63 KB
 incidents.xml3.55 KB
 FriendlyName.txt17 bytes
 LANGICON.png8.51 KB
 Readme.txt140 bytes
 BaseFactionTypes.xml344 bytes
 BaseFactionTypes.xml747 bytes
 BaseDesignationCategories.xml1.42 KB
 BaseFactionTypes.xml2.37 KB
 HairsGeneral.xml538 bytes
 HistoryAutoRecorders.xml480 bytes
 HistoryAutoRecorders.xml292 bytes
 BaseJobDefs.xml3.58 KB
 BaseMapConditions.xml188 bytes
 PawnKinds_Animals.xml225 bytes
 PawnKinds_Colonist.xml140 bytes
 PawnKinds_Mechanoids.xml194 bytes
 PawnKinds_Mercenary.xml259 bytes
 PawnKinds_Outlanders.xml227 bytes
 PawnKinds_Pirates.xml225 bytes
 PawnKinds_Spacer.xml151 bytes
 PawnKinds_Tribal.xml249 bytes
 Recipes_Butchery.xml645 bytes
 Recipes_Cremation.xml309 bytes
 Recipes_Meals.xml1005 bytes
 Recipes_Production.xml1.25 KB
 BaseResearchProjects.xml2.68 KB
 FertilizerPumpProject.xml287 bytes
 ShipResearchProjects.xml1.1 KB
 BaseRoofs.xml272 bytes
 SkillsBase.xml1.57 KB
 SkillNeedsGeneral.xml2.24 KB
 BaseRoofs.xml636 bytes
 BaseStorytellers.xml1.82 KB
 TerrainFloors.xml1.88 KB
 TerrainNatural.xml327 bytes
 TerrainSpecial.xml162 bytes
 BaseThingCategories.xml991 bytes
 Apparel_Various.xml1.34 KB
 Buildings_Decoration.xml422 bytes
 Buildings_Exotic.xml361 bytes
 Buildings_Furniture.xml2.69 KB
 Buildings_Misc.xml999 bytes
 Buildings_Natural.xml714 bytes
 Buildings_Power.xml859 bytes
 Buildings_Production.xml2.3 KB
 Buildings_Security.xml1008 bytes
 Buildings_Ship.xml1.21 KB
 BaseConditionThoughts.xml4.12 KB
 BaseMemoryThoughts.xml5.67 KB
 Thoughts_PsychicDrone.xml1.24 KB
 BaseTraderKinds.xml319 bytes
 BaseTraits.xml534 bytes
 CoreWeathers.xml1.38 KB
 BaseWorkGivers.xml3.24 KB
 BaseWorkTypes.xml4.21 KB
 alerts.xml8.26 KB
 ConceptDefs.xml5.24 KB
 credits.xml597 bytes
 dates.xml1.47 KB
 Designators.xml4.83 KB
 DialogsVarious.xml5.98 KB
 DialogTrees.xml1.26 KB
 ENUMS.xml1.46 KB
 FloatMenu.xml3.06 KB
 gameplay.xml10.54 KB
 FriendlyName.txt15 bytes
 LANGICON.png3.65 KB
 Readme.txt365 bytes
 PawnKinds_Animals.xml196 bytes
 PawnKinds_Colonist.xml181 bytes
 PawnKinds_Mechanoids.xml122 bytes
 PawnKinds_Mercenary.xml239 bytes
 PawnKinds_Outlanders.xml208 bytes
 PawnKinds_Pirates.xml203 bytes
 PawnKinds_Tribal.xml237 bytes
 Recipes_Butchery.xml638 bytes
 Recipes_Cremation.xml299 bytes
 Recipes_Meals.xml875 bytes
 Recipes_Production.xml1.26 KB
 BaseResearchProjects.xml2.69 KB
 FertilizerPumpProject.xml286 bytes
 Terrain_Floors.xml1.7 KB
 Terrain_Natural.xml288 bytes
 Terrain_Special.xml128 bytes
 Apparel_Various.xml533 bytes
 Buildings_Decoration.xml385 bytes
 Buildings_Furniture.xml2.23 KB
 Buildings_Misc.xml1.05 KB
 Buildings_Natural.xml657 bytes
 Buildings_Power.xml928 bytes
 Buildings_Production.xml2.23 KB
 Buildings_Security.xml469 bytes
 Buildings_Structure.xml1.21 KB
 Filth_Various.xml379 bytes
 BaseConditionThoughts.xml3.7 KB
 BaseMemoryThoughts.xml5.26 KB
 BaseDamageTypes.xml701 bytes
