Changelog for version 1.22:
fix: EOD armor commonness raised to 100% so that this time every designed EOD soldier will spawn with such an armor fix: map11: flare_checkpoint vehicle points at the darkcat marker fix: several map fixes here and there fix: some newer rare weapons didn't be tagged as rare, thus cleaned from the world twice as fast as expected fix: AI grenade usage bug fixed fix: inventory view item layout bug fixed maps: Railroad Gap map partially redesigned maps: lowered the player ai compensation in the Frozen Canyon map to make it slightly easier in invasion weapons: javelin ballistic tweaked weapons: soldiers carrying javelin(s) now drop at least one on death vehicles: collision model of the buggy extended, so that it provides slightly more bullet cover vehicles: AI slot priorization order of the buggy exchanged. Now the gunner slot will be taken prior to the passenger seat calls: buggy drop call price lowered from 350 to 300RP dominance: raised max RP value from 1000 to 2000 misc: added a custom uniform for "general of the army" rank (mainly relevant for online invasion)