 BaseDesignationCategories.xml1.33 KB
 BaseFactionTypes.xml2.25 KB
 BaseJobDefs.xml2.79 KB
 BaseRoofs.xml283 bytes
 BaseStorytellers.xml1.71 KB
 BaseThingCategories.xml806 bytes
 BaseTraderKinds.xml341 bytes
 BaseWorkGivers.xml2.9 KB
 BaseWorkTypes.xml3.93 KB
 alerts.xml7.93 KB
 ConceptDefs.xml5.38 KB
 credits.xml1.85 KB
 dates.xml1.4 KB
 Designators.xml4.98 KB
 DialogsVarious.xml6.16 KB
 DialogTrees.xml1.3 KB
 ENUMS.xml826 bytes
 FloatMenu.xml2.97 KB
 gameplay.xml9.55 KB
 FriendlyName.txt12 bytes
 LANGICON.png3.47 KB
 Readme.txt260 bytes
 teaminfo.1.04 KB
 Thumbs.db4 KB
 BaseDamageTypes.xml720 bytes
 BaseDesignationCategories.xml1.37 KB
 BaseFactionTypes.xml2.34 KB
 HairsGeneral.xml517 bytes
 BaseJobDefs.xml2.79 KB
 BaseMapConditions.xml180 bytes
 PawnKinds_Animals.xml203 bytes
 PawnKinds_Colonist.xml182 bytes
 PawnKinds_Mechanoids.xml123 bytes
 PawnKinds_Mercenary.xml230 bytes
 PawnKinds_Outlanders.xml205 bytes
 PawnKinds_Pirates.xml198 bytes
 PawnKinds_Tribal.xml231 bytes
 Recipes_Butchery.xml636 bytes
 Recipes_Cremation.xml249 bytes
 Recipes_Meals.xml889 bytes
 Recipes_Production.xml1.24 KB
 BaseResearchProjects.xml2.69 KB
 FertilizerPumpProject.xml280 bytes
 BaseRoofs.xml265 bytes
 SkillsBase.xml1.22 KB
 SkillNeedsGeneral.xml2.21 KB
 BaseStorytellers.xml1.77 KB
 TerrainFloors.xml1.81 KB
 TerrainNatural.xml289 bytes
 TerrainSpecial.xml130 bytes
 BaseThingCategories.xml791 bytes
 Apparel_Various.xml506 bytes
 Buildings_Decoration.xml374 bytes
 Buildings_Furniture.xml2.49 KB
 Buildings_Misc.xml1.13 KB
 Buildings_Natural.xml681 bytes
 Buildings_Power.xml816 bytes
 Buildings_Production.xml2.26 KB
 Buildings_Security.xml384 bytes
 Buildings_Structure.xml1.37 KB
 Filth_Various.xml368 bytes
 BaseConditionThoughts.xml3.75 KB
 BaseMemoryThoughts.xml5.37 KB
 BaseTraderKinds.xml333 bytes
 CoreWeathers.xml1.09 KB
 BaseWorkGivers.xml2.63 KB
 BaseWorkTypes.xml3.96 KB
 alerts.xml8.22 KB
 ConceptDefs.xml5.89 KB
 credits.xml1.55 KB
 dates.xml1.39 KB
 Designators.xml4.9 KB
 DialogsVarious.xml6.06 KB
 DialogTrees.xml1.33 KB
 ENUMS.xml803 bytes
 FloatMenu.xml2.89 KB
 gameplay.xml9.55 KB
 FriendlyName.txt13 bytes
 LANGICON.png819 bytes
 Readme.txt206 bytes
 TranslationVersion.txt298 bytes
 Example_Traits.xml920 bytes
 alerts.xml8.17 KB
 ConceptDefs.xml5.16 KB
 credits.xml545 bytes
 dates.xml1.43 KB
 Designators.xml5.08 KB
 DialogsVarious.xml6.44 KB
 DialogTrees.xml1.31 KB
 ENUMS.xml1.17 KB
 FloatMenu.xml3.18 KB
 gameplay.xml10.82 KB
 about.txt669 bytes
 FriendlyName.txt10 bytes
 LANGICON.png7.02 KB
 BiomesBase.xml327 bytes
 BaseDamageTypes.xml873 bytes
 BaseDesignationCategories.xml1.71 KB
 BaseFactionTypes.xml2.38 KB
 HairsGeneral.xml541 bytes
 HistoryAutoRecorders.xml527 bytes
 HistoryAutoRecorderGroups.xml425 bytes
 BaseJobDefs.xml3.54 KB
 BaseMapConditions.xml272 bytes
 PawnKinds_Animals.xml235 bytes
 PawnKinds_Colonist.xml148 bytes
 PawnKinds_Mechanoids.xml199 bytes
 PawnKinds_Mercenary.xml255 bytes
 PawnKinds_Outlanders.xml230 bytes
 PawnKinds_Pirates.xml229 bytes
 PawnKinds_Spacer.xml172 bytes
 PawnKinds_Tribal.xml261 bytes
 Recipes_Butchery.xml725 bytes
 Recipes_Cremation.xml363 bytes
 Recipes_Meals.xml974 bytes
 Recipes_Production.xml1.36 KB
 BaseResearchProjects.xml3.2 KB
 FertilizerPumpProject.xml323 bytes
 ShipResearchProjects.xml1.36 KB
 BaseRoofs.xml289 bytes
 SkillsBase.xml1.23 KB
 SkillNeedsGeneral.xml2.53 KB
 BaseSpecialThingFilters.xml718 bytes
 BaseStorytellers.xml2.28 KB
 Terrain_Floors.xml1.91 KB
 Terrain_Natural.xml305 bytes
 Terrain_Special.xml196 bytes
 BaseThingCategories.xml953 bytes
 Apparel_Various.xml534 bytes
 Buildings_Decoration.xml446 bytes
 Buildings_Exotic.xml452 bytes
 Buildings_Furniture.xml2.82 KB
 Buildings_Misc.xml1.25 KB
 Buildings_Natural.xml671 bytes
 Buildings_Power.xml1022 bytes
 Buildings_Production.xml2.67 KB
 Buildings_Security.xml1.05 KB
 Buildings_Ship.xml1.41 KB
 BaseConditionThoughts.xml4.78 KB
 BaseMemoryThoughts.xml5.68 KB
 Thoughts_PsychicDrone.xml1.32 KB
 BaseTraderKinds.xml373 bytes
 BaseTraits.xml722 bytes
 CoreWeathers.xml1.35 KB
 BaseWorkGivers.xml3.17 KB
 BaseWorkTypes.xml4.29 KB
 alerts.xml9.03 KB
 ConceptDefs.xml7.07 KB
 credits.xml1.69 KB
 dates.xml1.35 KB
 Designators.xml5.2 KB
 DialogsVarious.xml6.23 KB
 DialogTrees.xml1.55 KB
 ENUMS.xml679 bytes
 FloatMenu.xml2.86 KB
 gameplay.xml10.22 KB
 A lire.txt758 bytes
 FriendlyName.txt9 bytes
 LANGICON.png2.91 KB
 Readme.txt142 bytes
 BiomesBase.xml2.33 KB
 Bodies.xml650 bytes
 bodyparts.xml10.59 KB
 BaseDamageTypes.xml1.11 KB
 BaseDesignationCategories.xml1.58 KB
 BaseFactionTypes.xml2.97 KB
 HairsGeneral.xml499 bytes
 HistoryAutoRecorders.xml485 bytes
 HistoryAutoRecorderGroups.xml408 bytes
 injuries.xml6.65 KB
 BaseJobDefs.xml3.46 KB
 BaseMapConditions.xml239 bytes
 PawnKinds_Animals_Arid.xml298 bytes
 PawnKinds_Animals_Temperate.xml111 bytes
 PawnKinds_Colonist.xml190 bytes
 PawnKinds_Mechanoids.xml202 bytes
 PawnKinds_Mercenary.xml241 bytes
 PawnKinds_Outlanders.xml216 bytes
 PawnKinds_Pirates.xml204 bytes
 PawnKinds_Spacer.xml139 bytes
 PawnKinds_Tribal.xml234 bytes
 PawnStats.xml357 bytes
 Recipes_Butchery.xml655 bytes
 Recipes_Cremation.xml538 bytes
 Recipes_Meals.xml924 bytes
 Recipes_Production.xml1.27 KB
 BaseResearchProjects.xml2.9 KB
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 ShipResearchProjects.xml1.29 KB
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 SkillsBase.xml1.26 KB
 SkillNeedsGeneral.xml2.43 KB
 BaseSpecialThingFilters.xml813 bytes
 BaseStorytellers.xml1.11 KB
 Terrain_Floors.xml1.92 KB
 Terrain_Natural.xml319 bytes
 Terrain_Special.xml163 bytes
 Terrain_Water.xml187 bytes
 BaseThingCategories.xml865 bytes
 Apparel_Hats.xml1.09 KB
 Apparel_Various.xml1.41 KB
 Buildings_Decoration.xml423 bytes
 Buildings_Exotic.xml413 bytes
 Buildings_Furniture.xml2.79 KB
 Buildings_Misc.xml1.22 KB
 Buildings_Natural.xml644 bytes
 Buildings_Power.xml887 bytes
 Buildings_Production.xml2.38 KB
 Buildings_Security.xml1.19 KB
 Thoughts_Broken.xml626 bytes
 Thoughts_ConditionsGeneral.xml3.71 KB
 Thoughts_ConditionsSpecial.xml1.06 KB
 Thoughts_Memories.xml7.56 KB
 Thoughts_PsychicDrone.xml1.37 KB
 Thoughts_Traits.xml782 bytes
 BaseTraderKinds.xml344 bytes
 Traits_Singular.xml1.52 KB
 Traits_Spectrum.xml6.15 KB
 CoreWeathers.xml1.53 KB
 BaseWorkGivers.xml3.46 KB
 BaseWorkTypes.xml4.29 KB
 alerts.xml8.68 KB
 ConceptDefs.xml5.77 KB
 credits.xml660 bytes
 dates.xml1.4 KB
 Designators.xml5.29 KB
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 DialogTrees.xml1.41 KB
 ENUMS.xml1.2 KB
 FloatMenu.xml3.47 KB
 gameplay.xml11.62 KB
 FriendlyName.txt10 bytes
 LANGICON.png311 bytes
 Readme.txt218 bytes
 BaseJobDefs.xml3.64 KB
 BaseMapConditions.xml228 bytes
 SkillsBase.xml1.21 KB
 BaseStorytellers.xml1.79 KB
 Apparel_Various.xml1.38 KB
 Buildings_Decoration.xml406 bytes
 Buildings_Exotic.xml365 bytes
 Buildings_Furniture.xml2.88 KB
 Buildings_Misc.xml1.22 KB
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 Buildings_Security.xml1.03 KB
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 BaseConditionThoughts.xml4.03 KB
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 Thoughts_PsychicDrone.xml1.2 KB
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 ENUMS.xml822 bytes
 FloatMenu.xml3.08 KB
 gameplay.xml10.03 KB
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 about.txt52 bytes
 FriendlyName.txt8 bytes
 LANGICON.png1.32 KB
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 alerts.xml9.26 KB
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 FriendlyName.txt12 bytes
 LANGICON.png34.79 KB
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 BaseFactionDefs.xml3.22 KB
 HairsGeneral.xml689 bytes
 HistoryAutoRecorders.xml529 bytes
 HistoryAutoRecorderGroups.xml549 bytes
 BaseJobDefs.xml3.47 KB
 BaseMapConditions.xml238 bytes
 PawnKinds_Animals.xml213 bytes
 PawnKinds_Colonist.xml118 bytes
 PawnKinds_Mechanoids.xml195 bytes
 PawnKinds_Mercenary.xml240 bytes
 PawnKinds_Outlanders.xml224 bytes
 PawnKinds_Pirates.xml217 bytes
 PawnKinds_Spacer.xml136 bytes
 PawnKinds_Tribal.xml246 bytes
 Recipes_Butchery.xml650 bytes
 Recipes_Cremation.xml313 bytes
 Recipes_Meals.xml969 bytes
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 BaseResearchProjects.xml3.13 KB
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 ShipResearchProjects.xml1.15 KB
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 Terrain_Floors.xml2.24 KB
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 BaseFactionTypes.xml4.19 KB
 HairsGeneral.xml576 bytes
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Description




INFORMATION :
Year: 2013
Genre: Strategy, Manage / Busin., Simulator, Indie
Developer: Ludeon Studios
Publisher: Ludeon Studios
Platform: PC
Language: ENG | RUS | MULTI
Language: no
Publication Type: alpha 6 v.0.6.532
Tabletka: Not required

System requirements:
Operating system:Windows XP / Vista / 7/8
processor:Dual Core 2
RAM:1GB RAM
HDD:~ 100 MB HD space
Video:256 MB VRAM

Description:
RimWorld - a sci-fi colony simulator in which you run a handful of people who survived the collapse of the liner on an unknown planet, now they have to survive here. Manage their wards you will not directly, but in the manner of Dwarf Fortress - giving orders. In the course of your game you have to take many decisions and be prepared for unexpected events that you cooked the game.

For a random event meets modified «AI Storyteller», known players AI used in the series Left for Dead. «AI Storyteller» adapts to your playing style and generates interesting events. So do not expect the same situations, the game will always be surprises and surprise.

"I've always thought the best part of games such as Dwarf Fortress and The Sims, there were stories that appeared in the game.'s Why RimWorld created as a generator of stories. This game is not about how to win or lose - and the drama, tragedy and comedy that occur in your colony. "- Says Tynan Sylvester.

Lovers of Dwarf Fortress and Prison Architect is not necessary to pass by!

Changelog: A quick recap of improvements in Alpha 6: World generation added. You can now generate a world from a seed value and choose where to land your escape pods. Biomes added. There are six biomes on the world map, but only three of them are implemented so far – desert, arid shrubland (the only choice, previously), and temperate forest. Obviously, biomes have distinct animal and plant life which present unique challenges and opportunities. Coastlines added. If you land on a seashore, your map will have a coastline in it (though it doesn’t do much, it’s fun to play on the beach.) Medical system added. Instead of simply having hit points, characters, animals, and mechanoids have a body health tracker that records every wound and every body part and how they interact. Wounds will affect specific abilities, so someone with eyes burned out can’t shoot or do surgery well, and someone with leg wounds will move slow. Wounds can also become permanent if left untreated, or kill someone due to bleeding. Pain level is tracked. A character in too much pain will become incapacitated. Doctors and medicine now have a purpose! Your doctor will attempt to heal wounded colonists and prisoner (if the prisoner is marked to receive care). If there is medicine available, he will use it to increase the chance of giving quality care. Wounds treated with quality care are much less likely to become permanent. Delicate body parts like brains or eyes usually end up with permanent damage when harmed. Characters now have personality traits which affect gameplay! Enjoy playing with colonists who are lazy or hardworking, neurotic, psychically sensitive or deaf, bloodlusty, or nudist. EMP weapons added. Useful for fighting mechanoids, and for enemies attacking your turrets. Spacey new menu music from Alistair Lindsay. More in-game music and sound effects from Al added as well. More translations added and existing translations updated. Lots of other small improvements and dozens of bug fixes, as well as new bugs to discover! Alpha 5 balance hotfix You all knew a hotfix was coming! It’s like a tradition now! The good thing is that this isn’t a bug hotfix, but a balance one. I’d been hearing a lot of reports that the global psychic drone event – causing -25 to mood – was harming play. So until I can rebalance it, it’s disabled in Alpha5b. The crashed ship part event seen in the release video is still present. v.0.5.492 A quick recap of improvements in Alpha 5: Sieges added. Raiders will now sometimes besiege the colony by setting up a fortified position nearby and bombarding you until you die or come out to break the siege. Of course this also means there are now researchable and buildable mortar weapons – both explosive and incendiary. Escape ship added. You can now, at great cost, build a ship to escape the planet if you wish. Crashed ancient ship part incident added. Sometimes this bad boy will crash-land nearby and start emitting an ever-increasing psychic drone that slowly drives colonists insane. Attack it to make it stop, but beware its defenses. New mechanoid type added – the scyther. Many new sound effects from the illustrious Alistair Lindsay. A new gear system allows changing out of clothing. Clothing now has basic effects, like reducing damage or movement speed. There is now an info card you can view for most things in the game. For weapons, it shows statistics about damage, accuracy, and so on. For animals, it displays health, damage, meat amounts. Lots of other things can be inspected as well. A game history tracker records the history of your colony in graphs of wealth, population, and happiness, as well as recording individual important events. Game history is now uploaded automatically to our servers after an opt-in prompt is agreed to. This uploads your game history – the same one you see on your history graph – to us to help us balance future versions. More translations added (Arabic, Chinese, Japanese, others) and existing translations updated. Language can now be switched by clicking the flag on the main game screen. Lots of other small improvements. Thanks for the ongoing support everyone! v.0.4.466 rev38082 от 08.06.2014 - Wood log and wood planks are now merged into one wood resource. This reduces pointless early-game busywork for colonists (sawmill work), and reduces confusion about exactly what kind of wood is needed to build what. I hope to bring back the wood/plank distinction in the future, but it will have to be part of a larger system where many objects can be constructed of different materials while still being the same object type. See this forum discussion. - Storytellers balance has been redesigned. They now cue on different signals and will generally track against the player in a more entertaining way. - Randy Random is no longer totally broken and unbeatable. - Pila weapon is nerfed from 45 damage to 30 damage per hit. - Stone wall health raised from 400 to 650. - Animal insanity waves were broken and never occurred. They are now, again, part of the threat mix the storytellers will use against you. v.0.4.462 rev40408 - Alpha4b added the source code which is supposed to be included. - Alpha4c fixed the storytellers, who had a bug that made them permanently placid instead of ramping up over long games. Now they will ramp up properly and eventually, probably, kill you. But hey, it’s all about the drama! - Alpha4d lengthened the ramp-up time for challenge. It also adds a “need sawmill” alert to reduce confusion around the wood planks system. - Alpha4e rebalanced the storytellers again in light of this poll. - Wood economy. Logs, sawing, planks, flooring, tree growing, and more. - More stuff to research. - Crematorium. - Slag refinery. - More map variation. - Mechanoids raids. - Tension music for combat situations. - More songs for normal gameplay. - Smarter AI storytellers that focus on wealth and let you recover from serious damage. - Region system for better performance. - Tons of AI and usability improvements to hunting AI, player tutor, alerts, etc. APRIL 15 UPDATE: Silently updated to Alpha3f. This version fixes a bug that caused save games to sometimes fail to load. Alpha3f will break save compatibility from earlier versions. APRIL 13 UPDATE: Silently updated to Alpha3e with one minor fix. APRIL 12 UPDATE: Silently updated to Alpha3d. Fixes specified below. I’ve just uploaded Alpha3c, a slightly changed version which fixes a number of rare bugs that cropped up after the Alpha 3 release. Your savegames from Alpha 3 should still work (though you’ll have to copy the .rim files over to a Saves folder in the new install directory). The bugs fixed were: - 633: Occasional crash on load associated with the TerrainGrid. - 635: Performance killer associated with forbidden items under blueprints in certain conditions. - 638: Game crashes if you load a map under 256 squares wide, then load one over 256 squares wide (flood fill and path grids not resetting their sizes). - 636: Minor error message as pawns drop and tried to pick up created items at bill tables. - 637: Warden/doctor loop when feeding incapacitated prisoner set to get no food. - 504: Muffalos draw with wrong texture. - 644: Pawn spaz loop when eating stackable food off the same square someone else is eating off of (e.g. corner of table). - (Alpha3d) 656: Cooks don’t haul meals to stockpiles - (Alpha3d) 646: New Colony button doesn’t work with special characters in folder path - (Alpha3f) Fixed a bug causing savegames to fail to load. Sorry about asking you to update twice in two days three times in three days. We did a lot of testing with a good-sized test team, but it’s amazing what crops up when thousands of people get their hands on the game. I’m going to have to consider other test and development processes to try to avoid this kind of situation in the future. ...

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RimWorld (Ludeon Studios) (Eng|Rus|Multi) [Alpha 6 v.0.6.532]

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All Comments

works, and it's the alpha 6.

thx !